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2020 – today
- 2025
- [j48]Chih-Chen Kuo, Huei-Tse Hou:
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding. Univers. Access Inf. Soc. 24(1): 867-883 (2025) - 2024
- [j47]Yi-Shiuan Chou
, Huei-Tse Hou
, Kuo-En Chang:
Analysis of learning effectiveness and behavioral patterns of cognitive scaffolding and collaborative problem-solving processes in a historical educational game. Educ. Inf. Technol. 29(10): 12911-12941 (2024) - [j46]Yu-Cheng Lin, Huei-Tse Hou
:
The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms: differences analysis of learning effectiveness, motivation, flow, and anxiety. Interact. Learn. Environ. 32(2): 502-521 (2024) - [c74]Cheng-Tai Li, Chou-Pai Yeoh, Yu-Chi Chen, Hung-Yu Chan, Yun-Chien Chung, Yu-Jen Lin, Min-Hsiong Hong, Cheng-Yuan Wei, Huei-Tse Hou:
An Online MMORPG Card Game Based on Multi-Dimensional Scaffolding to Develop Reading Comprehension and Contextual Problem-Solving Skills. ICCE 2024 - [c73]Chou-Pai Yeoh, Huei-Tse Hou:
Online Educational Game for Interior Design with Design Thinking Process and Multidimensional Scaffolding. ICCE 2024 - [c72]Ming-Chaun Li, Chin-Chung Tsai, Huei-Tse Hou:
Parent-Child Interaction in Game-Based Learning. IIAI-AAI 2024: 172-177 - [c71]Yu-Ching Kao, Huei-Tse Hou:
A Preliminary Evaluation of a Hotel English Virtual Reality Educational Game with a Scenario-Based Audio Feedback Mechanism. IIAI-AAI 2024: 677-678 - [c70]Yen-Ting Ho, Yu-Cheng Lin, Pei-Cing Ngu, Huei-Tse Hou:
Design and Preliminary Evaluation of a Simulated Interview Educational Game Combined with Dynamic Situation Path Mechanisms. IIAI-AAI 2024: 681-682 - [c69]Cheng-Tai Li, Yu-Ju Huang, Jia-Xuan Huang, Chi-Chin Hsueh, Jie-Yu Li, Huei-Tse Hou:
A Preliminary Study of Augmented Reality Educational Board Game Integrated with Sequence-based Cognitive Scaffolding for Learning Occupational Characteristics and Evolution. IIAI-AAI 2024: 685-686 - [c68]Cheng-Tai Li, Chih-Yung Chien, Lu-An Chen, Li-Fang Yin, Jie-Yun Cheng, Zhuang-Hua Gan, Huei-Tse Hou:
Design a Hierarchy Contextual Clue Scaffolding Oriented Educational Board Game with Mobile Technology for Understanding Basic Health Care Knowledge. IIAI-AAI 2024: 704-705 - [c67]Yu-Chi Chen, Huei-Tse Hou:
Design and Evaluation of the Framework of ChatGPT-Based Situational Non-Player Character Scaffolding for Educational Games. IIAI-AAI 2024: 720-721 - [c66]Shi-Chian Wang, Yu-Chi Chen, Pei-Chun Chung, Huei-Tse Hou:
Design of Creative Thinking Skills Training Activity Using Board Game with Mobile Technology. IIAI-AAI 2024: 722-723 - [c65]Cheng-Tai Li, Liang-Hsuan Lee, Huei-Tse Hou:
An Educational Simulation Game Integrated with Generative AI as Conversational Contextual Scaffolding for Business English: A Preliminary Analysis of Learning Achievement, Self-Efficacy and Cognitive Load. IIAI-AAI 2024: 726-727 - 2023
- [j45]Mei-Fen Chen, Yu-Chi Chen, Pei-Ying Zuo, Huei-Tse Hou
:
Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning. Educ. Inf. Technol. 28(10): 13207-13233 (2023) - [j44]Yi-Shiuan Chou
, Huei-Tse Hou
, Kuo-En Chang, Chien-Lun Su:
