Hero (vocation)
The Hero (勇者, Yuusha) is a character class in the Dragon Quest series.
Characteristics[edit]
The Hero is the most powerful profession, bar none. A savior in times of strife, the Hero is able to turn the tide of battle and snatch victory from the jaws of defeat through their legendary durability and awe-inspiring skills. The Hero has near exclusive access to the incredibly powerful lightning abilities that scant few monsters can resist, though these spells and skills are offset by hefty MP costs. In III and the 3DS remake of VII the Hero will also be able to cast Omniheal, effectively giving the entire party a second wind and preventing a disastrous wipeout. Kaclang is also associated with the vocation, rendering the party immune to all forms of damage for a handful of turns and allowing players to observe a foe's capabilities while watching them waste MP.
The sole draw back of the vocation is it's scarcity, being reserved for only the player in III and having steep requisites to unlock in VI & VII. In the latter two games the Hero is already equipped with a wide variety of abilities to fulfill any role required of them thanks to the necessity of mastering several lesser vocations.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
The Hero vocation is available only to the Player themselves. It has access to incredibly powerful spells and equipment forbidden to other vocations, the former of which would serve as the foundation for appearances in later titles. The Hero enjoys superb strength and resilience, decent agility and luck, but substandard wisdom and MP.
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 15 | 446 |
MP | 6 | 218 |
Strength | 8 | 181 |
Agility | 6 | 156 |
Resilience | 7 | 244 |
Wisdom | 6 | 126 |
Luck | 5 | 157 |
Initial gear | Cypress stick, Plain clothes |
- NES version
Level Learned | Original Japanese | GBC Localization | Modern Localization | MP | Description |
2 | メラ Mera |
Blaze | Frizz | 2 | A simple fire spell; affects one enemy |
4 | ホイミ Hoimi |
Heal | Heal | 3 | A simple healing spell |
6 | ニフラム Nifuramu |
Expel | Poof | 2 | Blows away weak enemies |
8 | ルーラ Ruura |
Return | Zoom | 8 | Instantaneous travel to a previously visited location |
10 | ギラ Gira |
Firebal | Sizz | 4 | A weak fire spell that affects a group of enemies |
12 | アストロン Asutoron |
Ironize | Kaclang | 6 | Makes the party immune to all enemy attacks for a short period of time |
14 | リレミト Riremito |
Outside | Evac | 8 | Exit a cave/dungeon with this spell |
17 | ラリホー Rarihoo |
Sleep | Snooze | 3 | May put a group of enemies to Sleep |
19 | マホトーン Mahotoon |
StopSpell | Fizzle | 3 | Try to block the enemies' spell |
19 | トヘロス Toherosu |
Repel | Holy Protection | 4 | Causes weak enemies to leave you alone |
24 | ベギラマ Begirama |
Firebane | Sizzle | 6 | This fire spell affects a group of enemies |
26 | ライデイン Raidein |
Zap | Zap | 8 | Affects one enemy; the first lightning type spell |
29 | ベホイミ Behoimi |
Healmore | Midheal | 5 | A stronger form of Heal |
31 | イオラ Iora |
Boom | Boom | 9 | Damages all targets with a powerful explosion |
33 | ベホマ Behoma |
Healall | Fullheal | 7 | Restores an ally to full health |
35 | ザオラル Zaoraru |
Vivify | Zing | 10 | 50% chance to revive a deceased party member |
38 | ベホマズン Behomazun |
Healusall | Omniheal | 62 | Restores the party to full health |
41 | ギガデイン Gigadein |
Thordain | Kazap | 30 | Causes around 200 points of electrical damage to all enemies |
Dragon Quest III HD-2D Remake[edit]
The Hero has been buffed considerably for the second remake, with focus on MP growth in particular to live up to the archetypal magic knight found in the protagonists of later games. These buffs, combined with an assortment of newly added self-sufficient skills, mean that solo missions are no longer the fool's errands as they were in the past.
