default search action
16. IDC 2017: Stanford, CA, USA
- Paulo Blikstein, Dor Abrahamson:
Proceedings of the 2017 Conference on Interaction Design and Children, Stanford, CA, USA, June 27-30, 2017. ACM 2017, ISBN 978-1-4503-4921-5
Keynote Addresses
- Andrea A. diSessa:
What If Your Project's Timeline is a 100 Years?: Reflections on Computational Literacies. 1-2 - Alissa Nicole Antle:
Crazy Like Us: Design for Vulnerable Populations. 3-4 - Joshua A. Miele:
Teaching Teachers and Making Makers: What the Maker Movement Can Teach the World about Accessibility and Design. 5-6
Research Concepts & Participatory Design (Full Paper Session)
- Wolmet Barendregt, Olof Torgersson, Eva Eriksson, Peter Börjesson:
Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action. 7-16 - Karla A. Badillo-Urquiola, Scott Harpin, Pamela J. Wisniewski:
Abandoned but Not Forgotten: Providing Access While Protecting Foster Youth from Online Risks. 17-26 - Ole Sejer Iversen, Rachel Charlotte Smith, Christian Dindler:
Child as Protagonist: Expanding the Role of Children in Participatory Design. 27-37 - Christopher Frauenberger, Julia Makhaeva, Katta Spiel:
Blending Methods: Developing Participatory Design Sessions for Autistic Children. 39-49
Learning and (Parental) Engagement (Full Paper Session)
- Richard Lee Davis, Melisa Orta Martinez, Oliver S. Schneider, Karon E. MacLean, Allison M. Okamura, Paulo Blikstein:
The Haptic Bridge: Towards a Theory for Haptic-Supported Learning. 51-60 - Jasmine K. McBeath, Richard P. Durán, Danielle Boyd Harlow:
Not my Gumdrop Buttons!: Youth Tool Use in Designing an Electronic Shrek-themed Bean Bag Toss. 61-72 - Marisol Wong-Villacres, Upol Ehsan, Amber Solomon, Mercedes Pozo Buil, Betsy DiSalvo:
Design Guidelines for Parent-School Technologies to Support the Ecology of Parental Engagement. 73-83 - Alexis Hiniker, Bongshin Lee, Kiley Sobel, Eun Kyoung Choe:
Plan & Play: Supporting Intentional Media Use in Early Childhood. 85-95 - Elizabeth J. Carter, Jennifer Hyde, Jessica K. Hodgins:
Investigating the Effects of Interactive Features for Preschool Television Programming. 97-106
Health, Wellness, and Development (Full Paper Session)
- Marikken Høiseth, Maarten Van Mechelen:
Identifying Patterns in IDC Research: Technologies for Improving Children's Well-being Connected to Overweight Issues. 107-116 - Ralph Vacca:
Bicultural: Examining Teenage Latinas' Perspectives on Technologies for Emotional Support. 117-126 - Stefan Liszio, Maic Masuch:
Virtual Reality MRI: Playful Reduction of Children's Anxiety in MRI Exams. 127-136 - Matthew Wood, Gavin Wood, Madeline Balaam:
Sex Talk: Designing for Sexual Health with Adolescents. 137-147 - Kristina T. Johnson, Rosalind W. Picard:
SPRING: Customizable, Motivation-Driven Technology for Children with Autism or Neurodevelopmental Differences. 149-158
Coding and Computational Thinking (Full Paper Session)
- Aviv Sheriff, Rona Sadan, Yasmin Keats, Oren Zuckerman:
From Smart Homes to Smart Kids: Design Research for CataKit. 159-169 - Sofia Papavlasopoulou, Kshitij Sharma, Michail N. Giannakos, Letizia Jaccheri:
Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities. 171-181 - David Weintrop, Uri Wilensky:
Between a Block and a Typeface: Designing and Evaluating Hybrid Programming Environments. 183-192 - Maria Cecília Calani Baranauskas, Julián Esteban Gutiérrez Posada:
Tangible and Shared Storytelling: Searching for the Social Dimension of Constructionism. 193-203
Peer & Robot Interactions (Full Paper Session)
- Ming Sun, Iolanda Leite, Jill Fain Lehman, Boyang Li:
Collaborative Storytelling between Robot and Child: A Feasibility Study. 205-214 - Shruti Chandra, Pierre Dillenbourg, Ana Paiva:
Classification of Children's Handwriting Errors for the Design of an Educational Co-writer Robotic Peer. 215-225 - James H. Gray, Emily Reardon, Jennifer A. Kotler:
Designing for Parasocial Relationships and Learning: Linear Video, Interactive Media, and Artificial Intelligence. 227-237 - Iolanda Leite, André Pereira, Jill Fain Lehman:
Persistent Memory in Repeated Child-Robot Conversations. 238-247
Literacy and Mixed Learning Environments (Full Paper Session)
- Ivan Sysoev, Anneli Hershman, Susan Fine, Claire Traweek, Deb Roy:
SpeechBlocks: A Constructionist Early Literacy App. 248-257 - Sónia Matos:
The Sound Labyrinth: Computers, Constructionism and Language Learning. 258-267 - Danielle T. Keifert, Christine Lee, Maggie Dahn, Randy Illum, David DeLiema, Noel Enyedy, Joshua A. Danish:
Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment. 268-277
Notes (Short Papers)
- Rebecca Linke, Tina Kothe, Florian Alt:
TaBooGa: A Hybrid Learning App to Support Children's Reading Motivation. 278-285 - Anne Weibert, Marios Mouratidis, Renad Khateb, Sarah Rüller, Miriam Hosak, Shpresa Potka, Konstantin Aal, Volker Wulf:
Creating Environmental Awareness with Upcycling Making Activities: A Study of Children in Germany and Palestine. 286-291 - Kayla DesPortes, Betsy DiSalvo:
Where are the Glass-Boxes?: Examining the Spectrum of Modularity in Physical Computing Hardware Tools. 292-297 - Brenna McNally, Leyla Norooz, Alazandra Shorter, Evan Golub:
Toward Understanding Children's Perspectives on Using 3D Printing Technologies in their Everyday Lives. 298-303 - Ruthi Aladjem, Asi Kuperman, David Mioduser:
Kindergarten Programming Goes Mobile: Should The Next Years Be About Ubiquity? 304-309 - Victor R. Lee, Whitney Lewis, Kristin A. Searle, Mimi Recker, Jennifer Hansen, Abigail Leigh Phillips:
Supporting Interactive Youth Maker Programs in Public and School Libraries: Design Hypotheses and First Implementations. 310-315 - Sharon Lynn Chu, Elizabeth Deuermeyer, Rachel Martin, Francis K. H. Quek, Alexander Berman, Mario Suarez, Niloofar Zarei, Beth Nam, Colin Banigan:
Becoming Makers: Examining "Making" Literacy in the Elementary School Science Classroom. 316-321 - Caroline Pitt, Katie Davis:
Designing Together?: Group Dynamics in Participatory Digital Badge Design with Teens. 322-327 - Michael Eisenberg:
The Binding of Fenrir: Children in an Emerging Age of Transhumanist Technology. 328-333 - Abigale Stangl, Joanna Weidler-Lewis, Carlye Lauff, Emily Price, Eric Fauble:
The SEL Transition Wheel: Designing for Early Childhood Social Emotional Learning. 334-339 - Kathryn E. Ringland, Louanne E. Boyd, Heather A. Faucett, Amanda L. L. Cullen, Gillian R. Hayes:
Making in Minecraft: A Means of Self-Expression for Youth with Autism. 340-345 - Glenda Revelle, Jennifer Bowman:
Parent-Child Dialogue with eBooks. 346-351 - Anthony T. Pinter, Pamela J. Wisniewski, Heng Xu, Mary Beth Rosson, Jack M. Carroll:
Adolescent Online Safety: Moving Beyond Formative Evaluations to Designing Solutions for the Future. 352-357 - Alisha Panjwani:
Constructing Meaning: Designing Powerful Story-Making Explorations for Children to Express with Tangible Computational Media. 358-364 - Yasmin B. Kafai, Deborah A. Fields, Michael T. Giang, Nina H. Fefferman, Jen Sun, Daniel Kunka, Jacqueline Wong:
Designing for Massive Engagement in a Tween Community: Participation, Prevention, and Philanthropy in a Virtual Epidemic. 365-370 - Sascha Oberhuber, Tina Kothe, Stefan Schneegass, Florian Alt:
Augmented Games: Exploring Design Opportunities in AR Settings With Children. 371-377 - Daiya Aida, Kiyoshi Suganuma, Kazuhiro Jo, Kazunao Abe:
The KOROGARU Park Series: Three Features of the Park of the Future. 379-384 - Janet L. Kolodner, Tamer Said, Kenneth Wright, Amy Pallant:
Drawn into Science Through Authentic Virtual Practice. 385-391
Work in Progress/Late Breaking
- Elgin-Skye McLaren, Alissa Nicole Antle:
Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer Application. 393-398 - Vicky Charisi, Azra Habibovic, Jonas Andersson, Jamy Li, Vanessa Evers:
Children's Views on Identification and Intention Communication of Self-driving Vehicles. 399-404 - Kening Zhu, John Man Ho Huen:
Teaching and Learning of Chinese History in Minecraft: A Pilot Case-Study in Hong Kong Secondary Schools. 405-410 - Michelle Hoda Wilkerson, Vasiliki Laina:
Youth Reasoning With Interactive Data Visualizations: A Preliminary Study. 411-416 - Rodrigo Fernandes, Ikkaku Kawaguchi, Toshimasa Yamanaka:
Multisensory Games on Children's Empathetic Feelings and Cooperative Behavior: Developing a Kansei-Based Sensory Playground Design Workshop. 417-421 - Patrícia Alves-Oliveira, Patrícia Arriaga, Ana Paiva, Guy Hoffman:
YOLO, a Robot for Creativity: A Co-Design Study with Children. 423-429 - Mirko Gelsomini, Franca Garzotto, Vito Matarazzo, Nicolò Messina, Daniele Occhiuto:
Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders. 431-437 - Adelmo Antonio da Silva Eloy, Amilton Rodrigo de Quadros Martins, Ariane Mileidi Pazinato, Maria de Fatima S. Polesi Lukjanenko, Roseli de Deus Lopes:
Programming Literacy: Computational Thinking in Brazilian Public Schools. 439-444 - Jim Gribble, Alexandria K. Hansen, Danielle Harlow, Diana Franklin:
Cracking The Code: The Impact of Computer Coding on the Interactions of a Child with Autism. 445-450 - Mirko Gelsomini, Marzia Degiorgi, Franca Garzotto, Giulia Leonardi, Simone Penati, Noëlie Ramuzat, Jacopo Silvestri, Francesco Clasadonte:
Designing a Robot Companion for Children with Neuro-Developmental Disorders. 451-457 - Sawaros Thanapornsangsuth, Nathan R. Holbert:
Bots for Tots: Girls' Perceived Versus Actual Competency in Technology and Making. 458-465 - Pauline Gourlet, Françoise Decortis:
Toward a Socio-Cultural Perspective on "Making": Pupils' Journey through Materials, People and Places. 466-471 - Jasper Cole, Greg Walsh, Zachary Pease:
Click to Enter: Comparing Graphical and Textual Passwords for Children. 472-477 - Franca Garzotto, Mirko Gelsomini, Daniele Occhiuto, Vito Matarazzo, Nicolò Messina:
Wearable Immersive Virtual Reality for Children with Disability: a Case Study. 478-483 - Jamie Gorson, Nikita Patel, Elham Beheshti, Brian Magerko, Michael S. Horn:
TunePad: Computational Thinking Through Sound Composition. 484-489 - Nigel Robb, Michael Leahy, Connie Sung, Lizbeth Goodman:
Multisensory Participatory Design for Children with Special Educational Needs and Disabilities. 490-496 - Jong Sung Lee, Jiyeon Lee, Seog Wang Kim, Jun-Dong Cho:
D-TOX: Inducing Digital Detox for Nighttime via Smart Lamp Applied Gamification. 497-502 - Yasmin B. Kafai, Orkan Telhan, Karen Hogan, Debora Lui, Emma Anderson, Justice T. Walker, Sheri Hanna:
Growing Designs with biomakerlab in High School Classrooms. 503-508 - Luke Moors, Robert J. Sheehan:
Aiding the Transition from Novice to Traditional Programming Environments. 509-514 - Hideki Mori:
The Programmable Battery: A Tool to Make Computational Making More Simple, Playful, and Meaningful. 515-519 - Chronis Kynigos, Marianthi Grizioti, Sofia Nikitopoulou:
RobIn: A Half-baked Robot for Electronics in a STEM Context. 521-526 - Pinata Winoto, Tiffany Ya Tang:
A Multi-User Tabletop Application to Train Children with Autism Social Attention Coordination Skills without Forcing Eye-Gaze Following. 527-532 - Tiffany Ya Tang, Pinata Winoto, Guanxing Chen:
Emotion Recognition via Face Tracking with RealSense(TM) 3D Camera for Children with Autism. 533-539 - Katriina Heljakka, Pirita Ihamäki:
Digital Natives and Cardboard Cubes: Co-Creating a Physical Play(ful) Ideation Tool with Preschool Children. 541-547 - Covadonga Lorenzo:
Digital Fabrication as a Tool for Teaching High-School Students STEM at the University. 549-554 - Chris Proctor, Paulo Blikstein:
Interactive fiction: Weaving together literacies of text and code. 555-560 - Erik Choi, Chad Coleman, Tomasz Sienkiewicz, Karolina Wójcik:
Investigating an Intervention System to Increase User Engagements on an Educational Social Q&A. 561-566 - Mandy McLean, Danielle Harlow:
Designing Inclusive STEM Activities: A Comparison of Playful Interactive Experiences Across Gender. 567-574 - Marleen Villeroy:
CodeStitch: Leveraging Analogical Encoding in a Game Space. 575-581 - Lauren Vogelstein, Corey E. Brady, Rogers Hall:
Mathematical Reflections: The Design Potential of Ensemble Performance. 583-588 - Jared Duval, Zachary Rubin, Elizabeth Goldman, Nick Antrilli, Yu Zhang, Su-Hua Wang, Sri Hastuti Kurniawan:
Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game. 589-594 - Stefania Druga, Randi Williams, Cynthia Breazeal, Mitchel Resnick:
"Hey Google is it OK if I eat you?": Initial Explorations in Child-Agent Interaction. 595-600 - Tom Hitron, Itamar Apelblat, Iddo Wald, Eitan Moriano, Andrey Grishko, Idan David, Avihay Bar, Oren Zuckerman:
Scratch Nodes: Coding Outdoor Play Experiences to enhance Social-Physical Interaction. 601-607 - Ofir Sadka, Oren Zuckerman:
From Parents to Mentors: Parent-Child Interaction in Co-Making Activities. 609-615 - Dev Raj Lamichhane, Janet C. Read:
Investigating Children's Passwords using a Game-based Survey. 617-622 - Anna Loparev, Amanda Sullivan, Clarissa Verish, Lauren Westendorf, Jasmine Davis, Margaret Flemings, Marina Umaschi Bers, Orit Shaer:
BacToMars: Creative Engagement with Bio-Design for Children. 623-628 - Vishesh Kumar, Mike Tissenbaum, Lauren Wielgus, Matthew Berland:
Connected Spaces: Helping Makers Know Their Neighbors. 629-635 - Bongkeum Jeong, Jesús Ibáñez, Nuno Jardim Nunes, Mon-Chu Chen:
A Tattooed Bracelet for Child Vaccination Records in a Developing World Context. 637-642 - Iulian Radu, Katherine Guzdial, Simina Avram:
An Observational Coding Scheme for Detecting Children's Usability Problems in Augmented Reality. 643-649 - Susana Alarcon-Licona, Lian Loke:
Autistic Children's Use of Technology and Media: A Fieldwork Study. 651-658 - Marutpong Chailangka, Arnan Sipitakiat, Paulo Blikstein:
Designing a Physical Computing Toolkit to Utilize Miniature Computers: A Case Study of Selective Exposure. 659-665
Demonstrations
- Asterios Leonidis, Dimitris Arampatzis, Maria Korozi, Ilia Adami, Stavroula Ntoa, Constantine Stephanidis:
Home Game: an Educational Game for Children with Cognitive Impairments. 667-670 - Dong-Bach Vo, Maki Rooksby, Mohammad Tayarani, Rui Huan, Alessandro Vinciarelli, Helen Minnis, Stephen A. Brewster:
SAM: The School Attachment Monitor. 671-674 - Elham Beheshti, David Kim, Gabrielle Ecanow, Michael S. Horn:
Close the Circuit 'N Play the Electrons: Learning Electricity with an Augmented Circuit Exhibit. 675-678 - Pauline Gourlet, Mathieu Le Goc, Sean Follmer:
Revisiting Turtles and Termites: an Open-ended Interactive Physical Game with Multiple Robots. 679-682 - Becca Rose Glowacki:
Bear Abouts: Sharing Stories across the Physical and Digital. 683-686 - Gretchen Caldwell Rinnert, Marianne Martens, Aoife Mooney, Joshua A. Talbott, Bryan Rinnert:
Energetic Alpha, Playful Handwriting Practice for Children. 687-691 - Jari Multisilta, Hannele Niemi, Eric Hamilton:
Children Designing Videos: Tools, Pedagogical Models, and Best Practices for Digital Storytelling and Media-Making in the Classroom. 693-696 - Elena Durán-López, Leah F. Rosenbaum, Ganesh V. Iyer:
Geometris: Designing Collaborative Mathematical Interactions For Children. 697-700 - Isaac Sung, Matthew Berland:
Forest Friends Demo: A Game-Exhibit to Promote Computer Science Concepts in Informal Spaces. 701-704 - Stephanie Yang:
Knitting Visualizer: Connecting Craft and Code. 705-708 - Sonia Doshi, Kimiya Hojjat, Anita Lin, Paulo Blikstein:
Cool Cities A Tangible User Interface for Thinking Critically about Climate Change. 709-712 - Wolmet Barendregt, Peter Börjesson, Eva Eriksson, Olof Torgersson:
StringForce: A Forced Collaborative Interaction Game for Special Education. 713-716 - Tiffany Ya Tang, Pinata Winoto, Aonan Guan:
On Active Sharing and Responses to Joint Attention Bids by Children with Autism in a Loosely Coupled Collaborative Play Environment. 717-720 - Ana Saavedra, Amy Shoemaker:
DiMBI: An Interface to Connect People to Math's Big Ideas of Patterns and Relations. 721-724 - Chonnuttida Koracharkornradt:
Tuk Tuk: A Block-Based Programming Game. 725-728 - Fabio Campos, Paulo Blikstein, Ali Azhar:
The Conference of the Birds: A Collaborative Storytelling Environment for Literacy Development. 729-732 - Jack Atherton, Paulo Blikstein:
Sonification Blocks: A Block-Based Programming Environment For Embodied Data Sonification. 733-736 - Cassia Fernandez, Nathan Rabinovitch, Roseli de Deus Lopes:
BetaKit: Tinkering with Physical Programming. 737-741
Workshops
- Christopher Frauenberger, Julia Makhaeva, Katta Spiel:
Interaction Design and Autistic Children. 743-748 - Catalina Naranjo-Bock, Jennie Ito:
Playing Together: The Importance of Joint Engagement in the Design of Technology for Children. 749-752 - Yoram Chisik, Clara Mancini:
Of Kittens and Kiddies: Reflections on Participatory Design with Small Animals and Small Humans. 753-756 - Monica Divitini, Michail N. Giannakos, Simone Mora, Sofia Papavlasopoulou, Ole Sejer Iversen:
Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects. 757-760 - Kiley Sobel, Julie A. Kientz, Tamara L. Clegg, Carmen González, Jason C. Yip:
Equity & Inclusivity at IDC. 761-767 - Maarten Van Mechelen, Marikken Høiseth, Gökçe Elif Baykal, Fenne van Doorn, Asimina Vasalou, Alice Schut:
Analyzing Children's Contributions and Experiences in Co-design Activities: Synthesizing Productive Practices. 769-772 - Lynn Cominsky, Carolyn Peruta, Susan Wandling, Betsy McCarthy, Linlin Li:
Learning by Making for STEM Success. 773-776
Research and Design Competition
- Ganesh Gaikwad, Abhishek Jain:
Feelbot: Reducing Use of Bad Words in Children through Wearable using Artificial Intelligence and Gamification. 777-781 - Monica Landoni, Anton Fedosov, Evangelos Niforatos:
Promoting CARE: Changes via Awareness, Recognition and Experience. 783-787
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.