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Tse-Yu Pan
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2020 – today
- 2024
- [j7]Pin-Xuan Liu, Tse-Yu Pan, Hsin-Shih Lin, Hung-Kuo Chu, Min-Chun Hu:
VisionCoach: Design and Effectiveness Study on VR Vision Training for Basketball Passing. IEEE Trans. Vis. Comput. Graph. 30(10): 6665-6677 (2024) - 2023
- [c31]subst Nico, Tse-Yu Pan, Herman Prawiro, Jian-Wei Peng, Wen-Cheng Chen, Hung-Kuo Chu, Min-Chun Hu:
Offensive Tactics Recognition in Broadcast Basketball Videos Based on 2D Camera View Player Heatmaps. ICMR 2023: 571-575 - [c30]Yu-Hsuan Chen, Chen-Wei Fu, Wei-Lun Huang, Ming-Cong Su, Hsin-Yu Huang, Andrew Chen, Tse-Yu Pan:
SetterVision: Motion-based Tactical Training System for Volleyball Setters in Virtual Reality. ACM Multimedia 2023: 9382-9384 - [c29]Jie-Ying Li, Herman Prawiro, Chia-Chen Chiang, Hsin-Yu Chang, Tse-Yu Pan, Chih-Tsun Huang, Min-Chun Hu:
Efficient Hand Gesture Recognition using Multi-Task Multi-Modal Learning and Self-Distillation. MMAsia 2023: 39:1-39:7 - [c28]Chen-Wei Fu, Wei-Lun Huang, Pin-Xuan Liu, Yu-Hsuan Chen, Ming-Cong Su, Andrew Chen, Ping-Hsuan Han, Tse-Yu Pan:
TelEmoScatter: Enabling Remote Interaction and Emotional Connections in Virtual and Physical Music Performance. MMAsia 2023: 103:1-103:3 - [c27]Ke-Fan Lin, Yu-Chih Chou, Yu-Hsiang Weng, Yvone Tsai Chen, Zin Yin Lim, Chi-Po Lin, Ping-Hsuan Han, Tse-Yu Pan:
Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse. SIGGRAPH Immersive Pavilion 2023: 1:1-1:2 - [c26]Ke-Fan Lin, Yu-Chih Chou, Yu-Hsiang Weng, Yvone Tsai Chen, Tse-Yu Pan, Ping-Hsuan Han:
Exploring Multiple-Display Interaction for Live XR Performance. SIGGRAPH Posters 2023: 18:1-18:2 - [c25]Pin-Xuan Liu, Tse-Yu Pan, Min-Chun Hu, Hung-Kuo Chu, Hsin-Shih Lin, Wen-Wei Hsieh, Chih-Jen Cheng:
An Exploratory Investigation into the Design of a Basketball Immersive Vision Training System. VR Workshops 2023: 725-726 - 2022
- [j6]Tse-Yu Pan, Wan-Lun Tsai, Chen-Yuan Chang, Chung-Wei Yeh, Min-Chun Hu:
A Hierarchical Hand Gesture Recognition Framework for Sports Referee Training-Based EMG and Accelerometer Sensors. IEEE Trans. Cybern. 52(5): 3172-3183 (2022) - [j5]Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu:
Feasibility Study on Virtual Reality Based Basketball Tactic Training. IEEE Trans. Vis. Comput. Graph. 28(8): 2970-2982 (2022) - [c24]Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu:
Improve Immersion in Virtual Reality-Based Basketball Training By Haptic Feedback. UbiComp/ISWC Adjunct 2022: 524-528 - [c23]Pin-Xuan Liu, Tse-Yu Pan, Hsin-Shih Lin, Hung-Kuo Chu, Min-Chun Hu:
BetterSight: Immersive Vision Training for Basketball Players. ACM Multimedia 2022: 6979-6981 - [c22]Shing Ming Wong, Chien-Wen Chen, Tse-Yu Pan, Hung-Kuo Chu, Min-Chun Hu:
GetWild: A VR Editing System with AI-Generated 3D Object and Terrain. ACM Multimedia 2022: 6988-6990 - [c21]Ting-Yang Kao, Tse-Yu Pan, Chen-Ni Chen, Tsung-Hsun Tsai, Hung-Kuo Chu, Min-Chun Hu:
ScoreActuary: Hoop-Centric Trajectory-Aware Network for Fine-Grained Basketball Shot Analysis. ACM Multimedia 2022: 6991-6993 - [c20]Tai-Chen Tsai, Tse-Yu Pan, Min-Chun Hu, Ya-Lun Tao:
StimulusLoop: Game-Actuated Mutuality Artwork for Evoking Affective State. ACM Multimedia 2022: 7245-7247 - [c19]Jian-Jia Weng, Yu-Hsin Wang, Calvin Ku, Dong-Xian Wu, Yi-Min Lau, Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu, Hung-Kuo Chu, Te-Cheng Wu:
Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies. VR Workshops 2022: 804-805 - 2021
- [j4]Wan-Lun Tsai, Li-Wen Su, Tsai-Yen Ko, Tse-Yu Pan, Min-Chun Hu:
Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players. IEEE Trans. Learn. Technol. 14(6): 754-762 (2021) - [c18]Tai-Chen Tsai, Tse-Yu Pan, Min-Chun Hu:
Investigating the Affective State of VR HMD User When Watching Videos Displayed in Different Formats. AIVR 2021: 242-246 - [c17]Shou-En Tsai, Wan-Lun Tsai, Tse-Yu Pan, Chia-Ming Kuo, Min-Chun Hu:
Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR? VR 2021: 279-285 - 2020
- [c16]Herman Prawiro, Jian-Wei Peng, Tse-Yu Pan, Min-Chun Hu:
Abnormal Event Detection in Surveillance Videos Using Two-Stream Decoder. ICME Workshops 2020: 1-6 - [c15]Imam Yogie Susanto, Tse-Yu Pan, Chien-Wen Chen, Min-Chun Hu, Wen-Huang Cheng:
Emotion Recognition from Galvanic Skin Response Signal Based on Deep Hybrid Neural Networks. ICMR 2020: 341-345 - [c14]Herman Prawiro, Tse-Yu Pan, Min-Chun Hu:
An Empirical Study of Emotion Recognition from Thermal Video Based on Deep Neural Networks. VCIP 2020: 407-410 - [c13]Febrina Wijaya, Ying-Chun Tseng, Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu:
VR Piano Learning Platform with Leap Motion and Pressure Sensors. VR Workshops 2020: 585-586
2010 – 2019
- 2019
- [j3]Tse-Yu Pan, Yi-Zhu Dai, Min-Chun Hu, Wen-Huang Cheng:
Furniture style compatibility recommendation with cross-class triplet loss. Multim. Tools Appl. 78(3): 2645-2665 (2019) - [j2]Tse-Yu Pan, Chih-Hsuan Kuo, Hou-Tim Liu, Min-Chun Hu:
Handwriting Trajectory Reconstruction Using Low-Cost IMU. IEEE Trans. Emerg. Top. Comput. Intell. 3(3): 261-270 (2019) - [c12]Yu-Wei Wang, Tse-Yu Pan, Yung-Ju Chang, Min-Chun Hu:
Vibration Feedback Controlled by Intuitive Pressing in Virtual Reality. AIVR 2019: 195-198 - [c11]Kuan-Hsien Wu, Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu:
Robust Basketball Player Tracking Based on a Hybrid Detection Grouping Framework for Overlapping Cameras. IEEE BigData 2019: 5094-5100 - 2018
- [j1]Tse-Yu Pan, Li-Yun Lo, Chung-Wei Yeh, Jhe-Wei Li, Hou-Tim Liu, Min-Chun Hu:
Sign language recognition in complex background scene based on adaptive skin colour modelling and support vector machine. Int. J. Big Data Intell. 5(1/2): 21-30 (2018) - [c10]Tse-Yu Pan, Chen-Yuan Chang, Wan-Lun Tsai, Min-Chun Hu:
ORSNet: A Hybrid Neural Network for Official Sports Referee Signal Recognition. MMSports@MM 2018: 51-58 - 2017
- [c9]Tse-Yu Pan, Yi-Zhu Dai, Wan-Lun Tsai, Min-Chun Hu:
Deep model style: Cross-class style compatibility for 3D furniture within a scene. IEEE BigData 2017: 4307-4313 - [c8]Min-Tzu Wu, Tse-Yu Pan, Wan-Lun Tsai, Hsu-Chan Kuo, Min-Chun Hu:
High-level semantic photographic composition analysis and understanding with deep neural networks. ICME Workshops 2017: 279-284 - [c7]Chien-Wen Chen, Wen-Zheng Chen, Jain-Wei Peng, Bo-Xun Cheng, Tse-Yu Pan, Hsu-Chan Kuo:
A Real-Time Markerless Augmented Reality Framework Based on SLAM Technique. ISPAN-FCST-ISCC 2017: 127-132 - [c6]Wan-Lun Tsai, Ming-Fen Chung, Tse-Yu Pan, Min-Chun Hu:
Train in Virtual Court: Basketball Tactic Training via Virtual Reality. MultiEdTech@MM 2017: 3-10 - [c5]Chung-Wei Yeh, Tse-Yu Pan, Min-Chun Hu:
A Sensor-Based Official Basketball Referee Signals Recognition System Using Deep Belief Networks. MMM (1) 2017: 565-575 - 2016
- [c4]Tse-Yu Pan, Li-Yun Lo, Chung-Wei Yeh, Jhe-Wei Li, Hou-Tim Liu, Min-Chun Hu:
Real-Time Sign Language Recognition in Complex Background Scene Based on a Hierarchical Clustering Classification Method. BigMM 2016: 64-67 - [c3]Min-Chun Hu, Hsin-Ting Wu, Li-Yun Lo, Tse-Yu Pan, Wen-Huang Cheng, Kai-Lung Hua, Tao Mei:
A Framework of Enlarging Face Datasets Used for Makeup Face Analysis. BigMM 2016: 219-222 - [c2]Tse-Yu Pan, Chih-Hsuan Kuo, Min-Chun Hu:
A noise reduction method for IMU and its application on handwriting trajectory reconstruction. ICME Workshops 2016: 1-6 - 2015
- [c1]Yi-Zhu Dai, Ting-Chia Lee, Xin-Yu Kuo, Tse-Yu Pan, Min-Chun Hu:
B-box Mixer: An Interactive UI for Generating B-box Music. ACM Multimedia 2015: 811-812
Coauthor Index
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last updated on 2024-10-09 20:24 CEST by the dblp team
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