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29th SIGGRAPH 2002: San Antonio, Texas, USA - Abstracts and Applications
- Tom Appolloni:
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002, San Antonio, Texas, USA, July 21-26, 2002, Abstracts and Applications. ACM 2002, ISBN 978-1-58113-525-1
Educators program
- Gary R. Bertoline, Cary Laxer:
A knowledge base for the computer graphics discipline. 15 - Jason Della Rocca, Robin Hunike, Warren Spector, Eric Zimmerman:
Game development, design and analysis curriculum. 16 - Donna J. Cox:
Inspiring the renaissance person. 17 - Dena Elisabeth Eber, Bonnie Mitchell, Heather Elliott:
Teaching gems for art and design. 18 - Bruce Wands:
The role of creativity in computer graphics education. 19 - Mike Bailey, Steve Cunningham, Lewis E. Hitchner:
Teaching gems for computer science and engineering. 20 - Darlene Wolfe, Jeff Scheetz, Roger Cotton, Timothy Comolli, Christopher B. Stapleton:
K-12 and industry partnering. 21-22 - Roberta K. Tarbell, LiQin Tan:
Animating art history for teaching. 23-24 - Anne Morgan Spalter:
Problems with using components in educational software. 25-29 - Tiffany Holmes:
What do computers eat?: teaching beginners to think critically about technology and art. 30-32 - Kevin L. Novins:
SIGGRAPH as textbook: learning skills for undergraduates. 33-36 - Hannes Kaufmann, Dieter Schmalstieg:
Mathematics and geometry education with collaborative augmented reality. 37-41 - Dennis J. Bouvier:
Assignment: scene graphs in computer graphics courses. 42-45 - Sampson D. Asare, Petros M. Mashwama, Steve Cunningham:
Building computer graphics education in developing African countries. 46-48 - Julie Callahan, Charles C. H. Jui:
Macromedia flash in physics education aspire's interactive online labs and lessons. 49-51 - Fiona Bailey, Magnus Moar:
The Vertex project: exploring the creative use of shared 3D virtual worlds in the primary (K-12) classroom. 52-54 - Dave Pape, Josephine Anstey:
Building an affordable projective, immersive display. 55 - Gregory P. Garvey:
Life drawing and 3D figure modeling with MAYA. 56 - Mitch Williams:
Integrating web 3D into 3D animation curricula. 57 - Susana Maria Halpine:
Hi tech - lo tech: K-12 science visualization. 58 - Adam Watkins:
Teaching human facial modeling through plaster face casting. 59
Emerging technologies
- John Fujii:
Tomorrow's yesterday: mapping the E-Tech continuum. 62 - Laroussi Bouguila, Makoto Sato, Shoichi Hasegawa, Naoki Hashimoto, Naoki Matsumoto, Atsushi Toyama, Jelel Ezzine, Dalel Maghrebi:
A new step-in-place locomotion interface for virtual environment with large display system. 63 - Horst Hörtner, Christopher Lindinger, Robert Praxmarer, Andreas Riedler:
ARS BOX with palmist: advanced VR-system based on commodity hardware. 64 - Michael Haller, Daniel Dobler, Philipp Stampfl:
Augmenting the reality with 3D sound sources. 65 - Hiroo Iwata, Hiroaki Yano, Hiromi Igawa:
Audio haptics. 66 - Henry Newton Dunn, Hiroaki Nakano, James Gibson:
Block jam. 67 - Dave Warner, Matthew Carbone:
Cyberarium knowledge fountain: center for really neat research. 68 - Zack J. Butler, Robert Fitch, Keith Kotay, Daniela Rus:
Distributed systems of self-reconfiguring robots. 69 - Patrick Baudisch, Nathan Good:
Focus plus context screens: visual context and immersion on the desktop. 70 - Andrew Joel, Michael Brown, Almos Elekes:
Immersive and interactive rear-projected stereo DLP reality center. 71 - Cindy M. Grimm, William D. Smart:
Lewis the robotic photographer. 72 - Hiroo Iwata, Hiroaki Yano, Motohiro Tsuzuki, Fumitaka Nakaizumi, Takayuki Yoshioka, Yutaka Miyakita:
NONA-vision. 73 - Kiyoshi Kiyokawa, Hiroyuki Ohno, Yoshinori Kurata:
Occlusive optical see-through displays in a collaborative setup. 74 - Michael Meehan, Mary C. Whitton, Sharif Razzaque, Paul Zimmons, Brent Insko, Greg Coombe, Benjamin Lok, Thorsten Scheuermann, Samir Naik, Jason Jerald, Mark J. Harris, Angus Antley, Frederick P. Brooks Jr.:
Physiological reaction and presence in stressful virtual environments. 75 - Cynthia Breazeal, Andrew G. Brooks, Matthew D. Hancher, Joshua Strickon, Cory D. Kidd, John McBean, Walter Dan Stiehl:
Public anemone: an organic robot creature. 76 - Hiroto Matsuoka, Akira Onozawa, Hidenori Sato, Hisao Nojima:
Regeneration of real objects in the real world. 77 - Hideyuki Ando, Takeshi Miki, Masahiko Inami, Taro Maeda:
SmartFinger: nail-mounted tactile display. 78 - Joseph A. Paradiso, Che King Leo, Nicholas Yu, Marc Downie:
The interactive window. 79 - Oliver Bimber, Bernd Fröhlich, Dieter Schmalstieg, L. Miguel Encarnação:
The virtual showcase: a projection-based multi-user augmented reality display. 80 - Kenji Tanaka, Junya Hayashi, Yutaka Kunita, Masahiko Inami, Taro Maeda, Susumu Tachi:
TWISTER: a media booth. 81 - Damion Shelton, George D. Stetten, Wilson Chang:
Ultrasound visualization with the sonic flashlight. 82 - Daijiro Koga, Takahiro Itagaki:
Virtual Chanbara. 83
Panels
- Kurt Akeley, David Blair Kirk, Larry Seiler, Philipp Slusallek, Brad Grantham:
When will ray-tracing replace rasterization? 86-87 - Norman I. Badler, Nadia Magnenat-Thalmann, Laurie McCulloch, Evan Hirsch, Phil LoPiccolo:
Digital humans: what roles will they play? 88-89 - Natalie Jeremijenko, Thecla Schiphorst, Michael Mateas, Wolfgang Strauss, Will Wright, Andruid Kerne:
Extending interface practice: an ecosystem approach. 90-92 - David S. Ebert, Bill Buxton, Patricia Davies, Elliot K. Fishman, Andrew S. Glassner:
The future of computer graphics: an enabling technology? 93-94 - Michael Gleicher, Michael F. Cohen, Nancy S. Pollard, Jessica K. Hodgins, Michiel van de Panne:
Symposium on computer animation in fast forward. 95 - Vincent Scheib, Theo Engell-Nielsen, Saku Lehtinen, Eric Haines, Phil Taylor:
The demo scene. 96-97 - Scott Elson, Eamonn Butler, Scott Clark, Carlos Saldanha:
Animation's turning tide. 98 - Mark Ollila, Staffan Björk, Kevin Bradshaw, Steven Feiner, Kari Pulli:
Unsolved problems in mobile computer graphics and interaction. 99-100 - Loren C. Carpenter, Brian D. Fisher, Richard A. May, Norbert A. Streitz, David J. Kasik:
Graphics in the large: is bigger better? 101-102 - Margaret S. Geroch, Evan Hirsch, Joan I. Staveley, Tom Tolles, Barbara Helfer, Suba Varadarajan:
How does motion capture affect animation? 103-104 - Noah Wardrip-Fruin, Andrew Stern, Peter Molyneux, Michael Mateas, Bernard Yee:
Interactive stories: real systems, three solutions. 105-106 - Bob Nicoll, Glenn Entis, Patrick Gilmore, J. C. Herz, Alex Pham, Will Wright, Ken Perlin:
