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Building NICHLYST: The Architecture of Afterlife — Designing Post-Final UI Decay in CSS
Eugene Kozlovsky
Eugene Kozlovsky
Eugene Kozlovsky
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Sep 23
Building NICHLYST: The Architecture of Afterlife — Designing Post-Final UI Decay in CSS
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shipaton
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buildinpublic
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gamedev
#
css
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6 min read
NIGHTCELL 7: When the Ravens Lied, a second Þrøngva album made in code
chovy
chovy
chovy
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Sep 23
NIGHTCELL 7: When the Ravens Lied, a second Þrøngva album made in code
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gamedev
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music
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2 min read
dblclick silently never fires if your click handler replaces the element
DevNash
DevNash
DevNash
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Sep 23
dblclick silently never fires if your click handler replaces the element
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javascript
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webdev
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html
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gamedev
2
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4 min read
Why 96% RTP Doesn't Protect Your Bankroll: Simulating Gambler's Ruin
Beka
Beka
Beka
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Sep 23
Why 96% RTP Doesn't Protect Your Bankroll: Simulating Gambler's Ruin
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gamedev
#
programming
#
softwaredevelopment
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7 min read
A one-button candle game in plain canvas, and the bug that mattered: losing was impossible
Pablo
Pablo
Pablo
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Sep 23
A one-button candle game in plain canvas, and the bug that mattered: losing was impossible
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showdev
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gamedev
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javascript
#
webdev
1
 reaction
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1
 comment
2 min read
Area2D vs RayCast2D vs ShapeCast2D for melee attacks in Godot 4 — which and when
saltmire
saltmire
saltmire
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Sep 23
Area2D vs RayCast2D vs ShapeCast2D for melee attacks in Godot 4 — which and when
#
godot
#
gamedev
#
tutorial
#
programming
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3 min read
Linting a novel: what a continuity checker can honestly catch
IdleCultivation
IdleCultivation
IdleCultivation
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Sep 23
Linting a novel: what a continuity checker can honestly catch
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writing
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gamedev
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testing
#
indiedev
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4 min read
My Side Project Became a Systems Design Problem — So I Kept Building It
Amn Tree
Amn Tree
Amn Tree
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Sep 23
My Side Project Became a Systems Design Problem — So I Kept Building It
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gamedev
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programming
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architecture
#
ai
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8 min read
I shipped a free idle night-farming game with Godot 4 (browser + Android) — Ceifalume 0.1
Rebocl Brank
Rebocl Brank
Rebocl Brank
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Sep 23
I shipped a free idle night-farming game with Godot 4 (browser + Android) — Ceifalume 0.1
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showdev
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godot
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gamedev
#
indiedev
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2 min read
How We Built WallRush Pro: A Free Online Quoridor Game You Can Play in the Browser
TARANG DEVANI
TARANG DEVANI
TARANG DEVANI
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Sep 23
How We Built WallRush Pro: A Free Online Quoridor Game You Can Play in the Browser
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showdev
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gamedev
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webdev
#
javascript
1
 reaction
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1
 comment
2 min read
Building a GTA 6 JSON API for entities and current status
KYD
KYD
KYD
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Sep 23
Building a GTA 6 JSON API for entities and current status
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api
#
gamedev
#
json
#
webdev
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1 min read
I Tried to Put AI Into the Race. Then I Realized It Didn't Need AI.
Sohachi
Sohachi
Sohachi
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for
badjoke-lab
Sep 22
I Tried to Put AI Into the Race. Then I Realized It Didn't Need AI.
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gamedev
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blockchain
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web3
#
ai
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5 min read
From 4.5 Seconds to 6 Milliseconds: What Actually Made Our Star Battle Solver ~700 Faster
a353551071
a353551071
a353551071
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Sep 22
From 4.5 Seconds to 6 Milliseconds: What Actually Made Our Star Battle Solver ~700 Faster
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typescript
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algorithms
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performance
#
gamedev
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6 min read
Kinewright Humans: the map — what it owns, where the data comes from, what comes next
Dimon
Dimon
Dimon
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Sep 22
Kinewright Humans: the map — what it owns, where the data comes from, what comes next
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gamedev
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3d
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10 min read
Transactional Email Service Compliance: Welcome Emails, Custom Domains, and Bounce Handling
YancySterling6529
YancySterling6529
YancySterling6529
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Sep 22
Transactional Email Service Compliance: Welcome Emails, Custom Domains, and Bounce Handling
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email
#
typescript
#
gamedev
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5 min read
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