Scifi door

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an image of a man walking past a large machine in the shape of a spaceship

Creating blockouts is an essential part of any serious pipeline. That is the stage where the main shapes, proportions and overall look of a model are determined. Projecting concept/photoreference on a draft mesh not only helps noticing mismatch issues but also gives you the opportunity to quickly get ur model into its place in a game engine until you are 100% sure you gonna need it and it works with everything else. Here's an example of a blockout with a draft texture of some cool Halo prop…

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Sci-Fi Doors pack and an interesting story behind the project. - This door was made during the series of streams and I was going to sell it on the UE4 Marketplace. At first, it was rejected by the Marketplace as not enough models. Then I made two more modifications for the next approval (3 doors in total) and received this from the support. https://www.dropbox.com/s/ktrp0yaauwkaoj1/Marketplace.png?dl=0 I was disappointed and after such an answer I didn’t have any desire to return to this…

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the door is open and there is no image on it to describe what kind of object

Game-ready asset Mid-poly: 13.5k tris Low-poly: 6.5k tris Blender / Marmoset / Substance Painter Rendered in Cycles Modeled using Hard Ops and Boxcutter Modeled using booleans + mid-poly bevel technique w/ face weighted normals No quads, triangulated in Blender You can view the entire process here: https://www.youtube.com/watch?v=j3G9zn4cu-U Our website - https://www.blenderbros.com/

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