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The Loading Screen

The Loading Screen

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3 min read
OpenAnima v1 — Open-Source Desktop Overlay Engine for Windows

OpenAnima v1 — Open-Source Desktop Overlay Engine for Windows

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2 min read
Seeded Universe Recreation Engine: Building a Deterministic Universe Timeline from One Seed

Seeded Universe Recreation Engine: Building a Deterministic Universe Timeline from One Seed

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5 min read
Designing Browser-Based Horror Visual Novels Around Atmosphere and Player Attention

Designing Browser-Based Horror Visual Novels Around Atmosphere and Player Attention

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4 min read
I built a modular runtime debug tool for Unity and just released v1.0.0

I built a modular runtime debug tool for Unity and just released v1.0.0

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1 min read
ArcadeLab vs itch.io vs Glitch vs GitHub Pages — which to use?

ArcadeLab vs itch.io vs Glitch vs GitHub Pages — which to use?

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2 min read
2D Level Design by AI

2D Level Design by AI

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1 min read
Godot 4 Save Systems: 5 Patterns from Real Shipped Games

Godot 4 Save Systems: 5 Patterns from Real Shipped Games

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5 min read
Ren'Py: ¡Deja de usar mil "if" para tus Sprites! (image vs. ConditionSwitch)

Ren'Py: ¡Deja de usar mil "if" para tus Sprites! (image vs. ConditionSwitch)

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2 min read
LemonLoader: The Ultimate Guide to PC-Style Modding for Android and VR Gaming

LemonLoader: The Ultimate Guide to PC-Style Modding for Android and VR Gaming

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4 min read
The Invisible Systems That Run Every Game (and Why They Break)

The Invisible Systems That Run Every Game (and Why They Break)

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3 min read
We shipped a one-mechanic puzzle app — here's what we built and where it falls short

We shipped a one-mechanic puzzle app — here's what we built and where it falls short

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2 min read
Proto-Synth Grid Engine: Building a Math-First 2D World Runtime That Feels 3D

Proto-Synth Grid Engine: Building a Math-First 2D World Runtime That Feels 3D

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4 min read
Dev Log: From Combat MVP to Map Mode - Building the Strategic Core of "CIDER"

Dev Log: From Combat MVP to Map Mode - Building the Strategic Core of "CIDER"

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2 min read
How I Render 100,000 Unity Objects With One Draw Call (38ms to 0.4ms)

How I Render 100,000 Unity Objects With One Draw Call (38ms to 0.4ms)

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3 min read
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