Doom hunter

From DoomWiki.org

Concept art of the Doom hunter.
A close-up view of the Doom hunter, with its energy shield active.

The Doom hunter is a new monster which first occurs in Doom Eternal. It is a half-demon, half-mechanical monstrosity armed with multiple weapons, including a large cannon, a dual-bladed chainsaw, two forward-facing guns which fire plasma projectiles, and a multiple-launch missile system. It hovers and moves via a jetpack on its back and a sled upon which its plasma guns and missiles are mounted.

It has been referred to as an "arch-nemesis" of the Doom Slayer by id Software. A voice-over from Deag Ranak, one of the three Hell priests, indicates that the Doom hunter is an ancient type of demon specifically created to hunt the Doom Slayer and the Night Sentinels. Though it once stalked the Earth millions of years ago in the Arctic, its present form was designed by this Hell priest, whom it now serves.

"I thought you'd appreciate the sentry I chose. The great Agaddon Hunters from the Telos Realm, though long thought to be extinct, created to hunt only the Slayer and his Night Sentinels during the Unholy Crusade... Some improvements on the design have been made; enjoy what is undoubtedly my finest work."
―Deag Ranak [1]

Tactical analysis[edit]

The Doom hunter first occurs in a boss fight at the end of the Doom Hunter Base level, first in a one-on-one conflict, followed immediately by a battle with two at once. The Doom hunter's shield, like other energy shields, is weak to the plasma rifle, particularly when combined with the heat blast or microwave beam mods; however, the shield will eventually regenerate as long as the hover sled is intact. When the shield cannot be attacked directly, the sled is always exposed and can be damaged with any weapons. The sled itself is particularly weak against the blood punch. It is notable that the first boss encounter with the Doom hunter has more health than the following encounters after its initial fight.

Once a Doom hunter's sled has taken enough damage, it will break down and the Doom hunter can be heard saying "CRITICAL DAMAGE" as it jettisons its torso. It will then permanently lose the ability to generate its shield and perform the attacks that depended on the sled's weapons (the plasma guns and the missile strikes), but will instead become faster and slightly more aggressive with its attacks. Breaking the sled is necessary, as the Doom hunter's first life bar represents only the condition of the sled. Once the sled has been destroyed, the boss bar will refill to represent the health of the Doom hunter's organic body and must be fully depleted again in order to defeat the creature.

After the Doom Hunter Base level, Doom hunters will begin to occur regularly as super heavy demons during particularly intense encounters.

Glory kills[edit]

The following glory kills against the Doom hunter exist:[2]

  • From the front, the Doom Slayer punches the Doom hunter to the side and proceeds to cut through its head with the Doomblade twice, vertically bisecting it.
  • From behind, the Slayer stabs the Doom hunter in the back, swings the blade upwards and rips its head apart by pulling on its horns.
  • From its left side, the Slayer punches the Doom hunter's chainsaw arm away, slices the jetpack off below its torso and then impales the blade through its jaw and out the top of its head.
  • From its right side, the Slayer slices off the Doom hunter's arm that is holding the cannon and then slices its head off as it attempts to attack the Slayer with its chainsaw appendage.
  • From the front, the Slayer lands on the Doom hunter's chest, causing it to fall, and then crushes its head with his foot.
  • From behind, the Slayer lands on the Doom hunter's back and stomps its head.
  • The berserk Slayer crushes the Doom hunter's head from the left first and then from the right into its torso, causing both arms to fall off of its body.
  • From the front, the berserk Slayer lands on the Doom hunter's chest and uses his foot to crush and gib its head.
  • The Slayer (in front or from behind) slices the Doom hunter from the head down into two equal parts using the Crucible.

Lore[edit]

Doom hunters are created from the corpses of beast-like hunters known as "Agaddon Hunters", which were known to Sentinel warriors exploring the ancient Earth as lethal stalkers of the Metal Age. Carbon dating of corpses found in the glacial wastes surrounding an ancient Argenta settlement located near Earth's northern pole suggests they are nearly 80 million years old, predating all other known forms of complex Earth-based life, but there is no fossilized record of them beyond the territory of the settlement. The beasts themselves were named after the "Agaddian", a one-eyed giant spoken of in Argenta legends.

Millennia ago, the Hell priests (then known as Deag Priests) bred the Agaddons and genetically modified them to become "Doom Hunters"—mutants designed to battle the Doom Slayer and his Night Sentinels during the Unholy Crusades on Argent D'Nur. The UAC cultists have continued the cyber-demonic experiments that began on Mars and focused their efforts on updating and upgrading the Doom hunter schematics; from an assembly plant near their main facility, cutting-edge technology combines with occult rituals to resurrect the Agaddon Hunter corpses before replacing most of their body parts with cybernetic components; the resulting beast retains a high degree of mental faculty, described as "a sentient, brutal hunting instinct augmented with the armaments of a tank division."

Appearance statistics[edit]

The Doom hunters are the first super heavy demons that the player will encounter in the game, in the already mentioned Doom Hunter Base as bosses, then as regular enemies, starting in the ARC Complex in the Slayer Gates and in Mars Core, and also in most of the levels after that point.