Games: the dominant medium of the future. 107-108
sigKIDS
- Daria Tsoupikova:
Interactive animation as an educational tool in "Winter Dreams". 111-112 - Karen Monahan:
Gaming as an educational tool: internet scavenger hunt. 113 - Hilary J. Wright:
FORM. 114 - Satoko Moroi, Shinji Sasada, Ryoji Shibata:
The floating words for kids: interactive installation for learning alphabet. 115-116 - James Dai, Michael Wu, Jonathan Cohen, Troy Wu, Maria M. Klawe:
Toys to teach: mathematics as a collaborative climbing exercise. 117-119 - Yuichiro Kamata:
Jollee-Mail Playground. 120-121 - Robert Dunn:
The virtual dig. 122-123 - DaShawn L. Hall, Kenneth Sakatani:
Virtual studio: virtual reality in art. 124 - Lori L. Scarlatos:
An application of tangible interfaces in collaborative learning environments. 125-126 - Jonathan T. Blocksom:
GollyGee Blocks™: a 3D modeler for children. 127 - Jacqueline Nuwame:
Anansi's world of folklore. 128 - Christopher B. Stapleton:
The ToyScouts' immersive jukebox: University of Central Florida. 129-130
Sketches and applications
- Doug Cooper:
2D/3D hybrid character animation on "Spirit". 133 - Petri Kotro, Olli Mannerkoski, Hannu Lesonen, Risto Lustila:
3D browser for interactive television. 134 - Huirong Han, Juli Yamashita, Issei Fujishiro:
3D haptic shape perception using a 2D device. 135 - Kevin Thomason, Robert V. Cavaleri:
3D layout and propagation of environmental phenomena for Ice Age. 136 - Arunachalam Somasundaram, Rick Parent:
3D reconstruction of walking behaviour using a single camera. 137 - Patrick Min, Joyce Chen, Thomas A. Funkhouser:
A 2D sketch interface for a 3D model search engine. 138 - Masaki Oshita, Akifumi Makinouchi:
A dynamic motion control middleware for computer games. 139 - Alexandre R. J. François, Eun-Young Elaine Kang, Umberto Malesci:
A handheld virtual mirror. 140 - Salvador Barrera, Hiroki Takahashi, Masayuki Nakajima:
A new interface for the virtual world foot motion sensing input device. 141 - Juan Buhler, Daniel Wexler:
A phenomenological model for bokeh rendering. 142 - Maria Alberta Alberti, Dario Maggiorini, Paola Trapani:
A semiotic approach to narrative manipulation. 143 - Alan Price, Dan Bailey:
A virtual reconstruction of the Cone sisters' apartments. 144 - Pieter Peers, Philip Dutré:
Accurate image based re-lighting through optimization. 145 - Askold V. Strat, Manuel M. Oliveira:
An inexpensive 3D camera. 146 - Taly Sharon:
Art and education using direct manipulation of a sensor array. 147 - Daniel Dobler, Michael Haller, Philipp Stampfl:
ASR: augmented sound reality. 148 - Xiaoyang Mao, Yoshinori Nagasaka, Atsumi Imamiya:
Automatic generation of pencil drawing using LIC. 149 - Liselott Brunnberg, Mark Ollila:
Backseat gaming: augmented reality with speed. 150 - Diane Gromala:
BioMorphic typography. 151 - Xiaohuan Corina Wang, Cary B. Phillips:
Body building through weight training: using fitting techniques for skin animation. 152 - Tobias Skog, Sara Ljungblad, Lars Erik Holmquist:
Bringing computer graphics to everyday environments with informative art. 153 - Michael J. Lyons, Gert J. van Tonder, Ian Shortreed, Nobuji Tetsutani:
Calming visual spaces: learning from Kyoto Zen gardens. 154 - Jay Riddle:
