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Maria Andréia F. Rodrigues
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2020 – today
- 2025
- [j25]Rafael Garcia Barbosa, Maria Andréia Formico Rodrigues:
Breast cancer diagnosis through serious gaming: Clinical reasoning, AI-driven character morphing, and emotional engagement. Entertain. Comput. 52: 100863 (2025) - [j24]Rafael Garcia Barbosa, Maria Andréia Formico Rodrigues:
An interchangeable editor to create generic and adaptable decision trees for versatile applications and game development scenarios. Entertain. Comput. 52: 100864 (2025) - 2024
- [j23]Maria Andréia Formico Rodrigues, Thiago Narak C. de Oliveira, Denise Q. M. Teixeira:
Exploring Mysteries in VR: A Journey Through Brazilian Folklore and Legends. J. Interact. Syst. 15(1): 712-727 (2024) - [c48]Thiago Narak C. de Oliveira, Juliana Amaral De Figueiredo, Maria Andréia Formico Rodrigues:
A Tamagotchi-Style Game for Interactive Thyroid Cancer Care and Education. SeGAH 2024: 1-8 - [c47]Maria Andréia Formico Rodrigues, Eduardo Façanha Dutra, Pedro Fiuza Linhares, Pablo Jereissati Guedes, Herbert Lima S. Da Rocha, Raphael C. Cavalcanti, Pedro H. Gaya Wanderley, Nabor das Chagas Mendonça, Marza De Sousa Zaranza:
A Remote Cyber-Physical Patient Monitoring System Using Computer Vision Technologies. SeGAH 2024: 1-8 - 2023
- [j22]Maria Andréia Formico Rodrigues, Esteban Walter Gonzalez Clua, Augusto Cesar Espíndola Baffa:
Guest Editorial: Special issue on selected papers from the Brazilian Symposium on Games and Digital Entertainment (SBGames 2019-2020). Entertain. Comput. 44: 100528 (2023) - [c46]Vítor Marques Carvalho, Maria Andréia Formico Rodrigues:
Investigating and Comparing the Perceptions of Voice Interaction in Digital Games: Opportunities for Health and Wellness Applications. SeGAH 2023: 1-8 - [c45]Eduardo Façanha Dutra, Thiago Rodrigo Carvalho de Oliveira, Maria Andréia Formico Rodrigues:
Advancing Human Fall Detection with TsetFall: A Comprehensive, Fine-Grained, and Publicly Available Dataset. SeGAH 2023: 1-8 - [c44]Jonas de Araújo Luz Junior, Maria Andréia Formico Rodrigues:
Comparative Analysis of Facial Expression Recognition Systems for Evaluating Emotional States in Virtual Humans. SVR 2023: 38-47 - [c43]Thiago Narak C. de Oliveira, Maria Andréia Formico Rodrigues:
Porting and Enhancing a Mental Health Narrative Game for VR: Redesign Insights and New Features for the Meta Quest Platform. SVR 2023: 96-104 - 2022
- [j21]Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Human and machine collaboration for painting game assets with deep learning. Entertain. Comput. 43: 100497 (2022) - [j20]Victor Pontes Santos, Yuri Nekan Soares Fontes, Felipe Alves Holanda, Tiago Halliday Goiana, João Carlos Machado Luz Simões, Davi Lopes Teixeira, Maria Andréia Formico Rodrigues:
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks. J. Interact. Syst. 13(1): 350-363 (2022) - [c42]Jonas de Araújo Luz Junior, Maria Andréia Formico Rodrigues:
Emotional Tissue: A Visual Representation of Characters' Emotional States in Games. SBGAMES 2022: 1-6 - [c41]Rafael G. Barbosa, Maria Andréia F. Rodrigues, Thiago R. C. de Oliveira, Samuel Pessoa Madeira, Juliana Amaral De Figueiredo, Marclesson S. Alves, Maria Angelina S. Medeiros, Ricardo L. Cabral Filho:
Decision-Making Game for Simulation of Breast Cancer Biopsy and Treatment. SeGAH 2022: 1-8 - [c40]Maria Andréia F. Rodrigues, Thiago R. C. de Oliveira, Daniel L. de Figueiredo, Edilson O. Maia Neto, Alexandre A. A. Akao, Guilherme H. M. de Lima, Vitoria L. N. Silva, Anderson L. Karl:
An Interactive Story Decision-Making Game for Mental Health Awareness. SeGAH 2022: 1-8 - 2021
- [j19]Joyce Horn Fonteles, Maria Andréia Formico Rodrigues:
