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Chung-Yuan Hsu
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2020 – today
- 2025
- [j11]Guo-Li Chiou, Meng-Jung Tsai
, Chung-Yuan Hsu
:
The effects of self-explanation on game-based learning: Evidence from eye-tracking analyses. Comput. Hum. Behav. 163: 108494 (2025) - 2024
- [j10]Silvia Wen-Yu Lee
, Jyh-Chong Liang
, Chung-Yuan Hsu
, Meng-Jung Tsai
:
Students' beliefs about computer programming predict their computational thinking and computer programming self-efficacy. Interact. Learn. Environ. 32(8): 4088-4108 (2024) - 2023
- [j9]Gwo-Jen Hwang
, Hui-Chueh Chen, Chung-Yuan Hsu
, Gwo-Haur Hwang
:
Effects of a graphic organizer-based two-tier test approach on students' learning achievement and behaviors in spherical video-based virtual learning contexts. Comput. Educ. 198: 104757 (2023) - 2022
- [j8]Guo-Li Chiou
, Chung-Yuan Hsu
, Meng-Jung Tsai
:
Exploring how students interact with guidance in a physics simulation: evidence from eye-movement and log data analyses. Interact. Learn. Environ. 30(3): 484-497 (2022) - 2021
- [j7]Tzu-Chien Liu, Yi-Chun Lin, Chih-Yi Hsu, Chung-Yuan Hsu, Fred Paas:
Learning from animations and computer simulations: Modality and reverse modality effects. Br. J. Educ. Technol. 52(1): 304-317 (2021)
2010 – 2019
- 2019
- [j6]Chung-Yuan Hsu
, Guo-Li Chiou, Meng-Jung Tsai
:
Visual behavior and self-efficacy of game playing: an eye movement analysis. Interact. Learn. Environ. 27(7): 942-952 (2019) - [c10]Bo-Yuan Cheng, Hung-Yuan Wang, Chung-Yuan Hsu, Guo-Li Chiou, Meng-Jung Tsai:
Probing Digital Game-Based Science Learning Experience through Eye-Tracking. ICCE 2019 - 2017
- [j5]Chung-Yuan Hsu, Meng-Jung Tsai, Yu-Hsuan Chang, Jyh-Chong Liang:
Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games. J. Educ. Technol. Soc. 20(1): 134-143 (2017) - [c9]Chung-Yuan Hsu, Jyh-Chong Liang, Ching Sing Chai, Chin-Chung Tsai:
Probing in-service Teachers' Perceptions on TPACK-G and Acceptance of GBL. ICCE 2017 - 2016
- [j4]Meng-Jung Tsai
, Liju Huang, Huei-Tse Hou
, Chung-Yuan Hsu, Guo-Li Chiou:
Visual behavior, flow and achievement in game-based learning. Comput. Educ. 98: 115-129 (2016) - [j3]Chung-Yuan Hsu, Chin-Chung Tsai
, Hung-Yuan Wang:
Exploring the effects of integrating self-explanation into a multi-user game on the acquisition of scientific concepts. Interact. Learn. Environ. 24(4): 844-858 (2016) - 2015
- [j2]Hsin-Yi Chang, Chia-Yu Wang
, Ming-Hsien Lee
, Hsin-Kai Wu
, Jyh-Chong Liang, Silvia Wen-Yu Lee, Guo-Li Chiou, Hao-Chang Lo, Jing-Wen Lin
, Chung-Yuan Hsu, Ying-Tien Wu
, Sufen Chen, Fu-Kwun Hwang, Chin-Chung Tsai
:
A review of features of technology-supported learning environments based on participants' perceptions. Comput. Hum. Behav. 53: 223-237 (2015) - 2014
- [c8]Chung-Yuan Hsu, Hung-Yuan Wang, Shih-Hsuan Wei:
Investigating the Role of Self-explanation and Co-explanation in 4th Graders' Game-based Science Learning. ICCE 2014 - 2013
- [j1]Chung-Yuan Hsu, Chin-Chung Tsai
:
Examining the effects of combining self-explanation principles with an educational game on learning science concepts. Interact. Learn. Environ. 21(2): 104-115 (2013) - [c7]Chung-Yuan Hsu, Feng-Chin Chu, Hung-Yuan Wang:
Embedding Collaboration into a Game with a Self-explanation Design for Science Learning. ICCE 2013 - [c6]Chung-Yuan Hsu, Yi-Ching Su, Jyh-Chong Liang:
Examining the effects of integrating technological pedagogical content knowledge into preschool teachers' professional development regarding science teaching: using digital game-based learning as an example. ICCE 2013 - 2012
- [c5]Chung-Yuan Hsu, Ching Sing Chai:
Exploring preschool teachers' technological pedagogical content knowledge with educational games. ICCE 2012 - 2011
- [c4]Chung-Yuan Hsu, Chin-Chung Tsai
:
Investigating the Impact of Integrating Self-explanation into an Educational Game: A Pilot Study. Edutainment 2011: 250-254 - [c3]Chung-Yuan Hsu:
Investigating Different Instructional Approaches Adopted in Educational Games. Edutainment 2011: 532-536 - [c2]Chung-Yuan Hsu, Huei-Tse Hou:
Investigating 3rd Graders' Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow. ICCE 2011 - 2010
- [c1]Chung-Yuan Hsu, Huei-Tse Hou:
Applying a Three-Dimensional Computer Game to Facilitate Learners' Using a Compass to Solve Orientation Problems: A Case Study. ICCE 2010
Coauthor Index
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