Showing posts with label Demon City. Show all posts
Showing posts with label Demon City. Show all posts

Thursday, February 6, 2025

HP Lovecraft, Racism, and Educating James--New Video

A new webseries (?)


Zak and James attempt to discuss Lovecraft and racism, while also bringing up: Jordan Peele, Lovecraft Country, Kingdom Death, Alien, Jaws, nerdy introversion, Taxi Driver, James’ Lovecraft-movie picks, Blue Velvet, James’ fear of stuffed animals and the sea, turn-of-the-century WASP atheism, avant-garde fiction and band-aids, amateur press associations, PG Wodehouse, Bertrand Russell on romanticism and Hitler, deer are scary, a plot hole in Lost Boys, X-Men vs Dracula and more

Thursday, January 30, 2025

The Demon City Hardcover Is Now Available To Everyone

You can get your copy of Demon City, the world's best horror RPG here.

Also there are currently two adventures available for 20$ each on pdf--email zakzsmith AT hawtmayle dawt calm for those.

For more info on the game, check out this tag.











Monday, June 17, 2024

Good Deed Goes Punished

 The Demon City galley--proofs are sitting on my table:

The real books should be actually printed soon...

The section on political campaigns was written by Linda Tirado, the journalist who wrote the section on political campaigns and whose been a stalwart ally on the project since day one:


She is now not expected to live very long due to complications from the police shooting her in the eye while she was covering the Black Lives Matter protests. (There is a link there for anyone who would like to donate to palliative hospice care or to her kids and family). This section of Demon City may, weirdly, be the last thing she wrote that sees print.
Linda interviewing a source for a
story at my place

I've known Linda for about a decade. She knew me, she knew my ex, she'd been to my house, she played games with us, she gave me 10,000$ to help with my court cases (it was 10k she couldn't afford: within the year she was asking if I could spare anything.) Although she didn't get to LA nearly enough, she tried hard to help whenever she could.

I am now going to tell my favorite Linda story:

So as you may know, losing one eye is *not* just like it looks when you cover one eye or see a pirate movie. It really messes with your depth perception in ways a person used to two eyes can't simulate. Linda had real trouble getting around alone even just in my apartment or, more to the point, in her own house

So they live down south, from the point of view of the kids (elementary school at this time): perfectly operational mommy goes away to Minneapolis, comes back stomping on toys, using a walker, losing short-term memory, etc

Her daughter (8-ish) goes to school one day. The school is having one of those fire drills or active shooter lectures or anti-graffiti assemblies or whatever and so there's a Tennessee state trooper or sheriff or something in the hall waiting to tell these children whats what.

Linda's daughter walks up to this man and says "Fuck the cops!" then heads down the hall to third grade

The Tirado household gets a phone call from the principal's office. They would like to have a parent-teacher conference.

So in comes Linda.  Down the hall with her walker clank clank and comes in and sits down and meets the principal in the office. And they say:

 "Your daughter said 'fuck the cops' to a sworn officer in the hallway last week".

So Linda fixes them with her eye, lights a cigarette (would you stop her?) and says "I don't see the problem here".

The principal was like "Ah, I think I understand". And that was that.
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Also: Linda has known she was dying for several months. She was one of the few people I could talk frankly about my possible impending death with and vice versa. She understood about court cases (there were no criminal charges against the cop who shot her so, like me, she had to sue), she understood the idea of getting your affairs in order for the sake of what happens after, and that most people do not know how to talk about that and freak out and freeze up and are the opposite of helpful. This put her in a very rare class of people for me.

And she was really funny. "Tell everyone when I die: Sunscreen". For that reason and many others, I recommend her books.

I will miss her very much. 



Monday, November 14, 2022

This Is A Cursed Text

Years ago, they hired me to write the 5th edition of Vampire.

Then a bunch of people harassed the company and I got thrown off the game.

Due to these same peoples' continuing harassment, Vampire 5e died.

I took all the ideas I had when working on Vampire and said fuck it I'm making my own game. I hired a diverse crew of the cream of the OSR crop to help write it. People of different backgrounds from different countries straight queer cis trans but all people I knew had ideas that I'd liked over the years.

