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Andrew M. Day
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2010 – 2019
- 2015
- [j37]Daniel Tobias Reynolds, Stephen D. Laycock, A. M. Day:
Real-time accumulation of occlusion-based snow. Vis. Comput. 31(5): 689-700 (2015) - 2014
- [j36]Christopher T. Asque, Andy M. Day, Stephen D. Laycock:
Augmenting graphical user interfaces with haptic assistance for motion-impaired operators. Int. J. Hum. Comput. Stud. 72(10-11): 689-703 (2014) - [j35]G. W. French, J. Richard Kennaway, A. M. Day:
Programs as visual, interactive documents. Softw. Pract. Exp. 44(8): 911-930 (2014) - 2012
- [j34]Wayne Daniel Lister, Andy M. Day:
Stream-based animation of real-time crowd scenes. Comput. Graph. 36(6): 651-657 (2012) - [j33]Christopher S. Applegate, Stephen D. Laycock, A. M. Day:
A sketch-based system for highway design with user-specified regions of influence. Comput. Graph. 36(6): 685-695 (2012) - [j32]Christopher T. Asque, Andy M. Day, Stephen D. Laycock:
Haptic-Assisted Target Acquisition in a Visual Point-and-Click Task for Computer Users with Motion Impairments. IEEE Trans. Haptics 5(2): 120-130 (2012) - [c47]Christopher T. Asque, Andy M. Day, Stephen D. Laycock:
Cursor Navigation Using Haptics for Motion-Impaired Computer Users. EuroHaptics (1) 2012: 13-24 - [c46]Murat Haciomeroglu, Robert G. Laycock, Andy M. Day:
Fuzzy Logic Controlled Pedestrian Groups in Urban Environments. MIG 2012: 326-337 - [c45]Philip G. Brown, Stephen D. Laycock, Andy M. Day:
Vectorising Building Footprints From Historic Maps. VAST 2012: 17-24 - [c44]Sam Bailey, Chris Powell, Stephen D. Laycock, Andy M. Day:
Interactive exploration of historic information via gesture recognition. VSMM 2012: 211-218 - [c43]Chris Powell, Stephen D. Laycock, Andy M. Day, Sam Bailey, Janka Rodziewicz, Jon Gregory, Tom Williamson:
HistOracle: Consolidation and dissemination of heritage information. VSMM 2012: 573-576 - 2011
- [j31]Stephen D. Laycock, Philip G. Brown, Robert G. Laycock, Andy M. Day:
Aligning archive maps and extracting footprints for analysis of historic urban environments. Comput. Graph. 35(2): 242-249 (2011) - [c42]Christopher S. Applegate, Stephen D. Laycock, A. M. Day:
A Sketch-Based System for Highway Design. SBIM 2011: 55-62 - [c41]Daniel Tobias Reynolds, Stephen D. Laycock, Andy M. Day:
Remodelling of Botanical Trees for Real-Time Simulation. TPCG 2011: 1-8 - [e1]Andy M. Day, Rafal Mantiuk, Erik Reinhard, Roberto Scopigno:
32nd Annual Conference of the European Association for Computer Graphics, Eurographics 2011 - Areas Papers, Llandudno, UK, April 11-15, 2011. Eurographics Association 2011 [contents] - 2010
- [j30]Wayne Daniel Lister, R. G. Laycock, A. M. Day:
A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time. Comput. Graph. Forum 29(8): 2304-2312 (2010) - [j29]Timothy J. R. Simnett, Robert G. Laycock, Andy M. Day:
Simulating Real-Time Cloth with Adaptive Edge-based Meshes. J. WSCG 18(1-3): 65-72 (2010) - [c40]Francisco A. Madera-Ramírez, Stephen D. Laycock, A. M. Day:
Detecting Self-Collisions Using a Hybrid Bounding Volume Algorithm. ACHI 2010: 107-112 - [c39]Christopher S. Applegate, Stephen D. Laycock, Andy M. Day:
