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Building NICHLYST: The Architecture of Afterlife — Designing Post-Final UI Decay in CSS

Building NICHLYST: The Architecture of Afterlife — Designing Post-Final UI Decay in CSS

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6 min read
NIGHTCELL 7: When the Ravens Lied, a second Þrøngva album made in code

NIGHTCELL 7: When the Ravens Lied, a second Þrøngva album made in code

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2 min read
dblclick silently never fires if your click handler replaces the element

dblclick silently never fires if your click handler replaces the element

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4 min read
Why 96% RTP Doesn't Protect Your Bankroll: Simulating Gambler's Ruin

Why 96% RTP Doesn't Protect Your Bankroll: Simulating Gambler's Ruin

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7 min read
A one-button candle game in plain canvas, and the bug that mattered: losing was impossible

A one-button candle game in plain canvas, and the bug that mattered: losing was impossible

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2 min read
Area2D vs RayCast2D vs ShapeCast2D for melee attacks in Godot 4 — which and when

Area2D vs RayCast2D vs ShapeCast2D for melee attacks in Godot 4 — which and when

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3 min read
Linting a novel: what a continuity checker can honestly catch

Linting a novel: what a continuity checker can honestly catch

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4 min read
My Side Project Became a Systems Design Problem — So I Kept Building It

My Side Project Became a Systems Design Problem — So I Kept Building It

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8 min read
I shipped a free idle night-farming game with Godot 4 (browser + Android) — Ceifalume 0.1

I shipped a free idle night-farming game with Godot 4 (browser + Android) — Ceifalume 0.1

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2 min read
How We Built WallRush Pro: A Free Online Quoridor Game You Can Play in the Browser

How We Built WallRush Pro: A Free Online Quoridor Game You Can Play in the Browser

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2 min read
Building a GTA 6 JSON API for entities and current status

Building a GTA 6 JSON API for entities and current status

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1 min read
I Tried to Put AI Into the Race. Then I Realized It Didn't Need AI.

I Tried to Put AI Into the Race. Then I Realized It Didn't Need AI.

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5 min read
From 4.5 Seconds to 6 Milliseconds: What Actually Made Our Star Battle Solver ~700 Faster

From 4.5 Seconds to 6 Milliseconds: What Actually Made Our Star Battle Solver ~700 Faster

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6 min read
Kinewright Humans: the map — what it owns, where the data comes from, what comes next

Kinewright Humans: the map — what it owns, where the data comes from, what comes next

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10 min read
Transactional Email Service Compliance: Welcome Emails, Custom Domains, and Bounce Handling

Transactional Email Service Compliance: Welcome Emails, Custom Domains, and Bounce Handling

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5 min read
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