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16th ICALT 2016: Austin, TX, USA
- J. Michael Spector, Chin-Chung Tsai, Demetrios G. Sampson, Kinshuk, Ronghuai Huang, Nian-Shing Chen, Paul E. Resta:
16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016, Austin, TX, USA, July 25-28, 2016. IEEE Computer Society 2016, ISBN 978-1-4673-9041-5
Track 1. Digital Systems for Open Access to Education and Learning (i-OPENLearn@ICALT2016)
- Philip Tubman, Murat Öztok, Phillip Benachour:
Being Social or Social Learning: A Sociocultural Analysis of the FutureLearn MOOC Platform. 1-2 - Xiang Feng, Linli Wu, Jian Wang, Hong Zhou, Yonghe Wu:
Designing an Open and Flexible Tutorial Eco-System for Web Application & Services. 3-5 - Sameer Sahasrabudhe, Rwitajit Majumdar:
MOOC for Skill Development in 3D Animation: Comparing Learning Perceptions of First Time and Experienced Online Learner. 6-7 - Panagiotis Zervas, Charalampos Alifragkis, Demetrios G. Sampson:
Studying Co-Tagging Networks in Learning Object Repositories. 8-12 - Panagiotis Zervas, Demetrios G. Sampson:
Studying Social Tagging Systems in Learning Object Repositories: An Empirical Study of the Tag Vocabulary Growth. 13-17
Track 2. Adaptive and Personalised Technology-Enhanced Learning (APTeL@ICALT2016)
- Daniel Rubio, Jorge J. Villalón:
A Latent Semantic Analysis Method to Measure Participation Quality Online Forums. 18-19 - Xiangrong Zhang, Chen Li, Shang-wen Li, Victor Zue:
Automated Segmentation of MOOC Lectures towards Customized Learning. 20-22 - Hsuan-Ming Chang, Tonny Meng-Lun Kuo, So-Chen Chen, Chia-An Li, Yi-Wei Huang, Yu-Cheng Cheng, Hao-Hsuan Hsu, Nen-Fu Huang, Jian-Wei Tzeng:
Developing a Data-Driven Learning Interest Recommendation System to Promoting Self-Paced Learning on MOOCs. 23-25 - Scott W. Greenwald, Markus Funk, Luke Loreti, David Mayo, Pattie Maes:
EVA: Exploratory Learning with Virtual Companions Sharing Attention and Context. 26-30 - Sivaldo J. de Santana, Ranilson Paiva, Ig Ibert Bittencourt, Patrícia Espinheira Ospina, Rafael de Amorim Silva, Seiji Isotani:
Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and Mathematics. 31-35 - Sandra Katz, Pamela W. Jordan, Patricia L. Albacete:
Exploring How to Adaptively Apply Tutorial Dialogue Tactics. 36-38 - Rustam Shadiev, Yueh-Min Huang, Ting-Ting Wu:
Facilitating Comprehension of Non-Native English Speakers During Lectures in English with STR-Texts. 39-41 - Anna Mavroudi, Michail N. Giannakos, John Krogstie:
Insights on the Interplay between Adaptive Learning and Learning Analytics. 42-43 - Henrique M. Seffrin, Ig Ibert Bittencourt, Seiji Isotani, Patrícia Augustin Jaques:
Modelling Students' Algebraic Knowledge with Dynamic Bayesian Networks. 44-48 - Jianhua Lin:
Optimization of Personalized Learning Pathways Based on Competencies and Outcome. 49-51 - Johannes Konert, Christoph Bohr, Henrik Bellhäuser, Christoph Rensing:
PeerLA - Assistant for Individual Learning Goals and Self-Regulation Competency Improvement in Online Learning Scenarios. 52-56 - Zeyneb Tadjine, Lahcen Oubahssi, Claudine Piau-Toffolon, Sébastien Iksal:
Rethinking Learning Design for Learning Technologies: A Formalized Vision to Operationalize Pattern-Based Scenarios. 57-61 - Sameh Ghallabi, Fathi Essalmi, Mohamed Jemni, Kinshuk:
Selection and Composition of Personalization Parameters in Cloud. 62-64 - I-Han Hsiao, Sesha Kumar Pandhalkudi Govindarajan:
Semantic Feedback for Paper-Based Programming Exams. 65-69 - Chris Leberknight, Jeffrey Adamski, Sebastian Kufel:
The Class Connect Experimental Test-Bed: Pedagogical and Architectural Design Considerations for E-Learning. 70-71 - Patrick Davis, Phillip Long, Doris Adams, Stephanie Corliss, Min Liu, Emily McKelroy, Kenneth Tothero, Josh Walker, Kamran Ziai:
Use of Adaptive Learning to Prepare First-Year Pharmacy Students: Our Experience. 72-74 - Yasmín Hernández, Miguel Pérez-Ramírez:
Virtual Reality Systems for Training Improvement in Electrical Distribution Substations. 75-76
Track 3. Wireless, Mobile, Pervasive and Ubiquitous Technologies for Learning (WMUTE@ICALT2016)
- Christoph Rensing:
A Context Aware Learning Application for Communities of Service Technicians. 77-81 - Tobias Moebert, Julius Höfler, Ulrike Lucke:
An Authoring System for Adaptive Mobile Learning Content. 82-84 - Kousuke Mouri, Fumiya Okubo, Atsushi Shimada, Hiroaki Ogata:
Bayesian Network for Predicting Students' Final Grade Using e-Book Logs in University Education. 85-89 - Xuan-Lam Pham, Thi-Huyen Nguyen, Wu-Yuin Hwang, Gwo-Dong Chen:
Effects of Push Notifications on Learner Engagement in a Mobile Learning App. 90-94 - Shu Wei Liu, Chang Hwa Wang:
Exploring the Effects of Discovery Learning Strategy for Location-Based Historic Retrospection Mobile Game. 95-99 - Fernando Garcia-Sanjuan, Javier Jaen, Vicente Nacher:
From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive Alternative. 100-101 - Brian G. Burton, Barbara N. Martin:
Six Years of Teaching Mobile Computing: What We Have Learned. 102-103 - Huyen Nguyen-Thi, Wu-Yuin Hwang, Xuan-Lam Pham, Gwo-Dong Chen:
Understanding the Participant Behaviors in the Online English Learning Mobile App: A Case Study among 106, 912 Learners via Google Play App Store. 104-108
Track 4. Digital Game and Intelligent Toy Enhanced Learning (DIGITEL@ICALT2016)
- Wen-Liang Chung, Wei-Yi Wu, Chung-Li Wu, De-Yuan Huang, Chi-Wen Huang, Gwo-Dong Chen:
A Video Comic Drama Based Learning System for Collaborative Learning. 109-111 - Bernardo Pereira Nunes, Giseli Rabello Lopes, Terhi Nurmikko-Fuller, Marco A. Casanova, Sean W. M. Siqueira:
An Educational Game Based on Images and Semantic Web Technologies. 112-116 - Vani Kalloo, Permanand Mohan, Kinshuk:
An Investigative Process for Enhancing the Design of a Mathematics Learning Game. 117-119 - Hendrys Tobar Munoz, Silvia Baldiris, Ramón Fabregat:
Co Design of Augmented Reality Game-Based Learning Games with Teachers Using Co-CreaARGBL Method. 120-122 - Kazuya Takemata, Tsubasa Takeda, Misa Tanaka, Akiyuki Minamide:
Development of Game Software Based on Color Universal Design. 123-124 - Ana R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor:
Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities. 125-129 - Vicente Nacher, Fernando Garcia-Sanjuan, Javier Jaen:
Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction. 130-132 - Hiroyuki Mitsuhara, Masami Shishibori, Junya Kawai, Keisuke Iguchi:
Game-Based Evacuation Drills Using Simple Augmented Reality. 133-137 - Alke Martens, Wolfgang Müller:
Gamification - A Structured Analysis. 138-142 - Diego J. Rivera-Gutierrez, Andrea Kleinsmith, Gail Childs, Roberta Pileggi, Benjamin Lok:
Self-Assessment Through Interactive In-Action Reflections to Improve Interpersonal Skills Training. 143-147 - Annalisa Terracina, Riccardo Berta, Francesca Bordini, Riccardo Damilano, Massimo Mecella:
Teaching STEM through a Role-Playing Serious Game and Intelligent Pedagogical Agents. 148-152 - Ahmed Tlili, Fathi Essalmi, Leila Jemni Ben Ayed, Mohamed Jemni, Kinshuk:
Towards a Generic UML Model to Support Designing Educational Role Playing Games. 153-157