Cameras and point-of-view in the gamespace. 155 - Doug Cooper:
Challenges of the homeland pan in "Spirit". 156 - Youngha Chang, Suguru Saito, Masayuki Nakajima:
Color transformation based on the basic color categories of a painting. 157 - Daisuke Goto, Junichi Hoshino:
Computer generated clay animation. 158 - Koh Kakusho, Yutaka Minekura, Michihiko Minoh, Shinobu Mizuta, Tomoko Nakatsu, Kohei Shiota:
Computer graphics to illustrate the development of a human embryo for professional medical education. 159 - Kyle Odermatt, Chris D. Springfield:
Creating 3D painterly environments for Disney's "Treasure Planet". 160 - Brian Goldberg:
Creation of a photo-real CG human. 161 - Fumio Matsumoto, Akira Wakita:
CT (city tomography). 162 - Johannes Hirche, Alexander Ehlert:
Curvature driven sampling of displacement maps. 163 - Bonny Lhotka:
Custom designs for digital imaging on textiles. 164 - Gerhard Kurka:
Depth-complexity based occluder selection. 165 - Guangzheng Fei, Nadia Magnenat-Thalmann, Kangying Cai, Enhua Wu:
Detail calibration for out-of-core model simplification through interlaced sampling. 166 - Patrick Dalton, Rob Rosenblum, Shyh-Chyuan Huang, Lawrence Lee, Hank Driskill:
Digital pyro for Reign of Fire. 167 - Masayuki Takemura, Yuichi Ohta:
Diminishing head-mounted display for shared augmented reality. 168 - Koji Mikami, Toru Tokuhara, Mitsuru Kaneko:
Diorama engine: a 3D video storyboard editor for 3D computer animation. 169 - Mashhuda Glencross, James Marsh, Jonathan Cook, Sylvain Daubrenet, Steve Pettifer, Roger J. Hubbold:
DIVIPRO: Distributed Interactive VIrtual PROtotoyping. 170 - Leonie Schäfer, Elaine M. Raybourn, Amanda Oldroyd:
DocuDrama conversations. 171 - Ernest J. Petti, Thomas V. Thompson II, Adolph Lusinsky, Hank Driskill:
Dragon scales: the evolution of scale tool for Reign of Fire. 172 - Ivan Poupyrev, Shigeaki Maruyama:
Drawing with feeling: designing tactile display for pen. 173 - Carlos Gonzalez-Ochoa, David Eberle, Rob Dressel:
Dynamic simulation of wing motion on "Reign of Fire". 174 - Jimmy Chim, Hyunsuk Kim:
Dynamic skin deformation and animation controls using maya cloth for facial animation. 175 - Adam Burr, Ross Scroble:
Dynamics and dodos: rigging and animation methods for Ice Age. 176 - Gianfranco Doretto, Stefano Soatto:
Editable dynamic textures. 177 - Bill Hill:
Embodied interaction. 178 - Alan Kapler:
Evolution of a VFX voxel tool. 179 - Hiroshi Mori, Jun'ichi Hoshino:
Example-based interpolation of human motion. 180 - Ian MacKinnon:
Exploiting screen space. 181 - James W. Davis, Vignesh S. Kannappan:
Expressive features for movement exaggeration. 182 - Tazama U. St. Julien, Christopher D. Shaw:
Firefighter training virtual environment. 183 - Samantha Krukowski:
Folded: negotiating the space between real and virtual worlds. 184 - Timothy T. H. Chen, Sidney S. Fels, Thecla Schiphorst:
FlowField: investigating the semantics of caress. 185 - Markus Kurtz, Greg Duda:
Foamy creatures: Digital Domain wrangles whitewater for "Lord of the Rings". 186 - Saty Raghavachary:
Fracture generation on polygonal meshes using Voronoi polygons. 187 - Lisa Streit, Wolfgang Heidrich:
Generating feather coats using Bezier curves. 188 - Tamotsu Machida:
GEO-COSMOS: world's first spherical display. 189 - Koen Meinds, Bart Barenbrug, Frans J. Peters:
Hardware-accelerated texture and edge antialiasing using FIR filters. 190 - Michael Kazhdan, Thomas A. Funkhouser:
Harmonic 3D shape matching. 191 - Cynthia Beth Rubin, Daniel F. Keefe:
Hiding spaces: a CAVE of elusive immateriality. 192 - Bill Spitzak:
High-speed conversion of floating point images to 8-bit. 193 - Dan Maynes-Aminzade, Beng-Kiang Tan, Ken Goulding, Catherine Vaucelle:
Hover: conveying remote presence. 194 - David Esneault, Mitch Kopelman, Jodi Whitsel:
How a CSG-based raytracer saves time: lighting and scripting for Ice Age. 195 - Ari Rapkin:
How to dress like a Jedi: techniques for digital clothing. 196 - Simon Gibson, Jonathan Cook, Toby Howard, Roger J. Hubbold:
ICARUS: interactive reconstruction from uncalibrated image sequences. 197 - Yonatan Wexler, Andrew W. Fitzgibbon, Andrew Zisserman:
Image-based environment matting. 198 - Da Young Ju, Jin Ho Yoo, Kyoung Chin Seo, Gregory C. Sharp, Sang Wook Lee:
Image-based illumination for electronic display of artistic paintings. 199 - Mark W. Scott:
Implementing the continuous staircase illusion in OpenGL. 200 - Abhinav Dayal, Benjamin Watson, David Luebke:
Improving frameless rendering by focusing on change. 201 - Dorothy Simpson Krause:
Integrating lenticular into digital printmaking. 202 - Thomas C. Howard, Bryan S. Morse:
Interactive level-set tools for photo editing. 203 - Patric Ljung, Mark Dieckmann, Anders Ynnerman:
Interactive visualization of large scale time varying data sets. 204 - Cliff Woolley, David Luebke, Benjamin Watson:
Interruptible rendering. 205 - Robert Falco, Hank Driskill:
Inverse texture warping. 206 - Steve DiPaola:
Investigating face space. 207 - Cindy M. Grimm, William D. Smart:
Lewis the robotic photographer. 208 - Marc Downie:
Loops: a digital portrait. 209 - Piotr Karwas:
Lord of the Rings: animation that was not there. 210 - Damian A. Isla, Bruce Blumberg:
"Low level" intelligence for "low level" character animation. 211 - Tatsuo Yotsukura, Mitsunori Takahashi, Shigeo Morishima, Kazunori Nakamura, Hirokazu Kudoh:
Magical face: integrated tool for muscle based facial animation. 212 - Raphaël Grasset, Jean-Dominique Gascuel:
MARE: multiuser augmented reality environment on table setup. 213 - Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu, Russ Schaaf, David Ventura, Todd Camill, Jessica K. Hodgins, Randy Pausch:
MasterMotion: full body wireless virtual reality for Tai Chi. 214 - Stefan Gumhold:
Maximum entropy light source placement. 215 - Charlotte Belland:
MOCAP game reserve: a study of puppetry and motion capture. 216 - Chen Shen, Kris K. Hauser, Christine M. Gatchalian, James F. O'Brien:
Modal analysis for real-time viscoelastic deformation. 217 - Bryan E. Feldman, James F. O'Brien:
Modeling the accumulation of wind-driven snow. 218 - Hamish A. Carr, Thomas Theußl, Torsten Möller:
Modified marching octahedra for optimal regular meshes. 219 - Stefan Gustavson:
Motion capture done dirt cheap. 220 - Eric B. Lum, Aleksander Stompel, Kwan-Liu Ma:
Motion-based shape illustration. 221 - Marc Cardle, Stephen Brooks, Loic Barthe, Mo Hassan, Peter Robinson:
Music-driven motion editing. 222 - Konstantin Economou, Mark Ollila, Martin Etherton Friberg, Anders Ynnerman:
Now and then, here and there: industrilandskapet. 223 - Timothy Nohe:
Occidio. 224 - Saty Raghavachary, Fernando Benitez:
Painterly fire. 225 - Kevin G. Suffern:
Painting with light. 226 - Kyoko Murakami, Reiji Tsuruno:
Pastel-like rendering considering the properties of pigments and support medium. 227 - Hunter A. Murphy, Andrew T. Duchowski:
Perceptual gaze extent & level of detail in VR: looking outside the box. 228 - Patrick Ledda, Alan Chalmers, Greg Ward:
Perceptual tone mapping operators for high dynamic range scenes. 229 - Markus Manninen:
Performance driven computer graphics making Odyssey. 230 - Isao Mihara, Takahiro Harashima, Shunichi Numazaki, Miwako Doi:
Pop.eye: a pop-out video camera system for personal use. 231 - Adrian Secord, Wolfgang Heidrich:
Probabilistically placing primitives. 232 - Gretchen Greene:
Probability paint: controlling group characteristics with PDFs. 233 - Jonah Hall:
Pushing the limits of L-systems for time-lapse vine growth in "The Time Machine". 234 - Jérôme Grosjean, Sabine Coquillart:
Quikwriting on the responsive workbench. 235 - Oliver Bimber, L. Miguel Encarnação:
RAPTOR: towards augmented paleontology. 236 - Sarah Witt:
Real time video effects on a PlayStation2. 237 - Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato:
Real-time 3D interaction for augmented and virtual reality. 238 - Jason L. Mitchell, Chris Brennan, Drew Card:
Real-time image-space outlining for non-photorealistic rendering. 239 - Ruigang Yang, Greg Welch, Gary Bishop, Herman Towles:
Real-time view synthesis using commodity graphics hardware. 240 - Tomás Staudek, Petr Machala:
Recent exact aesthetics applications. 241 - Andrzej Zarzycki:
Reconstructing or inventing the past: a computer simulation of the unbuilt church by Alvar Aalto. 242 - Hiroto Matsuoka, Akira Onozawa, Hidenori Sato, Hisao Nojima:
Regeneration of real objects in the real world. 243 - Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima:
Rich curve drawing. 244 - Jörg Peters, Xiaobin Wu:
Sandwiching surfaces. 245 - Johnny Gibson:
Shader analytical approximations for terrain animation in "The Time Machine". 246 - Aaron Hertzmann, Nuria Oliver, Brian Curless, Steven M. Seitz:
Shape analogies. 247 - Marco Tarini, Hendrik P. A. Lensch, Michael Goesele, Hans-Peter Seidel:
Shape from distortion: 3D range scanning of mirroring objects. 248 - Eric Guaglione, Doug Sweetland:
Shape-based character animation. 249 - John Haddon:
Sketchy rendering. 250 - Valerio Pascucci:
Slow growing volumetric subdivision. 251 - Maria Giannakouros:
Star fields in 2D. 252 - Umesh Shukla:
"Still I Rise" painterly animation off the shelf. 253 - Ramón Montoya-Vozmediano, Mark Hammel:
Stylized flowing hair controlled with NURBS surfaces. 254 - Sandra Villarreal:
Synchronous pronouncement. 255 - Ali Mazalek, Glorianna Davenport:
Tangible viewpoints: a physical interface for exploring character-driven narratives. 256 - Dan Maynes-Aminzade, Randy Pausch, Steven M. Seitz:
Techniques for interactive audience participation. 257 - David Mould, Eugene Fiume:
Textures from nonlinear dynamical cascades. 258 - Jose L. Hernandez-Rebollar, Nicholas Kyriakopoulos, Robert W. Lindeman:
The AcceleGlove: a whole-hand input device for virtual reality. 259 - Volker Paelke, Jörg Stöcklein, Lennart Grötzbach, Christian Geiger, Christian Reimann, Waldemar Rosenbach:
The AR-ENIGMA: a PDA based interactive illustration. 260 - John Jay Miller, Weidong Wang, Gavin Jenkins:
The development of a functional visualization system for the creation of digital human models. 261 - Vincent Masselus, Philip Dutré, Frederik Anrys:
The free-form light stage. 262 - A. Fleming Seay, Diane Gromala, Larry F. Hodges, Chris Shaw:
The meditation chamber: a debriefing. 263 - Hideyuki Ando, Takeshi Miki, Masahiko Inami, Taro Maeda:
The nail-mounted tactile display for the behavior modeling. 264 - David K. McAllister, Anselmo Lastra, Benjamin P. Cloward, Wolfgang Heidrich:
The spatial bi-directional reflectance distribution function. 265 - Tsunemi Takahashi, Heihachi Ueki, Atsushi Kunimatsu, Hiroko Fujii:
The simulation of fluid-rigid body interaction. 266 - Kajsa Ellegård, Johan Torne, Henric Joanson, Anders Ynnerman, Matthew Cooper, Mark Ollila:
The time geography project: using computer graphics to visualize problems in social science. 267 - Blair MacIntyre, Jay David Bolter, Jeannie Vaughan, Brendan Hannigan, Emmanuel Moreno, Markus Haas, Maribeth Gandy:
Three angry men: dramatizing point-of-view using augmented reality. 268 - Christopher O. Jaynes, Joan M. Mazur, Cindy H. Lio:
Towards visualizing HCI for immersive environments: the meta-situational tracker. 269 - Lori L. Scarlatos, Saira Qureshi, Shalva S. Landy:
Tracking 3D puzzle pieces for collaborative learning environments. 270 - Kenji Tanaka, Junya Hayashi, Yutaka Kunita, Masahiko Inami, Taro Maeda, Susumu Tachi:
TWISTER: a media booth. 271 - Brad Parker:
Uber destruction in "The Time Machine". 272 - John Isidoro, Jason L. Mitchell:
User customizable real-time fur. 273 - Bent Dalgaard Larsen, Jakob Andreas Bærentzen, Niels Jørgen Christensen:
Using cellular phones to interact with virtual environments. 274 - Michael Flaxman:
Using the virtual terrain project to plan real cities: alternative futures for Hangzhou, China. 275 - Neill W. Campbell, Colin J. Dalton, David P. Gibson, Barry T. Thomas:
Video textures using the auto-regressive process. 276 - Bernadette Kiss, Gábor Szijártó, Barnabás Takács:
Virtual human interface: towards building an intelligent animated agent. 277 - Patrick Hartling, Allen Bierbaum, Carolina Cruz-Neira:
Virtual reality interfaces using Tweek. 278 - Akira Kubota, Kiyoharu Aizawa:
Virtual view generation by linear processing of two differently focused images. 279 - Dietmar Offenhuber:
Wegzeit: the geometry of relative distance. 280
Special session - industrial light & magic
- Dawn Yamada, Geoff Campbell, Sebastian Marino, Zoran Kacic-Alesic, James Tooley:
Yoda and beyond: creating the digital cast of Star Wars episode II. 283 - Jason Della Rocca, Raph Koster, Lorne Lanning, Scott Miller, Warren Spector, Will Wright:
The fate of play: game industry revolutionaries speak out. 284 - Mary Reardon:
Spider-Man: behind the mask. 285 - Jill Smolin, Scott Clark, Jennifer Emberly, Stephen A. Fossati, Doug Sweetland, Barry Weiss:
What's up doc?: a fond remembrance of Chuck Jones. 287
Studio
- Bill Brody, Glenn G. Chappell, Chris Hartman:
BLUIsculpt™. 291 - DaShawn L. Hall:
Cinema 4D XL: advanced 3D software for educators and studio professionals. 292 - O. Makai Smith, James Stewart:
Drawing circle. 293 - Lily Díaz-Kommonen:
Collaborative frameworks: a proposal for an archive in the studio. 294
Web graphics
- Michela Ledwidge:
A case study in web3d film-making: Horses for Courses. 297 - Márcio O. Costa, Jônatas Manzolli, Dan Sharoni:
A distributed interactive composition tool. 298 - Bing-Yu Chen, Tomoyuki Nishita:
Adaptive solid texturing for web graphics. 299 - Alain Chesnais, Tim Beck, Rudy Ziegler:
Architecting a distributed dynamic image server for the web. 300 - Alfredo S. Andia:
Architectural studios online: the "internet studio network". 301 - Guillaume Clary:
Banja: flash programming system & game design. 302 - Lynda Weinman:
Color aesthetics for web graphics creation. 303 - Anders Henrysson, Mark Ollila:
Combining procedural, polygonal, and bitmap representations using XML. 304 - Eric Morin:
Content creation with Anark studio. 305 - J. Paul Nykamp:
Creating and implementing photographic 3D on the web. 306 - Teresa Lang:
Creating interactive 3D web content using AXEL. 307 - Akira Wakita, Fumio Matsumoto:
CT (city tomography). 308 - Peter Coppin, Karl Fischer, Natalie Koch, Dana Martinelli, W. Ronald McCloskey, Michael Wagner:
EventScope: discovering Mars with internet-based virtual environments. 309 - Robert Reinhardt:
Flash MX live: real-time video and audio delivery in multi-user environments. 310 - Fusako Nishikubo, Manabu Tanaka, Shinta Ookino, Hiroshi Ogihara, Kazuhito Ezawa:
Gearation: the web3D content for children. 311 - Martin Isenburg:
Geometry compression for ASCII scenes. 312 - Annette Weintraub:
Integrating multiple narratives: the mirror that changes. 313 - Ed Sims, Dan Silverglate:
Interactive 3D characters for web-based learning and accessibility. 314 - Christian Babski, Stéphane Carion, Patrick Keller, Christophe Guignard:
_knowscape, a 3D multi-user experimental web browser. 315 - Viswanath Parameswaran:
Multilingual flash applications. 316 - Hiroya Tanaka, Masatoshi Arikawa, Ryosuke Shibasaki:
Pseudo-3D photo collage. 317 - Dean Jackson:
Scalable vector graphics (SVG): the world wide web consortium's recommendation for high quality web graphics. 319 - Anup Basu, Irene Cheng, Afshad Mistri, D. Wolford:
Scalable visualization of super high resolution 3D images for museum archiving. 320 - Philipp Hoschka:
SMIL: an introduction. 321 - Kazuyuki Okada, Masa Inakage:
Spoiral: an online ad-lib mystery. 322 - Yasuhiro Santo, Catherine Hu, Mamata Rao:
The bridge: an environment for collaborative design learning. 323 - Sandro M. Corsaro:
The evolution of animation: bedrock revisited. 324 - Lily Díaz-Kommonen:
The Raisio archaeology archive: using design to build collaborations. 325 - Branden Hall, Samuel Wan:
The reality cluster: realtime multimedia communication with persistence. 326 - Alan D. Hudson, Justin Couch, Stephen N. Matsuba:
The Xj3D browser: community-based 3D software development. 327 - Yuichiro Haraguchi, Sakura Toyabe, Masaru Murata:
TTT: a web community tool mediated by friends. 328 - T. J. Jankun-Kelly, Kwan-Liu Ma:
VisSheet redux: redesigning a visualization exploration spreadsheet for the web. 329 - Dietmar Offenhuber:
Wegzeit: the geometry of relative distance. 330
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