Toon shader

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Rampmap Based Toon Shader for Substance Painter by Dongkoon Yoon

https://www.artstation.com/marketplace/p/pnkX/rampmap-based-toon-shader-for-substance-painter Hi there:) I wrote glsl shader for substance painter. based on modified lambert shading by rampmap. It have some customized parameters for usual toon shading. unfortunately Outline effect is not included. I'm thinking about this :( shader works with realtime viewport only. unfortunately not works with Iray render mode. Havefun! Thank you.

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No Man´s Land: Pencil Shader, Attila Herczeg | Unreal engine, Concept art, Ink drawing

This project was a mini collab I did together with Mikaela Marti and Vilhelm Lindroos. The scene is based on a ink drawing made by Alexander Joseba. I did the shader and some vfx for this project. This was all made in 3 workdays. See more here: https://www.artstation.com/artwork/dOV6qX https://www.artstation.com/mikaelaceleste https://www.artstation.com/vilhelmlindroos

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ArtStation - Toon Shaders_01 - Sentinel, Aurelien Dunglas | Star wars vehicles, Cell shade, Robot concept art

Personal work Arnold toon shader (first try). I was inspired by the toon shaders series of Calder Moore. His tutorials is well done and help me a lot. https://www.artstation.com/refriedspinach i used an old personal 3D model for those renders https://www.artstation.com/artwork/x9olX

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