We wrote and drew our hearts out.

But it turned out that the woman I love--a victim of mentall illness--progressed to the point where she lost contact with reality, my actual life became a horror game, and my wife, the people who harassed me off Vampire, and most of the cream of the OSR crop I'd hired to make that new game got together and destroyed my life.

Throughout this, me and all the people on the game who actually had been around for the last ten years and seen what had gone down kept working on the game. We had to. 

I had said we were going to produce the greatest horror game in the history of RPGs.

The contributors who remained went through a lot during this time:

One got shot in the eye by the police. One tried to help form a health care worker's union and it didn't work but they wrote about it for the New York Times. One got nominated for a National Book Award. Others got divorced, engaged, got covid, lost pets, medically transitioned, dealt with addiction and dozens of other things people deal with. 

And throughout this the comments section for the Kickstarter was a nightmare: the harassment campaign had spread there, of course, the harassers got really mad when told that if they thought I'd done anything wrong they should say that under oath and help the "victims" they were alleging were out there somewhere, and they complained and complained that the game was late. The graphic designer just did what he was supposed to: he took the time he needed to make the game as good as he could.

They aren't complaining any more.

The Demon City backer PDF was released and now it's just:

"Beautiful book, can't wait for the physical copy."

"This game is incredible. Lots of good ideas and a game design masterclass. Wow! If anyone wants to sell a print pledge, I would like to buy it"

"Slayed it guys. Absolutely slayed it. This books is as much art as it is a game. FKING amazing."

"It's magnificent."

"Here is one for the haters: I backed and bought a lot of RPG stuff over the last couple of years. Today a lot of products are just given you some fancy looking bare bones or rushed and untested game material. Demon City took ages to complete but with over 400 pages a lot more stuff then hoped for. For me it was totally worth the time."

"This book looks absolutely... fabulous. That's what it is. Fabulous. Congrats, Demon City team!"

"Wow, this book looks incredible. It's been a long wait, but I've never seen a better-looking TTRPG book, period. Can't wait to get my hands on a physical copy and keep it out as a coffee table book. Just starting to dig in and I love the idea to use examples of play to demonstrate what each section of the rules is going to talk about. The quick guide for character creation will also be super useful to reference."

"You all utterly, utterly nailed it :-D I've been poring over it for a day or so now and there's so much good stuff. I like how initiative is done, it feels really novel. Killer art and design too."

"This looks amazing. Just taking in the artwork and the page design, it's incredible. Well worth the wait. Looking forward to diving in and getting a game going. Thank you all for what was unquestionably an enormous amount of work."

"omg its F****ing glorious"

I hated a lot about this process. 

What I maybe hate most of all is that this game is really, really, good and I hate that we had no choice but to make it really really good.

Fuck this.

Fuck this cursed book.

Fuck this community.




Thursday, October 6, 2022

A Clue Sandbox

I put together a horror adventure for the Demon City backers and I'm making it available to y'all if you want it.

It's a "clue sandbox", meaning that there's some trouble and clues and people to ask about the trouble in every direction. There are dozens of NPCs fleshed out, along with their daily movements around the city and their (every-shifting) connection to The Horror. The idea being: the PCs can start anywhere and find their way (by hundreds of possible routes) into solving the murder--or becoming the next victim.


It's for Demon City, of course, but it's not a mechanics-heavy adventure so would be pretty easy to run in any horror system.


So far I haven't had any complaints from the backers, so...if you want one, email me: zakzsmith AT hawtmayle dawt calm. 20 Bucks.



Tuesday, March 15, 2022

Some New Demon City Stuff

Albequerque, New Mexico. Long story. Anyway I was there.

I was walking through what I take to be some outskirt of some part of the center of some part of town. Like 2pm. Dust, rust. Broken car. Everything yellow.

Homeless guy: "Spare a torchlight?"

I carry a lighter, not for me, but for people who need a lighter-- "All yours."

He lights up a lightbulb pipe, something blue collected in the bottom, breathes meth or crack smoke.

