default search action
ACM Journal on Computing and Cultural Heritage, Volume 7
Volume 7, Number 1, February 2014
- Chun-Ko Hsieh, Wen-Ching Liao, Meng-Chieh Yu, Yi-Ping Hung:
Interacting with the past: Creating a time perception journey experience using kinect-based breath detection and deterioration and recovery simulation technologies. 1:1-1:15 - Christian Hörr, Elisabeth Lindinger, Guido Brunnett:
Machine learning based typology development in archaeology. 2:1-2:23 - Daniel Isemann, Khurshid Ahmad:
Ontological access to images of fine art. 3:1-3:25 - Gen-Fang Chen:
Intangible cultural heritage preservation: An exploratory study of digitization of the historical literature of Chinese Kunqu opera librettos. 4:1-4:16 - Albert Kavelar, Sebastian Zambanini, Martin Kampel:
Reading the legends of Roman Republican coins. 5:1-5:20
Volume 7, Number 2, July 2014
- Martin Hachet, Matteo Dellepiane:
Introduction to Special Issue on Interacting with the Past. 6e:1 - Brett Ridel, Patrick Reuter, Jérémy Laviole, Nicolas Mellado, Nadine Couture, Xavier Granier:
The Revealing Flashlight: Interactive Spatial Augmented Reality for Detail Exploration of Cultural Heritage Artifacts. 6:1-6:18 - Emmanuel Durand, Frédéric Mérienne, Christian Pere, Patrick Callet:
Ray-on, an On-Site Photometric Augmented Reality Device. 7:1-7:13 - Sarah Kenderdine, Leith K. Y. Chan, Jeffrey Shaw:
Pure Land: Futures for Embodied Museography. 8:1-8:15 - Eva Pietroni, Andrea Adami:
Interacting with Virtual Reconstructions in Museums: The Etruscanning Project. 9:1-9:29 - Sotiris Manitsaris, Alina Glushkova, Frédéric Bevilacqua, Fabien Moutarde:
Capture, Modeling, and Recognition of Expert Technical Gestures in Wheel-Throwing Art of Pottery. 10:1-10:15 - Simone Baldissini, Marco Gaiani:
Interacting with the Andrea Palladio Works: The History of Palladian Information System Interfaces. 11:1-11:26 - Fabio Marton, Marcos Balsa Rodríguez, Fabio Bettio, Marco Agus, Alberto Jaspe-Villanueva, Enrico Gobbetti:
IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups. 12:1-12:24 - Nuno Correia, Teresa Romão, André Ricardo, Tarquínio Mota, Maria J. Melo, Rita Castro, Rita Carvalho, Adelaide Miranda:
Design of an Interactive Experience with Medieval Illuminations: A Journey into the Beauty and Meaning of Medieval Portuguese Manuscripts. 13:1-13:19
Volume 7, Number 3, 2014
- Min H. Kim, Holly E. Rushmeier, John Ffrench, Irma Passeri, David Tidmarsh:
Hyper3D: 3D graphics software for examining cultural artifacts. 14:1-14:19 - Eduardo Vendrell Vidal, Carlos Sanchez Belenguer:
A Discrete Approach for Pairwise Matching of Archaeological Fragments. 15:1-15:19 - Elwira Holowko, Jerzy Wojsz, Robert Sitnik, Maciej Karaszewski:
Color-Based Algorithm for Automatic Merging of Multiview 3D Point Clouds. 16:1-16:21 - Jeffrey Treviño, Craig Sapp:
Automated Notation of Piano Recordings for Historic Performance Practice Study. 17:1-17:7 - Xuan Wang, Khoo Eng Tat, Ryohei Nakatsu, Adrian David Cheok:
Interacting with Traditional Chinese Culture through Natural Language. 18:1-18:19
Volume 7, Number 4, 2014
- Ilaria Cacciari, Pierluigi Nieri, Salvatore Siano:
3D Digital Microscopy for Characterizing Punchworks on Medieval Panel Paintings. 19:1-19:15 - Christine Chevrier:
Semiautomatic Parametric Modelling of the Buildings on Town Scale Models. 20:1-20:20 - Giovanni A. Cignoni, Fabio Gadducci, Stefano Paci:
A Virtual Experience on the Very First Italian Computer. 21:1-21:23 - Gianvito Pio, Fabio Fumarola, Antonio E. Felle, Donato Malerba, Michelangelo Ceci:
Discovering Novelty Patterns from the Ancient Christian Inscriptions of Rome. 22:1-22:21 - Ruggero Pintus, Enrico Gobbetti:
A Fast and Robust Framework for Semiautomatic and Automatic Registration of Photographs to 3D Geometry. 23:1-23:23 - Markku Reunanen, Lily Díaz, Tommi Horttana:
A Holistic User-Centered Approach to Immersive Digital Cultural Heritage Installations: Case Vrouw Maria. 24:1-24:16 - Stephen D. Laycock, Graham D. Bell, Nick Corps, David B. Mortimore, G. Cox, S. May, Irving Finkel:
Using a Combination of Micro-Computed Tomography, CAD and 3D Printing Techniques to Reconstruct Incomplete 19th-Century Cantonese Chess Pieces. 25:1-25:6
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.