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17. SCCG 2001: Budmerice, Slovakia
- Proceedings of the 17th Spring Conference on Computer Graphics, SCCG 2001, Budmerice, Slovakia, April 25-28, 2001. IEEE Computer Society 2001
- Tosiyasu L. Kunii:
Topological Graphics. 2-8 - Nadia Magnenat-Thalmann, Laurent Moccozet:
Some New Challenging Research Topics in Human Animation. 12-21 - Martin Franc, Václav Skala:
Parallel Triangular Mesh Decimation without Sorting. 22-30 - Pavel Maur, Ivana Kolingerová:
Post-Optimization of Delaunay Tetrahedrization. 31-39 - Katja Bühler:
Taylor Models and Affine Arithmetics-Towards a More Sophisticated Use of Reliable Methods in Computer Graphics. 40-48 - Robert Joan-Arinyo, Antoni Soto-Riera, Sebastià Vila-Marta, Josep Vilaplana:
On the Domain of Constructive Geometric Constraint Solving Techniques. 49-54 - Rimvydas Krasauskas:
Shape of Toric Surfaces. 55-62 - R. Schultz, H. Schumann:
Automatic Instancing of Hierarchically Organized Objects. 63-70 - Marian Neamtu:
Bivariate Simplex B-Splines: A New Paradigm. 71-79 - Bedrich Benes, Rafael Forsbach:
Layered Data Representation for Visual Simulation of Terrain Erosion. 80-86 - Markus Grabner:
Smooth High-Quality Interactive Visualization. 87-94 - Claudio Zunino, Bartolomeo Montrucchio, Andrea Sanna, Claudio Demartini:
A Distributed Visualization Environment for Scientific Visualization Based on Jini Technology. 95-103 - Sebastiano Battiato, Giovanni Gallo, Gaetano Impoco, Filippo Stanco:
A Color Reindexing Algorithm for Lossless Compression of Digital Images. 104-108 - Heinz Mayer, Franz Leberl, Alexander Bornik, Joachim Bauer, Konrad F. Karner:
Multiresolution Texture for Photorealistic Rendering. 109-117 - Mark A. Duchaineau, Martin Bertram, Serban D. Porumbescu, Bernd Hamann, Kenneth I. Joy:
Interactive Display of Surfaces Using Subdivision Surfaces and Wavelets. 118-129 - Imma Boada, Isabel Navazo:
An Octree Isosurface Codification Based on Discrete Planes. 130-138 - Silvester Czanner, Roman Durikovic, Hirofumi Inoue:
Growth Simulation of Human Embryo Brain. 139-146 - Galina Pasko, Alexander A. Pasko, T. Ikedo, Carl Vilbrandt:
Virtual Shikki and Sazaedo: Shape Modeling in Digital Preservation of Japanese Lacquer Ware and Temples. 147-155 - Jirí Bittner, Vlastimil Havran:
Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms. 156-164 - Pilar Gonzalez, Isidro Verdú:
An Efficient Technique for Ray Tracing of a DOL-System. 165-172 - Jaume Rigau, Miquel Feixas, Mateu Sbert, Philippe Bekaert:
View-Dependent Information Theory Quality Measures for Pixel Sampling and Scene Discretization in Flatland. 173-180 - Ali Mohamed Abbas, László Szirmay-Kalos, Gábor Szijártó, Tamás Horváth, Tibor Fóris:
Quadratic Interpolation in Hardware Phong Shading and Texture Mapping. 181-189 - Benjamin Schmitt, Christophe Schlick, Alexander A. Pasko, Valery Adzhiev:
Texturing through Constructive Modeling. 190-201 - Jean-Marc Cieutat, Jean-Christophe Gonzato, Pascal Guitton:
A New Efficient Wave Model for Maritime Training Simulator. 202-210 - Qing Xu, Jizhou Sun, Zunce Wei, Yantai Shu, Jing Cai:
Mixture of Random Walk Solution and Quasi-Random Walk Solution to Global Illumination. 211-219 - Milos Srámek:
High Precision Non-Binary Voxelization of Geometric Objects. 220-231 - Petr Felkel, Rainer Wegenkittl, Armin Kanitsar:
Vessel Tracking in Peripheral CTA Datasets - An Overview. 232-240 - Anna Vilanova Bartrolí, M. Eduard Gröller, Rainer Wegenkittl, Andreas König:
Perspective Projection through Parallel Projected Slabs for Virtual Endoscopy. 241-248
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