"You look like a man in a hurry," he says.

I'm super not. Especially these days. Lawyers aren't even awake in half the time zones I'm dealing with.

I'm waiting for final versions of Demon City pages to come in for proofreading and every other thing, so I figured I'd make a few new pictures to illustrate action rounds while I wait. Here are a few of the batch that I like best:




Thanks to the girls for modelling. More on the goons soon, for those waiting on that.


Wednesday, November 18, 2020

The Demon City Scenario I Ran Last Week

 So following on previous adventures, the girls' party were an actress (Stokely with Appeal: 0), a craft-services girl, and a bouncer. The only person they knew in common was a dancer.

She died, of course, in Mexico City.

The bouncer (class: Victim) thought it sounded suspicious.

The actress (class: Curious) was curious.

The craft-services girl (class: Friend) wanted to make sure the actress didn't get hurt.

They began their investigation in a bar (also ended it one, but that's the Downtime Rules for ya) and found out their friend had last been seen at the monthly party thrown by one of the richest men in Mexico City.

I made a little chart by googling famous people whose voices I could kind of do.

Mick said "Fuck" a lot.

The party was in a mansion in the middle of a hedge maze.

For actually going into the mansion I used this map from the old Maniac Mansion video game--though I had to add some balconies so they could oversee the hedge maze

I got this hedge maze from dungeonmapster. The mansion was completely surrounded by maze, so I just made it so this square of maze repeated over and over around the house.

The girls had an alright time at the party, until everyone turned out to be werejaguars and started hunting them through the maze for sport. Actually arguably they had more fun at that point? Anyway point is they survived and kille Salme Hayek and are now Downtiming in Mexico City wondering if a werejaguar cult is after them (it is) and that's a nice place to start next week.

werejaguar totally stolen from Chill 2e 
to which Demon City owes a lot really


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Friday, September 18, 2020

Wonderful News!

Life can be weird for Demon City contributors, but The New Yorker has reported that Vanessa Veselka has The 2020 National Book Awards Longlist for Fiction for her new book The Great Offshore Grounds.

Vanessa wrote about just a few of the weird corners of the real world she knows about for Demon City, including The Flower Sellers and the Industrial Core in the Sketches section.

Here's the bit she wrote about the FBI for us, all laid out, click to enlarge it:

FBI Files by Vanessa Veselka


Field Offices and Files

 

The FBI has field offices in many towns where someone can walk in and ask to speak directly to an agent and make a complaint. All agents of a certain rank are required to do one desk shift a month. It’s about as loved a shift as KP duty in the armed forces. Even though all reports are recorded, the agent at the desk has full power to decide if you’re basically a “5150” (slang for ‘crazy enough to commit’ that comes from a California code) and note that on your report.


Who has records of unsolved murders?


In the public imagination, there is a great and perfect database tracking all unsolved murders with DNA matches, MOs, and the signatures of killers. There is not.


The part of the FBI that deals with serial murders is Kidnapping and Missing Persons. Traditionally the department is also grouped with Bank Robbery, perhaps because of the potential for hostages and repeat behavior. The problem is that when a missing person report is filed in one state, while a photo may be circulated, details are often not. Moreover, most reports are teenage girls who ran away so unless the girl comes from a family with money, access to news media, lawyers or social power, little attention is paid. This means if someone is killed in one state, and the body dumped in another, it’s unlikely to appear on anyone’s radar if the family doesn’t have connections or the story doesn’t attract media.  


 ViCAP


The national homicide database (Violent Criminal Apprehension Program or ViCAP) is supposed to close this gap, but the database has always been a bit of a sham. Initially, the FBI asked local and state agencies to enter thirty years of unsolved homicide data. But entering the data is non-compulsory and the initiative came without extra funding for the hours needed or staff. As a result, many agencies never added their unsolved cases. There are other reasons data might not be entered.


1)    Detectives have to triage their cases and might be overwhelmed with current murders. They might want to see the data entered but can’t waste time on history right now.


