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WYVRN Configuration

The WYVRN Configuration controls AI, Chroma, and haptics events outside the game. Games implement SetEventName to name events. The WYVRN configuration file controls how events respond when they are named and it can be modified through the WYVRN Configuration Editor web app.

For developers we offer also the WYVRN Effects Library with over 120 different Chroma and haptic effects.

WYVRN AI Configuration

WYVRN Chroma Configuration

WYVRN Haptics Configuration

WYVRN Configuration Editor

SetEventName

The API can use event names with a fallback parameter so that if the WYVRN configuration doesn't match on the event name, an alternative event name can be used. EVENT_A;fallback=EVENT_B will search the WYVRN configuration for EVENT_A and if not matched will fallback to the EVENT_B. If neither event matches, nothing will happen. If a game-specific configuration doesn't match an event, the system can look for a match in the generic WYVRN Effects Library configuration.

SetEventName("EVENT_A;fallback=EVENT_B")

WYVRN Effects Library

Games can provide a WYVRN configuration that SetEventName will use to find a match. If a match is not found, the system then looks at the GenericEvent WYVRN configuration to make a match. If neither the game or GenericEvent WYVRN configurations match, nothing will happen. More on that can be found here.