Designing cognitive-based game mechanisms for mobile educational games to promote cognitive thinking: an analysis of flow state and game-based learning behavioral patterns. Interact. Learn. Environ. 31(5): 3285-3302 (2023) - [j43]Huei-Tse Hou
, Ying-Sang Fang, Joni Tzuchen Tang
:
Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability. Interact. Learn. Environ. 31(7): 4346-4366 (2023) - [j42]Huei-Tse Hou
:
Learning Science through Cloud Gamification: A Framework for Remote Gamified Science Learning Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding. Inf. 14(3): 165 (2023) - [c64]Huei-Tse Hou, Shen-Yang Ni, Shu-Wei Liu:
A Preliminary Evaluation of Using Realistic Virtual Space in Designing Gamification Training Activities for Museum Interpreters. ICCE 2023 - [c63]Song-Zhu Xiao, Chih-Chen Kuo, Huei-Tse Hou:
Development of a Music Educational Board Game with Mobile Device: Learning Musical Theory and Emotional perception through Gameplay. ICCE 2023 - [c62]Hau-An Yu, Chih-Chen Kuo, Huei-Tse Hou:
Design and Preliminary Evaluation of an Educational Board Game on Urban Culture and History with Mobile Conceptual Scaffolding. ICCE 2023 - [c61]Yu-Chi Chen, Huei-Tse Hou:
Design of an Employment Ethics Educational Mobile Game Combined with Realistic Situations. IIAI-AAI-Winter 2023: 117-120 - [c60]Yu-Cheng Lin, Huei-Tse Hou:
Design of a Virtual Reality Educational Game for the Development of Hospitality Service Application Capabilities Integrating Role-Playing Mechanism. IIAI-AAI 2023: 711-712 - [c59]Pei-Ching Ngu, Chih-Chung Chien, Min-Ching Wang, Yen-Ting Ho, Hai-An Yu, Huei-Tse Hou:
Development and flow evaluation of a distance educational board game incorporating contextual learning mechanisms for children's dental protection. IIAI-AAI 2023: 730-731 - [c58]Chih-Chung Chien, Chih-Chen Kuo, Yu-Chi Chen, Huei-Tse Hou:
Design and evaluation of a simulation business management educational card game combined with dynamic feedback from mobile technology. IIAI-AAI 2023: 732-733 - [c57]Shu-Wei Liu, Huei-Tse Hou:
An online educational game integrating authentic space and simulated interactive mechanism for communication skills learning. IIAI-AAI 2023: 762-763 - 2022
- [j41]Chien-Huey Sophie Chang
, Chih-Chen Kuo, Huei-Tse Hou, Joyce Jie Ying Koe
:
Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness. Comput. Hum. Behav. 128: 107085 (2022) - [j40]Peng-Chun Lin, Huei-Tse Hou
, Kuo-En Chang:
The development of a collaborative problem solving environment that integrates a scaffolding mind tool and simulation-based learning: an analysis of learners' performance and their cognitive process in discussion. Interact. Learn. Environ. 30(7): 1273-1290 (2022) - [c56]Chi-Yu Chao, Yu-Chi Chen, Huei-Tse Hou:
The Development and Preliminary Evaluation of a Mobile Game for Pattern Recognition Learning. ICCE 2022 - [c55]Yen-Ting Ho, Chih-Chen Kuo, Huei-Tse Hou:
The Development and Preliminary Evaluation of an Educational Game for Online Flight Reservation Services That Involves Real Person-NPCs. ICCE 2022 - [c54]Jui-Jong Wang, Min-Hsiang Hung, Jia-Yi Yan, Jo-Chi Yang, Chang-Wei Fan, Wan-Ting Yu, Cai-Syuan Sung, Wei-Song Hung, Huei-Tse Hou:
