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Jasper van Vught
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2020 – today
- 2022
- [j5]Jasper van Vught
:
What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames. Games Cult. 17(2): 284-305 (2022) - 2021
- [j4]Vít Pászto
, Jirí Pánek
, René Glas
, Jasper van Vught:
Spationomy Simulation Game - Playful Learning in Spatial Economy Higher Education. ISPRS Int. J. Geo Inf. 10(2): 74 (2021) - [j3]René Glas, Jasper van Vught, Stefan Werning:
'Thinking Through' Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets. Trans. Digit. Games Res. Assoc. 5(3) (2021)
2010 – 2019
- 2019
- [c9]René Glas, Jasper van Vught:
The politics of game canonization: Tales from the frontlines of creating a national history of games. DiGRA Conference 2019 - 2018
- [j2]Jasper van Vught, René Glas:
Considering play: From method to analysis. Trans. Digit. Games Res. Assoc. 4(2) (2018) - 2017
- [c8]Jasper van Vught, René Glas:
Considering play: From method to analysis. DiGRA Conference 2017 - 2014
- [c7]Raphaël Marczak, Pierre Hanna, Jean-Luc Rouas, Jasper van Vught, Gareth Schott:
From Automatic Sound Analysis of Gameplay Footage [Echos] to the Understanding of Player Experience [Ethos]: an Interdisciplinary Approach to Feedback- Based Gameplay Metrics. ICMC 2014 - 2013
- [j1]Gareth Schott, Jasper van Vught:
Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV. Trans. Digit. Games Res. Assoc. 1(1) (2013) - [c6]Gareth Schott, Raphaël Marczak, Frans Mäyrä, Jasper van Vught:
DeFragging Regulation: From putative effects to 'researched' accounts of player experience. DiGRA Conference 2013 - 2012
- [c5]Raphaël Marczak, Gareth Schott, Jasper van Vught:
Extracting game-play metric data from audio/video processing: a practical solution for game studies research. CHINZ 2012: 64-71 - [c4]Raphaël Marczak, Jasper van Vught, Lennart E. Nacke
, Gareth Schott
:
Feedback-based gameplay metrics: measuring player experience via automatic visual analysis. IE 2012: 6 - [c3]Jasper van Vught, Gareth Schott
, Raphaël Marczak:
Understanding player experience finding a usable model for game classification. IE 2012: 10 - [c2]Jasper van Vught, Gareth Schott, Raphaël Marczak:
Age-Restriction: Re-examining the interactive experience of 'harmful' game content. Nordic DiGRA 2012 - 2011
- [c1]Gareth Schott, Jasper van Vught:
Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV. DiGRA Conference 2011
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