User experience in a kinect-based conducting system for visualization of musical structure. Entertain. Comput. 37: 100399 (2021) - [j18]Soraia Raupp Musse, Maria Andréia Formico Rodrigues, Suely Fragoso, João Mattar:
Guest Editorial: SBGames 2018. Entertain. Comput. 38: 100424 (2021) - [c39]Geraldo Bezerra da Silva Junior, Juliana Gomes Ramalho de Oliveira, Erica Maria Rodrigues de Araújo, Ana Carolina Rattacaso Marino de Mattos Albuquerque, Fabio Augusto Xerex Mota, Ronaldo Almeida de Freitas Filho, José Eurico de Vasconcelos Filho, Maria Andréia Formico Rodrigues:
Renal Health: Providing Information and Technological Tools to Empower Patients to Live Better with Kidney Disease. MIE 2021: 674-678 - [c38]Jonas de Araújo Luz Junior, Maria Andréia Formico Rodrigues, Jessica Hammer:
A Storytelling Game to Foster Empathy and Connect Emotionally with Breast Cancer Journeys. SEGAH 2021: 1-8 - [c37]Maria Andréia Formico Rodrigues, Samuel Pessoa Madeira, Juliana Amaral De Figueiredo, Isabel Veras Beleza, Alice Vasconcelos Rolim, Marcel Costa Lima Leite Juca:
A Prostate Cancer Game Based on Multiple Decision-Making and Planning Skills. SEGAH 2021: 1-8 - 2020
- [j17]Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Broadmark: A Testing Framework for Broad-Phase Collision Detection Algorithms. Comput. Graph. Forum 39(1): 436-449 (2020) - [j16]Ygor R. Serpa, Matheus Batista Nogueira, Herbert Lima S. Da Rocha, Daniel Valente de Macedo, Maria Andréia F. Rodrigues:
An interactive simulation-based game of a manufacturing process in heavy industry. Entertain. Comput. 34: 100343 (2020) - [c36]Maria Andréia F. Rodrigues, Eduardo Bruno Silva Lustosa, Rafael G. Barbosa, Juliana Amaral De Figueiredo, Isabel Veras Beleza, Renan L. V. Salviano, Rafaela Elizabeth B. Queiroz, Lúcio Roberto de O. das Neves:
Game-Based Learning for Health Professionals Working in Cancer Care. SeGAH 2020: 1-8 - [c35]Ygor Rebouças Serpa, Matheus Batista Nogueira, Pedro Paulo Macêdo Neto, Maria Andréia Formico Rodrigues:
Evaluating Pose Estimation as a Solution to the Fall Detection Problem. SeGAH 2020: 1-7 - [c34]Samantha de Carvalho Rodrigues, Yvens Rebotiças Serpa, Maria Andréia Formico Rodrigues, Maria Socorro Pequeno Leite Alves:
LABORAL: A Hand Stretching Game Using Gesture-Interactions. SVR 2020: 285-295 - [c33]Pedro Paulo Macêdo Neto, Marie C. L. Nasser Aguiar, Maria Andréia Formico Rodrigues:
Virtual Acupuncture System Based on Physics Engine and Force Feedback. SVR 2020: 356-362
2010 – 2019
- 2019
- [j15]Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Flexible Use of Temporal and Spatial Reasoning for Fast and Scalable CPU Broad-Phase Collision Detection Using KD-Trees. Comput. Graph. Forum 38(1): 260-273 (2019) - [j14]Yvens Rebouças Serpa, Maria Andréia Formico Rodrigues:
A draw call-oriented approach for visibility of static and dynamic scenes with large number of triangles. Vis. Comput. 35(4): 549-563 (2019) - [c32]Cristina Scheibler, Maria Andréia Formico Rodrigues:
User experience evaluation focused on viewpoints and embodiment. SAC 2019: 2340-2343 - [c31]Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Towards Machine-Learning Assisted Asset Generation for Games: A Study on Pixel Art Sprite Sheets. SBGames 2019: 182-191 - [c30]Ygor Rebouças Serpa, Leonardo Augusto Pires, Maria Andréia Formico Rodrigues:
Milestones and New Frontiers in Deep Learning. SIBGRAPI Tutorials 2019: 22-35 - [c29]Daniel Valente de Macedo, Eduardo Bruno Silva Lustosa, Matheus Batista Nogueira, Magno Eric Barbosa Peixoto, Carla Marineli Saraiva do Amaral, Maria Andréia Formico Rodrigues:
A Virtual Reality Based Platform to Balance Disorders Diagnosis and Vestibular Rehabilitation. SVR 2019: 186-195 - 2018
- [j13]Daniel Valente de Macedo, Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing - A Case Study on Rigid and Deformable Body Simulations. Comput. Entertain. 16(4): 5:1-5:18 (2018) - [j12]Daniel Valente de Macedo, Maria Andréia Formico Rodrigues:
Real-time dynamic reflections for realistic rendering of 3D scenes. Vis. Comput. 34(3): 337-346 (2018) - [c28]Joyce Horn Fonteles, Yvens Rebouças Serpa, Rafael Garcia Barbosa, Maria Andréia Formico Rodrigues, Maria Socorro Pequeno Leite Alves:
Gesture-controlled interactive musical game to practice hand therapy exercises and learn rhythm and melodic structures. SeGAH 2018: 1-8 - [c27]Pedro Paulo Macêdo Neto, Maria Andréia Formico Rodrigues:
A Virtual Simulator for Acupuncture. SVR 2018: 10-17 - [c26]Eduardo Bruno Silva Lustosa, Daniel Valente de Macedo, Maria Andréia Formico Rodrigues:
Virtual Simulator for Forklift Training. SVR 2018: 18-26 - [c25]Cristina de Almeida Scheibler, Maria Andréia Formico Rodrigues:
User Experience in Games with HMD Glasses through First and Third Person Viewpoints with Emphasis on Embodiment. SVR 2018: 75-81 - 2017
- [c24]Joyce Horn Fonteles, Maria Stephanie S. Fernandes, Daniel L. Queiroz, Maria Andréia Formico Rodrigues:
Interactive Musical Game with a Gesture-Controlled Virtual Puppet. SVR 2017: 261-270 - 2016
- [c23]Maria Andréia F. Rodrigues, Daniel Valente de Macedo, Herleson Paiva Pontes, Yvens R. Serpa, Ygor R. Serpa:
A serious game to improve posture and spinal health while having fun. SeGAH 2016: 1-8 - [c22]Kleber A. Sousa, Jose F. Nascimento Neto, Edimo Sousa Silva, Maria Andréia F. Rodrigues:
A Gesture Control System to Support Rehabilitation Exercises. SVR 2016: 170-177 - [c21]Leonardo Augusto Pires, Yvens Rebouças Serpa, Maria Andréia Formico Rodrigues:
SimImplanto - A Virtual Dental Implant Training Simulator. SVR 2016: 193-197 - 2015
- [j11]Daniel Valente de Macedo, Maria Andréia Formico Rodrigues, Yvens Rebouças Serpa:
Desenvolvimento de Aplicações Gráficas Interativas com a Unreal Engine 4. RITA 22(2): 181-202 (2015) - [c20]Maria Andréia F. Rodrigues, Daniel Valente de Macedo, Yvens R. Serpa, Ygor R. Serpa:
Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices. SAC 2015: 239-246 - [c19]Daniel Valente de Macedo, Maria Andréia Formico Rodrigues:
Realistic Rendering in 3D Walkthroughs with High Quality Fast Reflections. SBGames 2015: 109-117 - [c18]Edimo Sousa Silva, Maria Andréia Formico Rodrigues:
Gesture Interaction and Evaluation Using the Leap Motion for Medical Visualization. SVR 2015: 160-169 - [c17]Joyce Horn Fonteles, Edimo S. Sousa, Maria Andréia Formico Rodrigues:
Visual and Interactive Performance of Particles Conducted by the Leap Motion for an Orchestral Arrangement. SVR 2015: 255-264 - [e1]Maria Andréia Formico Rodrigues, Flávia Garcia de Carvalho, Marcelo Simão de Vasconcellos:
14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015. IEEE Computer Society 2015, ISBN 978-1-4673-8843-6 [contents] - 2014
- [c16]Ygor R. Serpa, Maria Andréia F. Rodrigues:
Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU Algorithms. SBGames 2014: 80-88 - [c15]Ronaldo de Sousa Moreira, Maria Andréia Formico Rodrigues:
Animation of Articulated Figures Controlled by Inverse Kinematics with Style. SVR 2014: 20-23 - [c14]Joyce Horn Fonteles, Maria Andréia Formico Rodrigues, Victor Emanuel Dias Basso:
Real-Time Animations of Virtual Fountains Based on a Particle System for Visualizing the Musical Structure. SVR 2014: 171-180 - [c13]Edimo Sousa Silva, Maria Andréia Formico Rodrigues:
A Gesture Control System for Aiding Surgical Procedures. SVR 2014: 287-296 - 2013
- [j10]Joyce Horn Fonteles, Maria Andréia Formico Rodrigues, Victor Emanuel Dias Basso:
Creating and evaluating a particle system for music visualization. J. Vis. Lang. Comput. 24(6): 472-482 (2013) - [c12]Herleson Paiva Pontes, Maria Andréia Formico Rodrigues:
Avatars Dance: Dynamic Control of Multiples 3D Articulated Characters through an Integration Layer. SVR 2013: 152-158 - [c11]Daniel Valente de Macedo, Herleson Paiva Pontes, Maria Andréia Formico Rodrigues:
Art Making Using an Haptic Device for Interactive Digital Painting. SVR 2013: 288-291 - 2012
- [j9]Maria Andréia F. Rodrigues, Rafael G. Barbosa, Nabor C. Mendonça:
Interactive Navigation and Exploration of Virtual Environments on Handheld Devices. Int. J. Handheld Comput. Res. 3(3): 67-86 (2012) - 2011
- [j8]Daniel Valente de Macedo, Maria Andréia Formico Rodrigues:
Experiences with rapid mobile game development using unity engine. Comput. Entertain. 9(3): 14:1-14:12 (2011) - [j7]Wendel Bezerra Silva, Maria Andréia F. Rodrigues:
Interactive Rendering of Indoor and Urban Environments on Handheld Devices by Combining Visibility Algorithms with Spatial Data Structures. Int. J. Handheld Comput. Res. 2(1): 55-71 (2011)
2000 – 2009
- 2009
- [c10]Wendel Bezerra Silva, Maria Andréia Formico Rodrigues:
A lightweight 3D visualization and navigation system on handheld devices. SAC 2009: 162-166 - 2008
- [j6]Nabor C. Mendonça, Clayton F. Silva, Ian G. Maia, Maria Andréia F. Rodrigues, Marco Túlio de Oliveira Valente:
A Loosely Coupled Aspect Language for SOA Applications. Int. J. Softw. Eng. Knowl. Eng. 18(2): 243-262 (2008) - [c9]Maria Andréia F. Rodrigues, Rafael S. Rocha, Wendel Bezerra Silva:
Interactive and Accurate Collision Detection in Virtual Orthodontics. IPT/EGVE 2008: 65-72 - [c8]Rafael de Sousa Rocha, Maria Andréia F. Rodrigues:
An evaluation of a collision handling system using sphere-trees for plausible rigid body animation. SAC 2008: 1241-1245 - 2007
- [j5]Maria Andréia F. Rodrigues, Wendel Bezerra Silva, Milton E. Barbosa Neto, Duncan Fyfe Gillies, Isabel M. M. P. Ribeiro:
An interactive simulation system for training and treatment planning in orthodontics. Comput. Graph. 31(5): 688-697 (2007) - [c7]Maria Andréia F. Rodrigues, Ricardo Régis Cavalcante Chaves:
Performance and user based analysis of a collaborative virtual environment system. GRAPHITE 2007: 195-202 - 2006
- [j4]Maria Andréia Formico Rodrigues:
Guest Editorial: Selected Papers from the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI' 2005). Comput. Graph. Forum 25(4): 673-674 (2006) - [j3]Maria Andréia F. Rodrigues, Rafael G. Barbosa, Wendel Bezerra Silva:
Desenvolvimento de Aplicações 3D para dispositivos Móveis utilizando as APIs M3G e OpenGL ES. RITA 13(2): 69-102 (2006) - [c6]Maria Andréia F. Rodrigues, Wendel Bezerra Silva, Rafael G. Barbosa, Isabel M. M. P. Ribeiro, Milton E. Barbosa Neto:
J-Ortho: an open-source orthodontic treatment simulator. SAC 2006: 245-249 - [c5]Maria Andréia F. Rodrigues, Rafael G. Barbosa, Nabor C. Mendonça:
Interactive Mobile 3D Graphics for on-the-go visualization and walkthroughs. SAC 2006: 1002-1007 - [c4]Rafael de Sousa Rocha, Maria Andréia F. Rodrigues, Leandro da Silva Taddeo:
Performance Evaluation of a Hybrid Algorithm for Collision Detection in Crowded Interactive Environments. SIBGRAPI 2006: 86-93 - [c3]Rafael G. Barbosa, Maria Andréia F. Rodrigues:
Supporting guided navigation in mobile virtual environments. VRST 2006: 220-226 - 2004
- [c2]Maria Andréia F. Rodrigues, Ricardo Régis Cavalcante Chaves, Wendel Bezerra Silva:
Collaborative Virtual Training Using Force Feedback Devices. SIBGRAPI 2004: 332-339 - 2001
- [c1]Maria Andréia F. Rodrigues, Duncan Fyfe Gillies, P. Charters:
Realistic Deformable Models for Simulating the Tongue during Laryngoscopy. MIAR 2001: 125-130 - 2000
- [j2]Maria Andréia F. Rodrigues:
Aplicações Gráficas em Medicina: Técnicas e Modelos Realistas de Deformação. RITA 7(2): 89-101 (2000)
1990 – 1999
- 1998
- [j1]Maria Andréia F. Rodrigues, Duncan Fyfe Gillies, P. Charters:
Modelling and simulation of the tongue during laryngoscopy. Comput. Networks 30(20-21): 2037-2045 (1998)
Coauthor Index
aka: Ygor Rebouças Serpa
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