2)    There are also turf wars between agencies. Local agencies might not want to share with state agencies and neither might want to deal with the FBI. They might fear that if their data goes in the FBI might get the criminal first and credit for the collar, which might affect promotion and career advancement opportunities.


3)    In urban centers, data might not get entered for political reasons. Police chiefs often don’t like the number of unsolved homicides a department may have made public.


4)    In rural areas or government-phobic backwaters, data might not get entered because of a general mistrust in any federal program.  As a result, the database has major holes, often in the places where most crime occurs. For many years the Texas numbers, for instance, did not include the Houston (as well as 28 other counties).


 The national DNA database, whose DNA gets entered and how, is also highly political.



In general…


City Police have jurisdiction over cities. Mayors usually appoint police commissioners so they are prone to behind-closed-door local politics (unions, special interests, favors etc).


Sheriffs have jurisdiction over and highway and rest areas. Sheriffs are often elected so prone to external political optics.


FBI has jurisdiction over everyone. Everyone hates the FBI.


Records


Most states have an established time limit for keeping files. Once that time passes, a file that wasn’t linked to a homicide can be destroyed. The problem is that many files remain in missing person limbo because the body was never linked. Theoretically these records are digitized and stored in some way but many never made it out of paper form. Between 5-7 years most records that don't result in connection are at risk of being destroyed. 



In other news, a new Cube World is out--that's #23--and LotFP default-setting adventure called Screaming Lake 

It's 10$ and has evil priests and living sound. Enjoy.
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Wednesday, August 5, 2020

Demon City Coming Along

These just arrived from the graphic designer (yes, there are typos). Click to enlarge.





Monday, August 3, 2020

Unlimited Spellbook Rule


Somewhere, in all these dusty RPG books, a great idea got lost--that spells are for wizards, and wizards should have to look them up.

This is also a nice option for those of you who don't like Vancian magic's whole "out of spells for the day" thing.


UNIVERSAL SPELLBOOK RULE

Basic premise

A wizard can use literally any spell from any book they can find, including ones for higher-level wizards. Another edition, another setting, Call of Cthulhu, Warhammer, Shadowrun, Sea Dracula whatever. They can even use spells from non-gamebooks like the Lesser Key of Solomon or whatever. It doesn't even matter how many spell slots you have left--you can just keep going at 0 if you're crazy enough.

How this isn't as good as it sounds:

Base chance to succeed is 60% plus or minus modifiers below. Misfires are nasty.

(Minimum chance, no matter what modifiers are applied, is 5%)


Interpreting the spell:

To start with, the casting player reads the spell aloud, stopping whenever the spell refers to a number (5' or level-number of targets or 3d6) or a game mechanic that doesn't exist or work the same in the native system (referring to saving throws or a dice pool in a system without them, for example).

The player then must translate the spell, as follows:

-Each time the player reaches a number they can propose the number remains the same or they can propose an alternate number or range that they believe is an approximate local-system equivalent of that number (for example, if a spell from a 2d6 system says +2 the player could propose a +3 for a d20 system).

-Each time the text refers to an alien game mechanic, the player must propose an alternate way to account for that feature of the spell. For example, a spell which reduces an enemy's Dodge Pool might instead reduce their armor class and saving throws in a system without a Dodge Pool. If the spell costs Magic Points and the native system has no Magic Points then the player might propose a loss of hit points or a save vs a loss of hp. Numbers again must be provided.

If the GM agrees with the translation of a given change or thinks the change makes the spell less powerful than it is meant to be in the original system, it is applied to the spell description.

If the GM doesn't agree with a change because it seems to make the spell more powerful than it is meant to be in the original, the change is still applied but the caster subtracts -10% from their chance to successfully cast the spell.

Ritual actions or components from the original still must be performed/used.


Other Modifiers

Modifiers based on the caster

For every point of wizard's intelligence +1%

For every level the wizard has +1%

(What if the system doesn't have D&D-style stats and levels? Then GM estimates caster competence and experience on a scale of 1-40 within that system and applies that as a lump sum modifier.)

