2.1k
Scifi door
Discover Pinterest’s best ideas and inspiration for Scifi door. Get inspired and try out new things.
3k people searched this
·
Last updated 1mo
I am currently building a level as part of a class assignment, however I don't have time to concept it.
673
Rendered in Marmoset
226
Sci-fi door, Pavel Bogdanov on ArtStation at https://www.artstation.com/artwork/W1vxG
1.1k
Creating blockouts is an essential part of any serious pipeline. That is the stage where the main shapes, proportions and overall look of a model are determined. Projecting concept/photoreference on a draft mesh not only helps noticing mismatch issues but also gives you the opportunity to quickly get ur model into its place in a game engine until you are 100% sure you gonna need it and it works with everything else. Here's an example of a blockout with a draft texture of some cool Halo prop…
1.3k
ArtStation - Call of Duty Infinite Warfare, Kevin Chung
313
Steel Vault Door With Number 06
693
Sci-fi door based on Q4 concept - Page 2 - Polycount Forum
669
370
Sci-fi door modelled in Blender, textured and rendered in Substance Painter
262
looks awesome man.
2.4k
SciFi Door Inspired by games like Unreal Tournament and EVE Online.
237
Personal study...
126
Basic reference by Sergey Tyapkin
1.2k
One of my first asset I did as a 3d-artist student. Concept made by Sergey Tyapkin. Check out his page for more great stuff ->> https://www.artstation.com/tyapkin
67
Sci-Fi Doors pack and an interesting story behind the project. - This door was made during the series of streams and I was going to sell it on the UE4 Marketplace. At first, it was rejected by the Marketplace as not enough models. Then I made two more modifications for the next approval (3 doors in total) and received this from the support. https://www.dropbox.com/s/ktrp0yaauwkaoj1/Marketplace.png?dl=0 I was disappointed and after such an answer I didn’t have any desire to return to this…
954
315
87
Game-ready asset Mid-poly: 13.5k tris Low-poly: 6.5k tris Blender / Marmoset / Substance Painter Rendered in Cycles Modeled using Hard Ops and Boxcutter Modeled using booleans + mid-poly bevel technique w/ face weighted normals No quads, triangulated in Blender You can view the entire process here: https://www.youtube.com/watch?v=j3G9zn4cu-U Our website - https://www.blenderbros.com/
4.4k
Gate block released in Frostbite Pack for Space Engineers
255