Track 5. Computer Supported Collaborative Learning (CSCL@ICALT2016)
- Andreas Harrer, Andreas Lingnau:
Bringing Balance to the Forces of Learning Design: Integrating Self-Regulated Planning and Scripting via Model Transformations. 158-162 - Dai-Yi Wang:
Collaborative Problem-Solving Process in a Web-Based Anchored Instruction. 163-165 - Tonny Meng-Lun Kuo, Shelley Shwu-Ching Young:
How S-IDEAL Model Promotes Deeper Science Learning in SPOCs: Preliminary Design-Based Research. 166-170 - William Cain, John Bell, Cui Cheng:
Implementing Robotic Telepresence in a Synchronous Hybrid Course. 171-175 - Chang Xu, Yafeng Zheng, Hening Hu, Yanyan Li:
Measuring and Visualizing Individual Contributions in Online Collaborative Discussions. 176-180 - Zeyad Ali, Disi Wang, Mohammed Samaka, Yongwu Miao:
PLATE-PBL: Development and Implementation of a Script-Based PBL Environment in Moodle. 181-183 - Elvira Popescu, Mihai Dascalu, Alexandru Becheru, Scott A. Crossley, Stefan Trausan-Matu:
Predicting Student Performance and Differences in Learning Styles Based on Textual Complexity Indices Applied on Blog and Microblog Posts: A Preliminary Study. 184-188 - Wei Zakharov, Johannes Strobel:
Visualization of Teacher Social Capital in a Computer-Supported Engineering Education Teacher Professional Development Program. 189-190
Track 6. Technology-enhanced Assessment in Formal and Informal Education (TeASSESS@ICALT2016)
- Heraclito A. Pereira, Alberto F. De Souza, Crediné Silva de Menezes:
A Computational Architecture for Learning Analytics in Game-Based Learning. 191-193 - Rekha Ramesh, M. Sasikumar, Sridhar Iyer:
A Software Tool to Measure the Alignment of Assessment Instrument with a Set of Learning Objectives of a Course. 194-198 - Buddhiprabha Erabadda, Surangika Ranathunga, Gihan Dias:
Computer Aided Evaluation of Multi-Step Answers to Algebra Questions. 199-201 - Jorge J. Villalón, Alejandra Beghelli, Jose Merino:
Cost and Benefit of a Computer Supported Real Time Delphi Method on Inter-Rater Reliability Using Rubrics in Highly Subjective Evaluation Tasks. 202-206 - Patil Deepti Reddy, Alka Mahajan:
Expert System for Generating Teaching Plan Based on Measurable Learning Objectives and Assessment. 207-208 - I-Han Hsiao, Claudia López:
Lessons Learned from Students' Cheat Sheets: Generic Models for Designing Programming Study Guides. 209-211 - Karen L. Myers, Melinda T. Gervasio:
Solution Authoring via Demonstration and Annotation: An Empirical Study. 212-216 - Bernardo Pereira Nunes, Terhi Nurmikko-Fuller, Giseli Rabello Lopes, Sean W. M. Siqueira, Gilda Helena Bernardino de Campos, Marco A. Casanova:
Treasure Explorers - A Game as a Diagnostic Assessment Tool. 217-221
Track 7. Big Data in Education and Learning Analytics (BDELA@ICALT2016)
- Gloria Natividad Beltran del Rio, J. Michael Spector, Nicholas Evangelopoulos:
An Analysis of Educational Technology Publications from January 1995 to December 2014. 227-229 - João Carlos Sedraz Silva, Jorge Luis Cavalcanti Ramos, Rodrigo Lins Rodrigues, Alex Sandro Gomes, Fernando da Fonseca de Souza, Alexandre Magno Andrade Maciel:
An EDM Approach to the Analysis of Students' Engagement in Online Courses from Constructs of the Transactional Distance. 230-231 - Rodrigo Lins Rodrigues, Jorge Luis Cavalcanti Ramos, João Carlos Sedraz Silva, Alex Sandro Gomes, Fernando da Fonseca de Souza, Alexandre Magno Andrade Maciel:
Discovering Level of Participation in MOOCs through Clusters Analysis. 232-233 - Alan Berg, Maren Scheffel, Hendrik Drachsler, Stefaan Ternier, Marcus Specht:
Dutch Cooking with xAPI Recipes: The Good, the Bad, and the Consistent. 234-236 - Rémi Venant, Philippe Vidal, Julien Broisin:
Evaluation of Learner Performance During Practical Activities: An Experimentation in Computer Education. 237-241 - Tomas Hasbun, Alexandra Araya, Jorge J. Villalón:
Extracurricular Activities as Dropout Prediction Factors in Higher Education Using Decision Trees. 242-244 - Tamra Ross, Ting-Wen Chang, Cindy Ives, Nancy Parker, Andrew Han, Sabine Graf:
Improving the User-Friendliness of AAT through a Staged Evaluation. 245-249 - Paul-Stefan Popescu, Marian Cristian Mihaescu, Elvira Popescu, Mihai Mocanu:
Using Ranking and Multiple Linear Regression to Explore the Impact of Social Media Engagement on Student Performance. 250-254
Track 8. Technology-Enhanced Science, Technology, Engineering and Math Education (TeSTEM@ICALT2016)
- Thiago Reis da Silva, Eduardo Henrique da Silva Aranha:
An Empirical Study of Online K-12 Education for Programming Games. 255-259 - TeAirra M. Brown, Tiffanie R. Smith, Joseph L. Gabbard, Juan E. Gilbert:
Augmenting Mathematical Education for Minority Students. 260-264 - Rhonda Christensen, Gerald Knezek:
Effect of Energy Monitoring Activities on Climate Change Beliefs and Intentions: Replication of Findings at Multiple Project Locations. 265-269 - Cuilan Wang, Qing Shao:
Engaging Students in Learning Science and Technology Using Students-Generated Educational Videos. 270-274 - Leila A. Mills:
Engineers as Role Models: Strengthening Student Desire to Participate in Science. 275-277 - Charoenchai Wongwatkit, Niwat Srisawasdi, Gwo-Jen Hwang, Patcharin Panjaburee:
Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support System. 278-282 - Yihan Lu, I-Han Hsiao, Qi Li:
Exploring Online Programming-Related Information Seeking Behaviors via Discussion Forums. 283-287 - Jing Leng, Jiayu Zhu, Xiaoting Wang, Xiaoqing Gu:
Identifying the Potential of Danmaku Video from Eye Gaze Data. 288-292 - Marco Oreggia, Carlo Chiorri, Francesca Pozzi, Armando Tacchella:
Introducing Computer Engineering Curriculum to Upper Secondary Students: An Evaluation of Experiences Based on Educational Robotics. 293-294 - Aoife Brady, Owen Conlan, Vincent P. Wade:
Lesson Planner Tool for Supporting Teachers to Create Pedagogically Sound Learning Resources. 295-299 - Qiming Huang:
Reveal the Key Factors in Affacting the SPOC-Supported Course: Data and Survey Analysis for Data Structures Course in USTB. 300-301 - Sven Manske, Heinz Ulrich Hoppe:
The "Concept Cloud": Supporting Collaborative Knowledge Construction Based on Semantic Extraction from Learner-Generated Artefacts. 302-306 - María-Blanca Ibáñez-Espiga, Angela Di Serio, Diego Villarán, Carlos Delgado Kloos:
The Acceptance of Learning Augmented Reality Environments: A Case Study. 307-311 - Hsin-Yi Chang, Yuan-Tse Yu, Hsin-Kai Wu, Ying-Shao Hsu:
The Impact of a Mobile Augmented Reality Game: Changing Students' Perceptions of the Complexity of Socioscientific Reasoning. 312-313 - Stylianos Sergis, Demetrios G. Sampson:
Towards a Teaching Analytics Tool for Supporting Reflective Educational (re) Design in Inquiry-Based STEM Education. 314-318
Track 9. Technology Enhanced Language Learning (TELL@ICALT2016)
- Yi Hsuan Wang:
A Pilot Evaluation of the Chinese Learning System to Support a Flipped Classroom. 319-323 - Talvany Carlotto, Patrícia Augustin Jaques:
An Animated Pedagogical Agent on a CALL System Lecturing about the English Present Perfect Tense to Brazilian Students. 324-326 - Yi-Ting Huang, Tzu-Chi Yang, Meng Chang Chen, Chien-Ming Chen, Yeali S. Sun:
Design of an Online Multimedia Learning System for Improving Students' Perceptions of English Language Learning. 327-331 - Chia-Ning Hsu, I-Ling Cheng, Sie Wai Chew, Guan Ying Wu, Chun-Yu Zhu, Pin-Yang Liu, Nian-Shing Chen:
Gesture-Based Learning for Preschooler: A Case Study of Teaching English Alphabet and Body Parts Vocabulary. 332-336 - Kae Nakaya, Masao Murota:
Improvements to a Learning Design: The Combination of Mobile Application for Summary Speaking Task by Self-Study and Pair Work in a Class: The Effectiveness in Scaffolding Tasks and Visualizing Learning Achievement. 337-341 - Anna Mavroudi, Dina Tsagari:
Language Assessment Literacy Enhancement: Any Room for Technology-Enhanced Language Learning? 342-346 - Noriko Uosaki, Mahiro Kiyota, Kousuke Mouri, Hiroaki Ogata, Mahdi Choyekh:
Onomatopoeia Learning Support for Japanese Language Learners Using Ubiquitous Learning Log System with eBook. 347-348
Track 10. Motivational and Affective Aspects in Technology-enhanced Learning (MA-TEL@ICALT2016)
- Roman Senderek:
A Model for Learning-Enhancing Work Design in a Digitized World. 349-353 - Pei-Shan Tsai, Ching Sing Chai, Yen-Yuan Chen, Ming-Hsien Lee, Jyh-Chong Liang, Chin-Chung Tsai:
A Pilot Study of Students' Perceptions of Collaborative Knowledge Building in 21st Century Learning with Their Knowledge Building Behaviors. 354-356 - Emmanuel Awuni Kolog, Calkin Suero Montero, Erkki Sutinen:
Annotation Agreement of Emotions in Text: The Influence of Counsellors' Emotional State on their Emotion Perception. 357-359 - Deborah Cockerham, Zhengsi Chang, Mike Schellen, Lin Lin:
Cognitive Task Performance in Technology-Enhanced Learning Environments. 360-362 - María Lucía Barrón-Estrada, Ramón Zataraín-Cabada, Raúl Oramas Bustillos, Giner Alor-Hernández:
How an Affective Learning Environment for Learning Java Impacts the Student's Learning Results. 363-365 - Kamila Takayama Lyra, Seiji Isotani, Rachel Carlos Duque Reis, Leonardo B. Marques, Lais Z. Pedro, Patrícia Augustin Jaques, Ig Ibert Bittencourt:
Infographics or Graphics+Text: Which Material is Best for Robust Learning? 366-370 - Ana Paula Scariot, Fábio Goulart Andrade, Júlia Marques Carvalho da Silva, Hazra Imran:
Students Effort vs. Outcome: Analysis Through Moodle Logs. 371-372 - Sumayah Abu-Dawood:
The Cognitive and Social Motivational Affordances of Gamification in E-Learning Environment. 373-375 - Lanqin Zheng, Xin Li:
The Effects of Motivation, Academic Emotions, and Self-Regulated Learning Strategies on Academic Achievements in Technology Enhanced Learning Environment. 376-380 - Erin Walker, Victor Girotto, Younsu Kim, Kasia Muldner:
The Effects of Physical form and Embodied Action in a Teachable Robot for Geometry Learning. 381-385 - Rongxia Zhuang, Junfeng Yang, Bo Li, Ying Zhang, Ronghuai Huang:
The Framework of Digital Learning Capacity for Digital Natives. 386-390
Track 11. Technology Enabled Learning of Thinking Skills (TELoTS@ICALT2016)
- Sergio Santos Silva Filho, Rodrigo Bonacin:
Best Practices in WebQuest Design: Stimulating the Higher Levels of Bloom's Taxonomy. 391-395 - Jia-Wei Chang, Tzone-I Wang, Ming-Che Lee, Chien-Yuan Su, Po-Chin Chang:
Impact of Using Creative Thinking Skills and Open Data on Programming Design in a Computer-Supported Collaborative Learning Environment. 396-400 - Chandan Dasgupta:
Investigating the Use of Simulation Model for Teaching Engineering Design. 401-403 - Chien-Sing Lee, K. Daniel Wong:
Learning E-Commerce Web Design Engineering: Towards Discovery of Service Innovational Opportunities. 404-406
Track 12. Recommender and Decision Support Systems for Learning (ReSyL@ICALT2016)
- Thiago Baesso Procaci, Bernardo Pereira Nunes, Terhi Nurmikko-Fuller, Sean W. M. Siqueira:
Finding Topical Experts in Question & Answer Communities. 407-411 - Marcio Santos, Fábio Goulart Andrade, Júlia Marques Carvalho da Silva, Hazra Imran:
Learning Object Recommendation System Evaluation. 412-413 - Anna Mavroudi, Miltos Miltiadous, Paul Libbrecht, Wolfgang Müller, Thanasis Hadzilacos, Nuno Otero, Karl Barth, Koula Georgiou:
Let Me Do It: Towards the Implementation of Sustainable Instructional Patterns. 414-415 - Xiaoyin Che, Thomas Staubitz, Haojin Yang, Christoph Meinel:
Pre-Course Key Segment Analysis of Online Lecture Videos. 416-420 - Yaofeng Xue, Wei Guo, Xiaoqing Gu:
Research on Educational Decision Supporting System of Compulsory Education Policy. 421-422 - Soude Fazeli, Enayat Rajabi, Leonardo Lezcano, Hendrik Drachsler, Peter B. Sloep:
Supporting Users of Open Online Courses with Recommendations: An Algorithmic Study. 423-427 - Steven Lehr, Hong Liu, Sean Kinglesmith, Alex Konyha, Natalia Robaszewska, Jacob Medinilla:
Use Educational Data Mining to Predict Undergraduate Retention. 428-430
Track 13. Technology Supported Education for People with Disabilities (TeDISABLE@ICALT2016)
- Sara Cebrián Cifuentes, Soledad Gómez Garcia, M. Puig Andrés-Sebastiá, Jorge D. Camba, Manuel Contero:
Augmented Reality Experiences in Therapeutic Pedagogy: A Study with Special Needs Students. 431-435 - James Ohene-Djan, Sandra Fernando:
Drawing for Blind Learners: Assistive Technology for Graphical Design. 436-440 - Yosra Bouzid, Mohamed Ali Khenissi, Mohamed Jemni:
The Effect of Avatar Technology on Sign Writing Vocabularies Acquisition for Deaf Learners. 441-445 - Ulrike Lucke, Thais Castro:
The Process of Inclusive Design. 446-447 - Dietmar Zoerner, Jan Schütze, Simone Kirst, Isabel Dziobek, Ulrike Lucke:
Zirkus Empathico: Mobile Training of Socio-Emotional Competences for Children with Autism. 448-452
Track 14. Smart Learning Environments (SLE@ICALT2016)
- Wei Cheng, Pen Chen, Xiaolin Liu, Ronghuai Huang:
Designing Authentic Learning to Meet the Challenges of Digital Natives in First-Year Program: An Action Research in Chinese University. 453-454 - Xiaochen Wang, Siu-Cheung Kong, Ronghuai Huang:
Influence of Digital Equipment on Interaction Quality in Technology-rich Classroom. 455-459 - Zhengcheng Fan, Wei Cheng, Guang Chen, Ronghuai Huang:
Meta-Analysis in Educational Technology Research: A Content Analysis. 460-462 - Jing Du, Ronghuai Huang, Xiaolin Liu, Wei Cheng:
Modeling the Process of ICT in K-12 Schools by Analyzing Typical Exemplars in Global Context. 463-464 - Álvaro Figueira:
Predicting Grades by Principal Component Analysis: A Data Mining Approach to Learning Analyics. 465-467 - David Boulanger, Jeremie Seanosky, Clayton Clemens, Vivekanandan Kumar, Kinshuk:
SCALE: A Smart Competence Analytics Solution for English Writing. 468-472 - Alexander Kiy, Ulrike Lucke:
Technical Approaches for Personal Learning Environments: Identifying Archetypes from a Literature Review. 473-477
Track 15. Maker Spaces and 3-D Printing Based Innovations (Make&3DPrint@ICALT2016)
- Sharon Lynn Chu, Genna Angello, Francis K. H. Quek, Mario Suarez:
A Systemic Analysis of Making in Elementary Schools: Understanding Making for Children through Activity Theory. 478-482 - Alicia Stansell, Tandra L. Tyler-Wood:
Digital Fabrication for STEM Projects: A Middle School Example. 483-485 - Haonan Wang, Chun Zhou, Yonghe Wu:
Smart Cup, Wisdom Creation: A Project-Based Learning Initiative for Maker Education. 486-488 - Glen Bull, Nigel Standish, Tandra L. Tyler-Wood:
Teaching Science and Engineering through Reconstruction of Historic Inventions. 489-492
Track 16. Wearable Technologies in Education (WearTech@ICALT2016)
- I-Ling Cheng, Sie Wai Chew, Yihaung Kang, Weilun Chang, Nian-Shing Chen:
Exploring the Difference in Brain Activities under Three Distinct Tasks: Listening to Music, Gaming, and Learning. 493-497 - Jennifer Keshwani, Bradley S. Barker, Gwen Nugent, Neal Grandgenett:
WearTec: Empowering Youth to Create Wearable Technologies. 498-500 - Hao-Cheng Chang, I-Chun Hung, Sie Wai Chew, Nian-Shing Chen:
Yet Another Objective Approach for Measuring Cognitive Load Using EEG-Based Workload. 501-502
Track 17. Virtual Worlds in Education and Training (VWET@ICALT2016)
- Qiuju Li, Fangyi Wan:
A Case Study of the Characteristics of MOOCs Completers: Taking an Online Professional Training MOOC for Example. 503-505 - Sheng-Shiang Tseng, Shih-Hsien Yang, Hui-Chin Yeh:
A Review of Design-Based Research. 506-507 - Hsiu-Ting Hung, Jo-Ling Chang, Hui-Chin Yeh:
A Review of Trends in Digital Game-Based Language Learning Research. 508-512 - Kavya Alse, Lakshmi Ganesh, Prajish Prasad, Maiga Chang, Sridhar Iyer:
Assessing Students' Conceptual Knowledge of Computer Networks in Open Wonderland. 513-517 - Indy Y. T. Hsiao, Stephen J. H. Yang, Tzi-Li Chang, Yu-Heng Wei, Yu-Ju Lan:
Creating a 3D Game-Based Learning System in a Virtual World for Low-Achieving Students in Mathematics. 518-519 - Indy Y. T. Hsiao, Chia-Ling Kao, Yi-Chun Tsai, Yen-Ting Lin, Yu-Ju Lan:
Creating a Virtual Language Learning Environment in Second Life. 520-522 - Tales Nereu Bogoni, Gregory de Oliveira Feijo, Roberta Kochenborger Scarparo, Márcio Sarroglia Pinho:
Endodontic Simulator for Training the Access to the Pulp Chamber and Root Canal Preparation Tasks. 523-525 - Anurag Deep, Prajish Prasad, Soumya Narayana, Maiga Chang, Sahana Murthy:
Game Based Learning of Blood Clotting Concepts. 526-530 - Shih-Hsien Yang, Hsiu-Ting Hung, Hui-Chin Yeh:
How Student Teachers' Online Commentaries Scaffold Student Writing. 531-532 - Thomas Jund, Antonio Capobianco, Frédéric Larue:
Impact of Frame of Reference on Memorization in Virtual Environments. 533-537 - Cliff Zintgraff, Ed Fuller:
WhyPower and Careers with Mathematics: How Middle School Students Responded in a Virtual World. 538-539
Doctoral Consortium
- Roberto Agustín García-Vélez, Martín López Nores, Yolanda Blanco-Fernández:
Automating the Formation of Sporadic Groups and the Selection of Topics for Online Language Learning Driven by Personality Traits and Interest Profiles. 540-542 - Jewoong Moon, Fengfeng Ke:
Categorization of Embodied User Interface in Immersive Virtual Environment. 543-545 - Sofia Papavlasopoulou:
Engaging Students with Computer Science through Creativity: Toward Better Understanding and Improved Methods. 546-548 - Gwendolyn M. Morel:
Evaluating Student and Instructor Use of Video Feedback in an Online Learning Environment. 549-551 - Cliff Zintgraff:
STEM Professional Volunteers in Secondary STEM Education: A Study Proposal to Better Understand the Practices of Educators. 552-554 - Venkatapathy Subramanian:
Towards Business Process Management Based Workplace e-Learning. 555-557
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