Modifiers based on the spell

The book the spell is from is not an RPG book: -40%

Same basic game (all editions and retroclones of D&D are "the same basic game", for instance) but a spell level the caster's not normally able to access: -5% per level differential

Different basic game (or not a game) and the GM thinks it's more powerful than the caster's normally able to cast, that is, it looks like a "higher level" spell: -20%

This spell has already been successfully cast by this caster: +2%

Different era of magic: -5%
The eras are
-70s-80s and modern retrogames
-90s
-21st century


Succeeding in the Roll Means...

The spell works as described. Succeeding in the casting roll does not mean you get to skip any other die rolls that may result in success or failure within the spell description.


Failing The Roll Means...

The spell is cast in a way counter to the PC's goals and the more powerful the spell, the more powerful this backfire will be. Most backfire dweomers will simply take a choice that the spell gives the caster and make a different choice. Usually this is a choice of target: a Power Word: Kill spell miscast will, obviously, kill the caster, a miscast healing spell will heal enemies, etc. but this can also apply to other choices--a wizard using a Minor Creation spell to create a bear trap might instead create a foul-smelling mushroom that attracts monsters, or a wizard trying to change the weather to create rain to kill a fire elemental might summon a hurricane, unless that's also fine with the caster, in which case it might result in boiling heat.

Since magic cares more about will and intent than physics, attempts to game the system won't work--a caster who is immune to flame who botches a fireball will be struck by an ice ball, a caster trying to fail a healing spell on purpose in order to heal enemies and make peace will end up inflicting wounds on their allies, etc. Trying to take advantage of the "cast this spell before" modifier by making lots of low-risk Wishes for instance ("I wish for more toothpicks") won't work because the backfire is as powerful as the spell itself, not the way the caster chooses to use it.

A miscast should create a problem approximately equal to the expected benefit but, more importantly, the fear of a miscast sending the spell into the hands of the GM should act as a self-balancing mechanism on the power of spells chosen.
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Monday, June 1, 2020

The Cops Shot A Demon City Contributor In The Face & I Just Got Out Of County

So first, journalist Linda Tirado, who wrote on the upcoming Demon City, lost an eye in Minneapolis:
So starting now all proceeds from the next Cube World (Odd Jobs in Small Baronies) that just came out...
...will go to her because, really, when you can only see out of one eye every little bit helps--and I feel fine leaving it to her discretion whether to in turn pass the money on to someone else.

A lot of people have asked about me since they know I'm in downtown LA--and thank you for that--this map pretty much says it all:
But I got it all on tape so might as well use it.
Peaceful protest (this was friday before there was a curfew order):

Aaaand here come the cops:

Cops:
This guy was popping off at everyone.
Rubber bullet picked up on my street

I gave the video to the LA County public defender in case anyone gets charged with more than a "citation" or tries to get their mountain bike back and they say it was "seized as evidence".

Anyway blah see you soon.
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Sunday, May 31, 2020

The Cops Shot A Demon City Contributor In The Eye & I Just Got Out Of County

So first, journalist Linda Tirado, who wrote on the upcoming Demon City, got shot in the face in Minneapolis:
So starting now all proceeds from the next Cube World (Odd Jobs in Small Baronies) that just came out...
...will go to her because, really, when you can only see out of one eye every little bit helps...will go to her because, really, when you can only see out of one eye every little bit helps--and I feel fine leaving it to her discretion whether to in turn pass the money on to someone else.

A lot of people have asked about me since they know I'm in downtown LA--and thank you for that--this map pretty much says it all:
But I got it all on tape so might as well use it.
Peaceful protest (this was friday before there was a curfew order):

Aaaand here come the cops:

Cops:
This guy was popping off at everyone.
Rubber bullet picked up on my street

I gave the video to the LA County public defender in case anyone gets charged with more than a "citation" or tries to get their mountain bike back and they say it was "seized as evidence".

Anyway blah see you soon.
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Tuesday, June 18, 2019

Vanessa Veselka on Selling Flowers & Dying In Grain Elevators

Some of Vanessa's contributions to Demon City--all laid out by Shawn Cheng with art by me. Click to read...