Design of an Online Educational Board Game for Membrane Technology Learning. ICCE 2022 - [c53]Cheng-Tai Li
, Chai-Ping Wang, Huei-Tse Hou:
Applying an escape room game in synchronous online learning activity: A preliminary analysis of learners' learning achievement, flow and technology acceptance. IIAI-AAI 2022: 659-660 - 2021
- [c52]Shu-Wei Liu, Hung-Yu Chan, Huei-Tse Hou:
The Development and Evaluation of an Online Educational Game Integrated with Real Person-NPC mechanism for History Learning. ICCE 2021 - 2020
- [c51]Yu-Chi Chen, Huei-Tse Hou:
Development and Evaluation of a Computer Supported Collaborative Learning Tool for Teaching Activities Using Educational Board Games. ICCE 2020 - [c50]Shu-Ming Wang, Yi-Chen Chen, Huei-Tse Hou, Hao-Yun Hsu, Cheng-Tai Li:
Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners' Flow Experience, Learning Anxiety, and Performance- A Preliminary Study. ICCE 2020 - [c49]Cheng-Tai Li, Yu-Ju Huang, Chia-Ming Yeh, Wen-Lin Chen, Guan-Yu Chen, He-Xun Cai, Wan-Qin Xu, Huei-Tse Hou:
Designing an Escape Room Educational Game for Cardiopulmonary Resuscitation Training: The Evaluation of Learning Achievement and Flow State. IIAI-AAI 2020: 816-817
2010 – 2019
- 2019
- [c48]Yi-Shiuan Chou, Huei-Tse Hou, Chien-Lun Su, Kuo-En Chang:
Designing and evaluating a mobile educational game "Void Broken 2.0" for history instruction. ICCE 2019 - [c47]Ching-Ying Huang, Hsin-Ta Lin, Shu-Ming Wang, Huei-Tse Hou:
Designing a Gamified Activity with Visual Representaion-Based Scenario and Technology-Based Scaffoldings for Learning Electric Potential. ICCE-TW 2019: 1-2 - [c46]Po-Yen Wang, Hsin-Ta Lin, Shu-Ming Wang, Huei-Tse Hou:
The Development and Evaluation of an Educational Board Game with Augmented Reality Integrating Contextual Clues as Multi-Level Scaffolding for Learning Ecosystem Concepts. ICCE-TW 2019: 1-2 - [c45]Yu-Hsien Lien, Chai-Ping Wang, Shu-Ming Wang, Cheng-Tai Li, Huei-Tse Hou:
Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State. IIAI-AAI 2019: 1049-1050 - [c44]Cheng-Tai Li, Ming-Hsia Lee, Yu-Hsien Lien, Yu-Ju Huang, Chai-Ping Wang, Huei-Tse Hou:
A Real Escape Gamification Teaching Activity Integrated with Situated Learning and Multi-dimensional Scaffolding for Elementary School Social Studies Course. IIAI-AAI 2019: 1051-1052 - [c43]Christina Shun-Wen Hsiao, Chung-Sheng Wu, Shu-Ming Wang, Huei-Tse Hou:
Magic Cube: Development of a Mobile Educational Game for Training Learners' Spatial Reasoning Ability. IIAI-AAI 2019: 1053-1054 - 2018
- [c42]Chih-Chen Kuo, Shu-Ming Wang, Kuang-Chung Hao, Chang-Hsin Wu, Huei-Tse Hou:
The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning. ICCE 2018 - [c41]Cheng-Tai Li, Su-Han Keng, You-Yun Li, Ying-Sang Fang, Huei-Tse Hou:
The Development and Evaluation of an Educational Board Game Integrated with Augmented Reality, Role-Playing, and Situated Cases for Anti-Drug Education. ICCE 2018 - [c40]Chang-Hsin Wu, Chia-Chi Chen, Shu-Ming Wang, Huei-Tse Hou
:
The Design and Evaluation of a Gamification Teaching Activity Using Board Game and QR Code for Organic Chemical Structure and Functional Groups Learning. IIAI-AAI 2018: 938-939 - 2017