Doom Eternal
Level Count
Doom Hunter Base 3
Mars Core 2
Taras Nabad1 1
Nekravol1 2
Nekravol - Part II1 2
Urdak1 1
Final Sin1 1
Total 12

1 The total tally for this level does not include Doom hunters spawned by arch-viles.

Slayer Gates
Level Amount
ARC Complex 1
Total 1
Secret Encounters
Level Amount
Taras Nabad 1
Urdak 1
Total 2
The Ancient Gods, Part One
Level Count
UAC Atlantica Facility 1
The Blood Swamps 3
The Holt 2
Total 6
The Ancient Gods, Part One Slayer Gates
Level Amount
UAC Atlantica Facility 1
The Holt 2
Total 3
The Ancient Gods, Part Two
Level Count
The World Spear 2
Reclaimed Earth 3
Immora 1
Total 6
Escalation encounters
Level Count
The World Spear 2
Reclaimed Earth 1
Immora 2
Total 5
Master Levels
Level Count
Cultist Base 1
Super Gore Nest 3
ARC Complex 2
Mars Core 9
Taras Nabad 7
The World Spear 7
Total 29

Pre-release[edit]

Though displayed as a concept render with a "final/refinement" designation during the QuakeCon 2018 game play presentation, the monster was not seen in action at that time. During the QuakeCon 2019 keynote, id Software showcased a teaser of the Doom hunter in game play, revealing it as being able to use an energy shield to protect its upper half from attack, as well as displaying various facets of its attacks and behaviors in brief, including an ability to smash through obstacles in its path and to fire a missile barrage.

In an interview it was stated the fight is two-staged. First, the player will have to disable his hover platform. As it is destroyed, the Doom hunter will lose his missile launchers and plasma guns, detaching from the destroyed battle sled and hovering across the room, attacking the Slayer with its cannon and chainsaw.

Cut content[edit]

Unused voicelines[edit]

The Doom hunter has four unused voice lines.[3]

  • "Drop your weapons, you have twenty seconds to the death."
  • "Destroy the heretic."
  • "Adjusting motion sensors."
  • "Compensating for recoil."

Golden boss variant[edit]

A "gold" version of the Doom hunter was intended to appear in the unreleased Master Level version of the Doom Hunter Base level.[4] Despite the name, it would be visually identical to a normal hunter, but would have more health and various changes to its attacks. The sled would have larger projectiles which could be fired more often, and would leave a trail of fire when the Doom hunter moved that would damage anything moving through it. The arm-mounted cannon would shoot skulls, and the hunter would be able to throw its chainsaw, which would spawn bombs upon hitting the ground. Lastly, destroying the sled would spawn a buff totem, two revenants, a Hell knight and a Maykr drone.

In other games[edit]

Mighty Doom[edit]

The Doom hunter appeared in Mighty Doom as a boss-type enemy. They mainly appear in "Doom Hunter Base, Part 2" as the final boss, but may also appear in certain event maps.

Doom hunters have two phases like in Doom Eternal. In the first phase, they move back and forth across the middle of the arena, firing small projectiles straight down or up depending on where the Slayer is. During this phase, they can fire fireballs from their arm cannon that inflict burning damage, and homing rockets. The sled cannot fire both rockets and projectiles.

Upon losing half of its health, the hunter enters its second phase. During this phase, the hunter moves freely around the arena. When it is not moving it can either fire fireballs as before, or occasionally charge across the arena towards the Slayer to ram, or it can use its chainsaw arm to slash at the Slayer if he gets too close. In addition, the Doom hunter does not have a plasma shield and does not say "critical damage" when entering the second phase. It is weak to ballistic weapons like the chaingun, Gauss cannon, or super shotgun.

Trivia[edit]

The cadaver in the Cultist Base that resembles a Doom hunter.
  • The Doom hunter's appearance and its part-organic, part-cybernetic design are reminiscent of Sabaoth from Doom 3.
  • The Doom hunter's designation as the Doom Slayer's "arch-nemesis" may be a reference to Nemesis, the villain of the Catacomb 3D series also developed by id. As with the Doom hunter, Nemesis shares a skeletal design.
  • Although concept art and the collectible toy depict the Doom hunter's chainsaw as having a physical metal cutting chain, the ingame model depicts the teeth as being made of bright fiery energy running along the guide bar.
  • The Cultist Base level includes a huge crucified four-armed demon torso, most likely the body of a larger Agaddon Hunter.
  • According to Hugo Martin the plasma shield was supposed to be on after, not during, the introduction cutscene, but because of bugs it was left this way.[5]
  • A Doom hunter that survives the stagger duration has more health than a normal one in the second phase.[6]

Gallery[edit]

References[edit]

  1. Bethesda Softworks (19 August 2019). "DOOM Eternal – DOOM Hunter Reveal." YouTube. Retrieved 26 August 2019.
  2. GameCompareCentral (2 August 2023). "Doom Eternal All Glory Kills & Finishers Finishers." YouTube. Retrieved 13 September 2024.
  3. Spung (23 May 2020). "Doom Eternal - Doom Hunter Voice Lines." YouTube. Retrieved 15 June 2024.
  4. proteh (20 October 2020). "(SPOILERS) Doom Hunter Base - Master Level (Official) - Early version first look | Gold Bosses." YouTube. Retrieved 20 June 2024.
  5. Bethesda Softworks (15 January 2021). "DOOM Eternal: Hugo Martin's Game Director Playthrough - Ch. 4 DOOM Hunter Base." YouTube. Retrieved 5 July 2024.
  6. Elysium Gaming (26 September 2021). "Doom Hunter Overview-DOOM Eternal Analysis." YouTube. Retrieved 5 July 2024.