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The Loading Screen
Mario Ezquerro
Mario Ezquerro
Mario Ezquerro
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Google Developer Experts
May 15
The Loading Screen
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ai
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google
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3 min read
OpenAnima v1 — Open-Source Desktop Overlay Engine for Windows
Ertugrul
Ertugrul
Ertugrul
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May 15
OpenAnima v1 — Open-Source Desktop Overlay Engine for Windows
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gamedev
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opensource
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sideprojects
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2 min read
Seeded Universe Recreation Engine: Building a Deterministic Universe Timeline from One Seed
Gary Doman/TizWildin
Gary Doman/TizWildin
Gary Doman/TizWildin
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May 15
Seeded Universe Recreation Engine: Building a Deterministic Universe Timeline from One Seed
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gamedev
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opensource
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simulation
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python
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5 min read
Designing Browser-Based Horror Visual Novels Around Atmosphere and Player Attention
wen yong
wen yong
wen yong
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May 15
Designing Browser-Based Horror Visual Novels Around Atmosphere and Player Attention
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design
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gamedev
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ux
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webdev
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4 min read
I built a modular runtime debug tool for Unity and just released v1.0.0
Serhii Smirnov
Serhii Smirnov
Serhii Smirnov
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May 14
I built a modular runtime debug tool for Unity and just released v1.0.0
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debug
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unity3d
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tools
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1 min read
ArcadeLab vs itch.io vs Glitch vs GitHub Pages — which to use?
ArcadeLab
ArcadeLab
ArcadeLab
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May 14
ArcadeLab vs itch.io vs Glitch vs GitHub Pages — which to use?
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showdev
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webdev
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gamedev
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opensource
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2 min read
2D Level Design by AI
Pierre Zarebski
Pierre Zarebski
Pierre Zarebski
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May 14
2D Level Design by AI
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ai
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nanobanana
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gamedev
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1 min read
Godot 4 Save Systems: 5 Patterns from Real Shipped Games
Ziva
Ziva
Ziva
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May 14
Godot 4 Save Systems: 5 Patterns from Real Shipped Games
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godot
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gamedev
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ai
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programming
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5 min read
Ren'Py: ¡Deja de usar mil "if" para tus Sprites! (image vs. ConditionSwitch)
Lily
Lily
Lily
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May 14
Ren'Py: ¡Deja de usar mil "if" para tus Sprites! (image vs. ConditionSwitch)
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renpy
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python
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tutorial
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2 min read
LemonLoader: The Ultimate Guide to PC-Style Modding for Android and VR Gaming
Brawls Bean
Brawls Bean
Brawls Bean
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May 14
LemonLoader: The Ultimate Guide to PC-Style Modding for Android and VR Gaming
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gamingmod
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gamechallenge
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unity3d
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4 min read
The Invisible Systems That Run Every Game (and Why They Break)
Sam Novak
Sam Novak
Sam Novak
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May 14
The Invisible Systems That Run Every Game (and Why They Break)
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gamechallenge
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unity3d
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development
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3 min read
We shipped a one-mechanic puzzle app — here's what we built and where it falls short
niixolabs
niixolabs
niixolabs
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May 13
We shipped a one-mechanic puzzle app — here's what we built and where it falls short
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ios
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swift
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gamedev
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indiedev
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2 min read
Proto-Synth Grid Engine: Building a Math-First 2D World Runtime That Feels 3D
Gary Doman/TizWildin
Gary Doman/TizWildin
Gary Doman/TizWildin
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May 15
Proto-Synth Grid Engine: Building a Math-First 2D World Runtime That Feels 3D
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gamedev
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javascript
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ai
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4 min read
Dev Log: From Combat MVP to Map Mode - Building the Strategic Core of "CIDER"
GameDecisionDiagram
GameDecisionDiagram
GameDecisionDiagram
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May 13
Dev Log: From Combat MVP to Map Mode - Building the Strategic Core of "CIDER"
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marketing
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2 min read
How I Render 100,000 Unity Objects With One Draw Call (38ms to 0.4ms)
Michael Sacco
Michael Sacco
Michael Sacco
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May 13
How I Render 100,000 Unity Objects With One Draw Call (38ms to 0.4ms)
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unity3d
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gamedev
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performance
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csharp
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3 min read
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