- [j39]Jerry Chih-Yuan Sun, Cian-Yu Kuo, Huei-Tse Hou, Yu-Yan Lin:
Exploring Learners' Sequential Behavioral Patterns, Flow Experience, and Learning Performance in an Anti-Phishing Educational Game. J. Educ. Technol. Soc. 20(1): 45-60 (2017) - [c39]Cheng-Tai Li, Po-Yen Wang, Kuan-Ting Chen, Chih-Chen Kuo, Huei-Tse Hou:
An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue. ICCE 2017 - [c38]Cheng-Tai Li, Jia-Wei Yan, Huei-Tse Hou:
Designing a 3D Educational Game Integrated with Situated Learning and Multiple Scaffolding for Organic Chemistry Learning. ICCE 2017 - [c37]Shu-Ming Wang, Kuan-Ting Chen, Huei-Tse Hou, Cheng-Tai Li:
A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies. ICCE 2017 - [c36]Shu-Ming Wang, Hau-Yun Hsu, Su-Han Keng, Huei-Tse Hou:
The Development and Preliminary Evaluation of a Street View-based Educational Game - "Guarding Ka-lah-a©". ICCE 2017 - [c35]Huei-Tse Hou
, Ying-Chen Lin:
The Development and Evaluation of an Educational Game Integrated with Augmented Reality and Virtual Laboratory for Chemistry Experiment Learning. IIAI-AAI 2017: 1005-1006 - [c34]Fu-Jung Lin, Chia-Ping Wang, Hui-Ci Zhung, Hsin-Yi Wang, Shu-Ming Wang, Cheng-Tai Li
, Ming-Chaun Li, Huei-Tse Hou
:
Paper Romance©-An Educational Simulation Game for Learning Papermaking with Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State. IIAI-AAI 2017: 1007-1008 - 2016
- [j38]Huei-Tse Hou
, Tsai-Fang Yu, Yi-Xuan Wu, Yao-Ting Sung, Kuo-En Chang:
Development and evaluation of a web map mind tool environment with the theory of spatial thinking and project-based learning strategy. Br. J. Educ. Technol. 47(2): 390-402 (2016) - [j37]Meng-Jung Tsai
, Liju Huang, Huei-Tse Hou
, Chung-Yuan Hsu, Guo-Li Chiou:
Visual behavior, flow and achievement in game-based learning. Comput. Educ. 98: 115-129 (2016) - [j36]Sheng-Yi Wu
, Huei-Tse Hou
, Mei Jen Audrey Shih:
Exploring cognitive processing and behavioural patterns in a seamless online learning integrated discussion environment: a progressive sequential analysis. Int. J. Web Based Communities 12(2): 195-211 (2016) - [j35]Ya-Hui Hsieh, Yi-Chun Lin, Huei-Tse Hou
:
Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students' game-based learning. Interact. Learn. Environ. 24(1): 178-193 (2016) - [j34]Yu-Tzu Lin, Chia-Hu Chang, Huei-Tse Hou
, Ke-Chou Wu:
Exploring the effects of employing Google Docs in collaborative concept mapping on achievement, concept representation, and attitudes. Interact. Learn. Environ. 24(7): 1552-1573 (2016) - [j33]Sheng-Yi Wu
, Sherry Y. Chen, Huei-Tse Hou
:
Exploring the interactive patterns of concept map-based online discussion: a sequential analysis of users' operations, cognitive processing, and knowledge construction. Interact. Learn. Environ. 24(8): 1778-1794 (2016) - [j32]Yi-Hui Lin, Huei-Tse Hou
:
Exploring young children's performance on and acceptance of an educational scenario-based digital game for teaching route-planning strategies: a case study. Interact. Learn. Environ. 24(8): 1967-1980 (2016) - 2015
- [j31]Huei-Tse Hou
:
Integrating cluster and sequential analysis to explore learners' flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration. Comput. Hum. Behav. 48: 424-435 (2015) - [j30]Yu-Lien Chang, Huei-Tse Hou, Chao-Yang Pan, Yao-Ting Sung, Kuo-En Chang:
Apply an Augmented Reality in a Mobile Guidance to Increase Sense of Place for Heritage Places. J. Educ. Technol. Soc. 18(2): 166-178 (2015) - [j29]Ya-Hui Hsieh, Yi-Chun Lin, Huei-Tse Hou:
Exploring Elementary-School Students' Engagement Patterns in a Game-Based Learning Environment. J. Educ. Technol. Soc. 18(2): 336-348 (2015) - [j28]Sheng-Yi Wu
, Sherry Y. Chen, Huei-Tse Hou
:
A Study of Users' Reactions to a Mixed Online Discussion Model: A Lag Sequential Analysis Approach. Int. J. Hum. Comput. Interact. 31(3): 180-192 (2015) - [c33]Huei-Tse Hou, Yi-Hui Lin:
The Game-based Learning Activity Integrating Board Game and Mobile Online Searching Tasks for History Learning. ICCE 2015 - [c32]Shu-Ming Wang, Huei-Tse Hou, Shu-Ping Chang:
A Preliminary Creative Process Exploration of Learners' Behavioral Patterns in a Collaborative Green Building Design Learning Activity Using Minecraft. ICCE 2015 - [c31]Huei-Tse Hou
, Shu-Ming Wang:
Analyzing Students' Cognitive Processing Patterns of a Socioscientific Issue Learning Activity with Online Discussion - A Preliminary Result of Lag Sequential Analysis. IIAI-AAI 2015: 335-338 - [c30]Ying-Chen Lin, Jia-Wei Yan, Hsin-Hung Yu, Ming-Chaun Li, Chia-Ping Wang, Tsai-Fang Yu, Huei-Tse Hou
:
Valence Bond©-Integrating Scientific Visualization Mechanism in a Tower Defense Game for Chemical Bond Concept Learning in High School. IIAI-AAI 2015: 725-726 - [c29]Hsin-Hung Yu, Jhih-Kai Yang, Hao-Wei Chen, Tsai-Fang Yu, Huei-Tse Hou
:
Jingnan Campaign© - Using Game-Based Assessment with the Mechanism of Strategy Games for History Teaching: System Development and Learning Evaluation. IIAI-AAI 2015: 727-728 - 2014
- [j27]Kuo-En Chang, Chia-Tzu Chang, Huei-Tse Hou
, Yao-Ting Sung, Huei-Lin Chao, Cheng-Ming Lee:
Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Comput. Educ. 71: 185-197 (2014) - [j26]Jia Zhang
, Yao-Ting Sung, Huei-Tse Hou
, Kuo-En Chang:
The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction. Comput. Educ. 73: 178-188 (2014) - [j25]Huei-Tse Hou
, Ming-Chaun Li:
Evaluating multiple aspects of a digital educational problem-solving-based adventure game. Comput. Hum. Behav. 30: 29-38 (2014) - [j24]Huei-Tse Hou, Sheng-Yi Wu, Peng-Chun Lin, Yao-Ting Sung, Jhe-Wei Lin, Kuo-En Chang:
A Blended Mobile Learning Environment for Museum Learning. J. Educ. Technol. Soc. 17(2): 207-218 (2014) - [j23]Peng-Chun Lin, Huei-Tse Hou
, Sheng-Yi Wu
, Kuo-En Chang:
Exploring college students' cognitive processing patterns during a collaborative problem-solving teaching activity integrating Facebook discussion and simulation tools. Internet High. Educ. 22: 51-56 (2014) - [j22]Kun-Hung Cheng
, Huei-Tse Hou
, Sheng-Yi Wu
:
Exploring students' emotional responses and participation in an online peer assessment activity: a case study. Interact. Learn. Environ. 22(3): 271-287 (2014) - [c28]Shu-Ming Wang, Huei-Tse Hou
:
Exploring Learners' Cognitive Processing Behavioral Patterns of a Collaborative Creativity Project Using Facebook to Support the Online Discussion. ICALT 2014: 505-507 - [c27]Hao-Wei Chen, Huei-Tse Hou, Yi-Shiuan Chou:
Code Book©- The development of an adventure action game for history instruction and the evaluation of flow state, learning performance and gender difference. ICCE 2014 - [c26]Huei-Tse Hou, Shu-Ming Wang, Hsin-Hung Yu, Shie-He Liu:
The Development and Evaluation of an Educational Game- Shimmer© with Computer Visualization for Optics Learning. ICCE 2014 - [c25]Chiu-Ming Hu, Chao-Shen Cheng, Li-Jen Wang, Huei-Tse Hou, Yi-Chun Kuo, Cheng Teng Yao, Ying-Tien Wu:
Development and Preliminary Evaluation of a Knowledge Management-based Online Teacher Community Platform for Science Fair Instruction: A Cluster Analysis. ICCE 2014 - 2013
- [j21]Huei-Tse Hou
:
Analyzing the behavioral differences between students of different genders, prior knowledge and learning performance with an educational MMORPG: A longitudinal case study in an elementary school. Br. J. Educ. Technol. 44(3): 85- (2013) - [j20]Peng-Chun Lin, Huei-Tse Hou
, Shu-Ming Wang, Kuo-En Chang:
Analyzing knowledge dimensions and cognitive process of a project-based online discussion instructional activity using Facebook in an adult and continuing education course. Comput. Educ. 60(1): 110-121 (2013) - [j19]Ying-Tien Wu, Huei-Tse Hou, Fu-Kwun Hwang, Ming-Hsien Lee, Chih-Hung Lai, Guo-Li Chiou, Silvia Wen-Yu Lee, Yu-Chen Hsu, Jyh-Chong Liang, Nian-Shing Chen, Chin-Chung Tsai:
A Review of Intervention Studies On Technology-assisted Instruction From 2005-2010. J. Educ. Technol. Soc. 16(3): 191-203 (2013) - [c24]Huei-Tse Hou, Shu-Ming Wang, De-Shin Tsai:
The Development and Evaluation of a 3D Simulation Game for Chemistry Learning: Exploration of Learners' Flow, Acceptance, and Sense of Directions. ICCE 2013 - [c23]Han-Ya Hsu, Yi-Shiuan Chou, Huei-Tse Hou:
The development of a role-playing game for history instruction and the evaluation of flow state and learning performance. ICCE 2013 - [c22]Y. C. Yen, Huei-Tse Hou
, Kuo-En Chang:
Applying Skype in English as a Foreign Language Instruction: Effect on Students' Speaking Errors. ICWL 2013: 312-319 - 2012
- [j18]Huei-Tse Hou
, Kun-Hung Cheng
:
Analyzing the latent emotional transfer pattern (LETP) of a learning community in an online peer-assessment activity. Br. J. Educ. Technol. 43(4): 113- (2012) - [j17]Meng-Jung Tsai, Huei-Tse Hou
, Meng-Lung Lai, Wan-Yi Liu, Fang-Ying Yang:
Visual attention for solving multiple-choice science problem: An eye-tracking analysis. Comput. Educ. 58(1): 375-385 (2012) - [j16]Huei-Tse Hou
:
Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG). Comput. Educ. 58(4): 1225-1233 (2012) - [j15]Huei-Tse Hou:
Analyzing the Learning Process of an Online Role-Playing Discussion Activity. J. Educ. Technol. Soc. 15(1): 211-222 (2012) - [c21]Hao Chen, Huei-Tse Hou
, Yi-Shiuan Chou
, Si-Nga Lai, Yi-Syuan Wu:
Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill Training. DIGITEL 2012: 147-149 - [c20]Yi-Shiuan Chou
, Huei-Tse Hou
, Min-Chi Yu, Hui-Jen Lee, Hui-Shi Wu, Ya-Ting Yang, Yi-Ju Liao:
Running Tommy©: Developing a Digital Adventure Game Based on Situated Learning to Promote Learners' Concepts of Earthquake Escape. DIGITEL 2012: 156-158 - [c19]Sheng-Yi Wu