Real-Time Traffic Simulation Using Cellular Automata. TPCG 2010: 91-98 - [c38]Michael Robert Leopold Molnos, Stephen D. Laycock, Andy M. Day:
Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach. TPCG 2010: 207-214
2000 – 2009
- 2009
- [c37]Francisco A. Madera-Ramírez, A. M. Day, Stephen D. Laycock:
A Hybrid Bounding Volume Algorithm to Detect Collisions between Deformable Objects. ACHI 2009: 136-141 - [c36]Wayne Daniel Lister, Robert G. Laycock, Andrew M. Day:
A Dynamic Caching System for Rendering an Animated Crowd in Real-Time. Eurographics (Short Papers) 2009: 25-28 - [c35]Murat Haciomeroglu, Robert G. Laycock, Andrew M. Day:
Levels of Real-Time Crowd Navigation Behaviour in Urban Environments. Eurographics (Short Papers) 2009: 29-32 - [c34]Timothy J. R. Simnett, Stephen D. Laycock, Andy M. Day:
An Edge-based Approach to Adaptively Refining a Mesh for Cloth Deformation. TPCG 2009: 77-84 - [c33]Robert G. Laycock, Stephen D. Laycock, Andy M. Day:
Reconstruction of Large Cultural Heritage Sites from Archived Maps. VAST 2009: 41-48 - 2008
- [j28]Robert G. Laycock, David Drinkwater, Andy M. Day:
Exploring cultural heritage sites through space and time. ACM Journal on Computing and Cultural Heritage 1(2): 11:1-11:15 (2008) - [j27]Murat Haciomeroglu, Robert G. Laycock, Andy M. Day:
Dynamically populating large urban environments with ambient virtual humans. Comput. Animat. Virtual Worlds 19(3-4): 307-317 (2008) - [j26]Murat Haciomeroglu, Robert G. Laycock, Andy M. Day:
Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment. Vis. Comput. 24(10): 889-899 (2008) - [c32]Stephen D. Laycock, Robert G. Laycock, David Drinkwater, Andy M. Day:
Real-time Visualisation of Multiple Time dependent Reconstruction Hypotheses for a Cultural Heritage Site. VAST 2008: 93-100 - [c31]R. Galvao, R. G. Laycock, A. M. Day:
GPU techniques for creating visually diverse crowds in real-time. VRST 2008: 79-86 - 2007
- [j25]R. G. Laycock, G. Ryder, A. M. Day:
Automatic generation, texturing and population of a reflective real-time urban environment. Comput. Graph. 31(4): 625-635 (2007) - [j24]Stephen D. Laycock, A. M. Day:
A Survey of Haptic Rendering Techniques. Comput. Graph. Forum 26(1): 50-65 (2007) - [c30]Murat Haciomeroglu, Robert G. Laycock, Andy M. Day:
Distributing Pedestrians in a Virtual Environment. CW 2007: 152-159 - [c29]Francisco A. Madera-Ramírez, Andrew M. Day, Stephen D. Laycock:
Fast Hierarchical Methods to Detect Collisions between Deformable Objects: A Comparison. Eurographics (Short Papers) 2007: 69-72 - [c28]Murat Haciomeroglu, Robert G. Laycock, Andy M. Day:
Virtual Agent Navigation in Open Spaces using Iterative Shrinking Polygons. Eurographics (Short Papers) 2007: 113-116 - [c27]Francisco A. Madera-Ramírez, Andy M. Day, Stephen D. Laycock:
A Distance Hierarchy to Detect Collisions Between Deformable Objects. TPCG 2007: 53-60 - 2006
- [j23]R. G. Laycock, A. M. Day:
Image Registration in a Coarse Three-Dimensional Virtual Environment. Comput. Graph. Forum 25(1): 69-82 (2006) - [c26]G. Ryder, Andrew M. Day:
High Quality Shadows for Real-Time Crowds. Eurographics (Short Presentations) 2006: 37-41 - [c25]Francisco A. Madera-Ramírez, Andy M. Day, Stephen D. Laycock:
Collision Detection for Deformable Objects using Octrees. TPCG 2006: 115-122 - [c24]Robert G. Laycock, Stephen D. Laycock, Andy M. Day:
Haptic Navigation and Exploration of High Quality Pre-rendered Environments. VAST 2006: 17-24 - [c23]Francisco A. Madera-Ramírez, A. M. Day, Stephen D. Laycock:
The use of Tetrahedra to Detect Collisions. VRIPHYS 2006: 121-122 - 2005
- [j22]A. M. Day, J. Willmott:
Compound textures for dynamic impostor rendering. Comput. Graph. 29(1): 109-124 (2005) - [j21]Stephen D. Laycock, A. M. Day:
Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene. Comput. Graph. 29(3): 341-351 (2005) - [j20]Soner I. Sen, A. M. Day:
Modelling trees and their interaction with the environment: A survey. Comput. Graph. 29(5): 805-817 (2005) - [j19]G. Ryder, A. M. Day:
Survey of Real-Time Rendering Techniques for Crowds. Comput. Graph. Forum 24(2): 203-215 (2005) - 2004
- [j18]A. M. Day, David B. Arnold, Sven Havemann, Dieter W. Fellner:
Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments. Comput. Graph. 28(4): 497-507 (2004) - [j17]M. Platings, A. M. Day:
Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tree. Comput. Graph. Forum 23(4): 741-759 (2004) - [c22]Stephen D. Laycock, A. M. Day:
A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools. Computer Graphics International 2004: 148-155 - [c21]R. G. Laycock, A. M. Day:
Automatic Techniques for Texture Mapping in Virtual Urban Environments. Computer Graphics International 2004: 586-589 - [c20]G. Ryder, P. A. Flack, A. M. Day:
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment. VAST 2004: 29-36 - [c19]Robert G. Laycock, Andy M. Day:
Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment. WSCG (Posters) 2004: 93-96 - [c18]Danny Pearce, Andy M. Day:
Partial Visibility for Virual Reality Applications. WSCG (Short Papers) 2004: 205-218 - 2003
- [j16]R. G. Laycock, A. M. Day:
Rapid generation of urban models. Comput. Graph. 27(3): 423-433 (2003) - [j15]T. Franzetti, A. M. Day, David B. Arnold:
A fan growing algorithm for efficient vertex caching. Comput. Graph. 27(5): 773-789 (2003) - [j14]Stephen D. Laycock, A. M. Day:
Recent Developments and Applications of Haptic Devices. Comput. Graph. Forum 22(2): 117-132 (2003) - [c17]A. M. Day, David B. Arnold, Sven Havemann, Dieter W. Fellner:
Combining Polygonal and Subdivision Surface approaches to Modelling of Urban Environments. CW 2003: 189-197 - [c16]R. G. Laycock, A. M. Day:
Automatically generating large urban environments based on the footprint data of buildings. Symposium on Solid Modeling and Applications 2003: 346-351 - [c15]Danny Pearce, A. M. Day:
Exploiting Partial Visibility in the Real-Time Display of Virtual Natural Enviroments. TPCG 2003: 66-73 - [c14]Sven Havemann, Dieter W. Fellner, A. M. Day, David B. Arnold:
New Approaches to Efficient Rendering of Complex Reconstructed Environments. VAST 2003: 185-194 - [c13]Stephen D. Laycock, A. M. Day:
Simulating Deformable Tools with Haptic Feedback in a Virtual Environment. WSCG 2003 - [c12]R. G. Laycock, A. M. Day:
Automatically Generating Roof Models from Building Footprints. WSCG 2003 - 2001
- [j13]A. James, A. M. Day:
Erratum: Conflict Neutralization on Binary Space Partitioning. Comput. Graph. Forum 20(1): 59 (2001) - [j12]David B. Arnold, A. M. Day, Vince J. Jennings, A. Courtenay, David A. Duce:
Haptic Device Control - Will it Fit Standardized Input Models? Comput. Graph. Forum 20(4): 245-256 (2001) - [c11]Roland B. Hougs, A. M. Day:
Piecewise Constant Conic Sections for Accelerated Volume Density Rendering. Eurographics (Short Presentations) 2001 - [c10]J. Willmott, L. I. Wright, David B. Arnold, A. M. Day:
Rendering of large and complex urban environments for real time heritage reconstructions. Virtual Reality, Archeology, and Cultural Heritage 2001: 111-120 - [c9]P. J. Birch, S. P. Browne, Vince J. Jennings, A. M. Day, David B. Arnold:
Rapid procedural-modelling of architectural structures. Virtual Reality, Archeology, and Cultural Heritage 2001: 187-196 - [c8]P. A. Flack, J. Willmott, S. P. Browne, David B. Arnold, A. M. Day:
Scene assembly for large scale urban reconstructions. Virtual Reality, Archeology, and Cultural Heritage 2001: 227-234 - [c7]G. Simiakakis, Theoharis Theoharis, A. M. Day:
Parallel Ray Tracing with 5D Adaptive Subdivision. WSCG (Short Papers) 2001: 44-51 - 2000
- [j11]A. James, A. M. Day:
Conflict Neutralization on Binary Space Partitioning. Comput. Graph. Forum 19(2): 153-163 (2000) - [c6]David B. Arnold, A. M. Day, M. R. Goetz, A. Courtenay, H. I. Graham:
Virtual Teeth for Endodontics Training and Practice. IV 2000: 597-604
1990 – 1999
- 1999
- [j10]A. James, A. M. Day:
The hidden face determination tree. Comput. Graph. 23(3): 377-387 (1999) - [c5]David B. Arnold, A. M. Day:
The Norwich Virtual City Project. Eurographics (Short Presentations) 1999 - [c4]J. W. Cooper, David B. Arnold, A. M. Day:
Rapid Urban Modelling. Eurographics (Short Presentations) 1999 - [c3]D. Harvey, David B. Arnold, A. M. Day:
Distributed Virtual Environments for Urban Modelling. Eurographics (Short Presentations) 1999 - [c2]A. James, A. M. Day:
Accelerated Artificial Landscape Visualisation. Eurographics (Short Presentations) 1999 - 1998
- [j9]A. M. Day, D. Tracey:
Parallel implementations for determining the 2D convex hull. Concurr. Pract. Exp. 10(6): 449-466 (1998) - [c1]A. James, A. M. Day:
The Hidden Face Determination Tree. Eurographics (Short Presentations) 1998 - 1994
- [j8]David B. Arnold, A. M. Day:
"Graphics standards are boring" - Discuss. Comput. Graph. 18(3): 287-293 (1994) - [j7]A. R. Clare, A. M. Day:
Experiments in the Parallel Computation of 3D Convex Hulls. Comput. Graph. Forum 13(1): 21-36 (1994) - [j6]A. M. Day, S. M. Turner, David B. Arnold:
Improved Visualisation of Marine Data: Algae and Acid Rain. Comput. Graph. Forum 13(3): 361-370 (1994) - 1991
- [j5]A. M. Day:
Parallel implementation of 3D convex-hull algorithm. Comput. Aided Des. 23(3): 177-188 (1991) - 1990
- [j4]A. M. Day:
Easy reading for practitioners and students : Algorithms for parallel polygon rendering T Theorharis Springer-Verlag (1989) 147pp. Comput. Aided Des. 22(10): 675 (1990) - [j3]A. M. Day:
The Implementation of a 2D Convex Hull Algorithm Using Perturbation. Comput. Graph. Forum 9(4): 309-316 (1990) - [j2]A. M. Day:
The implementation of an algorithm to find the convex hull of a set of three-dimensional points. ACM Trans. Graph. 9(1): 105-132 (1990)
1980 – 1989
- 1988
- [j1]A. M. Day:
Planar Convex Hull Algorithms in Theory and Practice. Comput. Graph. Forum 7(3): 177-193 (1988)
Coauthor Index
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