, Huei-Tse Hou
, Sherry Y. Chen, Eric Zhi-Feng Liu
, Wu-Yuin Hwang
:
Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance. ICALT 2012: 251-252 - [c18]Huei-Tse Hou, Yi-Shiuan Chou:
Exploring the Technology Acceptance and Flow State of a Chamber Escape Game - Escape the Lab© for Learning Electromagnet Concept. ICCE 2012 - [c17]Chi-Yen Li, Huei-Tse Hou, Kuo-En Chang:
Evaluation of pre-service teachers' technology acceptance of a mobile social networking App for teachers' professional development. ICCE 2012 - [c16]Ming-Chaun Li, Huei-Tse Hou, Yi-Syuan Wu, Hao Chen, Yi-Shiuan Chou:
Exploring Learners' Problem-Solving Behaviors in an Educational Game for Computer Assembly Instruction: A Preliminary Study. ICCE 2012 - [c15]Shu-Ming Wang, Huei-Tse Hou:
Exploring the effect of incorporating Facebook with project based learning activity on learners' creativity - A preliminary investigation. ICCE 2012 - [c14]Yi-Xuan Wu, Huei-Tse Hou, Kuo-En Chang:
Developing an Online Map Mind-tool to Help College Students Learn Socio-Scientific Issues: An Example of Disaster Prevention Knowledge. ICCE 2012 - [c13]Jia Zhang
, Huei-Tse Hou
, Kuo-En Chang:
Designing a Streamlined Viewport Strategy System to Enhance Performance in Context Awareness in Mobile Learning Environments. IIAI-AAI 2012: 72-76 - 2011
- [j14]Huei-Tse Hou
, Kuo-En Chang, Yao-Ting Sung:
A longitudinal analysis of the behavioural patterns in teachers using blogs for knowledge interactions. Br. J. Educ. Technol. 42(2): 34- (2011) - [j13]Huei-Tse Hou
, Chun-Ching Ho:
Applying time series analysis to forecast learners' participation patterns in blog instructional activities: a preliminary study. Br. J. Educ. Technol. 42(5): 91- (2011) - [j12]Huei-Tse Hou
:
A case study of online instructional collaborative discussion activities for problem-solving using situated scenarios: An examination of content and behavior cluster analysis. Comput. Educ. 56(3): 712-719 (2011) - [j11]Huei-Tse Hou
, Sheng-Yi Wu
:
Analyzing the social knowledge construction behavioral patterns of an online synchronous collaborative discussion instructional activity using an instant messaging tool: A case study. Comput. Educ. 57(2): 1459-1468 (2011) - [c12]Huei-Tse Hou
:
Learning English with Online Game: A Preliminary Analysis of the Status of Learners' Learning, Playing and Interaction. Edutainment 2011: 191-194 - [c11]Yen-Hung Shih, Huei-Tse Hou
, Ying-Tien Wu
:
A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET. Edutainment 2011: 517-521 - [c10]Shu-Ping Chang, Huei-Tse Hou, Kuo-En Chang, Yao-Ting Sung:
The Implementation and Evaluation of Training Course for Chinese as Second Language Teachers' e-Learning Capacity. ICCE 2011 - [c9]Huei-Tse Hou, Yi-Shiuan Chou:
Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners' Knowledge of Computer Hardware. ICCE 2011 - [c8]Huei-Tse Hou, Jui-Chu Lin:
Analyzing the Dimensions of Social Knowledge Construction of a Socio-scientific Issue Instructional Activity under an Online Collaborative Discussion Environment: A Preliminary Quantitative Content Analysis. ICCE 2011 - [c7]Chung-Yuan Hsu, Huei-Tse Hou:
Investigating 3rd Graders' Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow. ICCE 2011 - [c6]Ming-Chaun Li, Huei-Tse Hou, Yi-En Kuo, Kai-Hsiang Yu, Cheng-Han Yang:
Save the forests: A pilot study of a role-playing game for environmental education. ICCE 2011 - [c5]Peng-Chun Lin, Huei-Tse Hou, Kuo-En Chang, Shu-Ming Wang:
Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook - An Example of Art Course of Adult and Continuing Education. ICCE 2011 - [c4]Yi-Chun Lin, Ya-Hui Hsieh, Huei-Tse Hou, Yu-Shan Yen, Yi-Shiuan Chou, Hao Chen:
Designing a web-based drill game to improve learners' resources classification abilities: A case study. ICCE 2011 - 2010
- [j10]Huei-Tse Hou
, Kuo-En Chang, Yao-Ting Sung:
Applying lag sequential analysis to detect visual behavioural patterns of online learning activities. Br. J. Educ. Technol. 41(2): 25- (2010) - [j9]Huei-Tse Hou
, Kuo-En Chang, Yao-Ting Sung:
What kinds of knowledge do teachers share on blogs? A quantitative content analysis of teachers' knowledge sharing on blogs. Br. J. Educ. Technol. 41(6): 963-967 (2010) - [j8]Yao-Ting Sung, Kuo-En Chang, Huei-Tse Hou
, Pin-Fu Chen:
Designing an electronic guidebook for learning engagement in a museum of history. Comput. Hum. Behav. 26(1): 74-83 (2010) - [j7]Yao-Ting Sung, Huei-Tse Hou
, C.-K. Liu, Kuo-En Chang:
Mobile guide system using problem-solving strategy for museum learning: a sequential learning behavioural pattern analysis. J. Comput. Assist. Learn. 26(2): 106-115 (2010) - [c3]Huei-Tse Hou
:
Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games. DIGITEL 2010: 213-215 - [c2]Chung-Yuan Hsu, Huei-Tse Hou:
Applying a Three-Dimensional Computer Game to Facilitate Learners' Using a Compass to Solve Orientation Problems: A Case Study. ICCE 2010
2000 – 2009
- 2009
- [j6]Huei-Tse Hou
, Kuo-En Chang, Yao-Ting Sung:
Using blogs as a professional development tool for teachers: analysis of interaction behavioral patterns. Interact. Learn. Environ. 17(4): 325-340 (2009) - 2008
- [j5]Huei-Tse Hou, Kuo-En Chang, Yao-Ting Sung:
Analysis of Problem-Solving-Based Online Asynchronous Discussion Pattern. J. Educ. Technol. Soc. 11(1): 17-28 (2008) - 2007
- [j4]Huei-Tse Hou
, Kuo-En Chang, Yao-Ting Sung:
An Analysis of Peer Assessment Online Discussions within a Course that uses Project-based Learning. Interact. Learn. Environ. 15(3): 237-251 (2007) - [c1]Huei-Tse Hou
, Kuo-En Chang, Yao-Ting Sung:
Analysis of Time-Management Pattern of Interactive Behaviors during Online Project-Based Learning. ICALT 2007: 240-243 - 2006
- [j3]Kuo-En Chang, Yao-Ting Sung, Huei-Tse Hou:
Web-based Tools for Designing and Developing Teaching Materials for Integration of Information Technology into Instruction. J. Educ. Technol. Soc. 9(4): 139-149 (2006) - 2005
- [j2]Yao-Ting Sung, Kuo-En Chang, Shen-Kuan Chiou, Huei-Tse Hou
:
The design and application of a web-based self- and peer-assessment system. Comput. Educ. 45(2): 187-202 (2005)
1990 – 1999
- 1999
- [j1]Du-Ming Tsai, Huei-Tse Hou
, H.-J. Su:
Boundary-based corner detection using eigenvalues of covariance matrices. Pattern Recognit. Lett. 20(1): 31-40 (1999)
Coauthor Index
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