Female | Male | |||
---|---|---|---|---|
Stats | Level 1 | Level 99 | Level 1 | Level 99 |
Strength | 9 | 492 | 10 | 493 |
Resilience | 11 | 408 | 11 | 408 |
Agility | 8 | 422 | 7 | 421 |
Stamina | 11 | 334 | 11 | 334 |
Wisdom | 8 | 344 | 6 | 342 |
Luck | 8 | 307 | 9 | 308 |
Critical hit mod | ||||
Mod | Level | |||
2.5 | Ten through twenty | |||
3 | Twenty-one through thirty | |||
3.5 | Thirty-one through forty | |||
4 | Forty-one through fifty | |||
4.5 | Fifty-one through sixty | |||
5 | Sixty-one through ninety-nine |
Level Learned | Original Japanese | Localization | MP | Description |
2 | メラ Mera | Frizz | 2 | Deals a minimum of 8~13 Fire damage to one foe |
3 | ホイミ Hoimi | Heal | 3 | Restores 30~40 HP |
6 | ニフラム Nifuramu | Poof | 2 | Blows away weak enemies |
7 | ルーラ Ruura | Zoom | 8 | Instantaneous travel to a previously visited location |
9 | ギラ Gira | Sizz | 4 | Deals a minimum of 17~28 Fire damage to one group |
11 | アストロン Asutoron | Kaclang | 6 | Makes the party immune to all enemy attacks for a short period of time |
12 | リレミト Riremito | Evac | 8 | Exit a cave/dungeon with this spell |
14 | ラリホー Rarihoo | Snooze | 3 | May put a group of enemies to Sleep |
14 | デイン Dein | Zap | 6 | Deals a minimum of 40~50 Lightning damage to one foe |
15 | マホトーン Mahotoon | Fizzle | 3 | Try to block the enemies' spell |
15 | ザオ Zao | Zin | 5 | Tries to revive an ally at 1 HP |
18 | ベホイミ Behoimi | Midheal | 5 | Restores 75~95 HP |
19 | ベギラマ Begirama | Sizzle | 6 | Deals a minimum of 32~46 Fire damage to one group |
20 | トヘロス Toherosu | Holy Protection | 4 | Causes weak enemies to leave you alone |
24 | ライデイン Raidein | Zapple | 8 | Deals a minimum of 70~90 Lightning damage to one foe |
25 | ザオラル Zaoraru | Zing | 10 | 50% chance to revive a deceased party member |
26 | イオラ Iora | Boom | 9 | Deals a minimum 48~64 Explosion damage to all foes |
32 | ベギラゴン Begiragon | Kasizz | 12 | Deals a minimum of 88~122 Fire damage to one group |
33 | ベホマ Behoma | Fullheal | 7 | Restores an ally to full health |
38 | ギガデイン Gigadein | Kazap | 30 | Deals a minimum of 175~225 Lightning damage to all foes |
39 | ベホマズン Behomazun | Omniheal | 62 | Restores the party to full health |
Level Learned | Original Japanese | Localization | MP | Description |
8 | かえん斬り | Flame Slash | 5 | Slashes an enemy with a scorching sword for 130% damage |
13 | みかわしきゃく | Dodgy Dance | 5 | Fancy footwork increases evasion to 50% for 3~5 turns |
17 | いなずま斬り | Lightning Slash | 7 | Slashes an enemy with a crackling sword infused with Lightning for 130% damage |
22 | 大ぼうぎょ | Defending Champion | 2 | Reduces all damage by 90% for 1 turn |
23 | しんくう斬り | Gust Slash | 7 | Slashes an enemy with a gale-force blade for 130% damage |
28 | めいそう | Meditation | 5 | Centers the self in order to recover 500 HP |
32 | はやぶさ斬り | Falcon Slash | 9 | A double-slicing attack faster than a falcon on the wing 75% Strike damage per slash |
45 | ギガスラッシュ | Gigaslash | 38 | A secret sword technique that assails all enemies with 350~410 Strike damage |
Dragon Quest VI: Realms of Revelation[edit]
The Hero class requires mastery of the Gladiator, Luminary, Ranger, and Sage classes to unlock, with one exception: the Player themselves only needs to master one of the four vocations to access this class.
Rank | Regeneration |
---|---|
1 | 0 |
2 | 0 |
3 | 0 |
4 | 30 |
5 | 40 |
6 | 50 |
7 | 60 |
8 | 80 |
Stat Changes[edit]
Statistics | Change |
Battles to Master | 150 |
Strength | +10% |
Agility | Null |
Resilience | Null |
Wisdom | +15% |
Style | +15% |
Max HP | +10% |
Max MP | +10% |
Trait | HP regeneration per round, up to 80 depending on rank. |
Mastery Bonus | +40 Max MP |
Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Village Hero | Kaclang | 1 | Party | Turns the party to steel, impervious to outside influence. | 2 |
2 | Town Hero | Disruptive Wave | 8 | All enemies | A brilliant wave that eliminates magical effects from all enemies. | 0 |
3 | City Hero | Zap | 20 | All enemies | Calls down lightning on all enemies. | 8 |
4 | National Hero | Kazap | 40 | Enemy group | Calls down powerful thunderbolts on a group of enemies. | 15 |
5 | Continental Hero | Meditation | 60 | Self | Become at one with the self to regain stamina. | 0 |
6 | World Hero | Gigaslash | 90 | Enemy group | A legendary sword technique for cutting down a group of enemies. | 20 |
7 | Super Hero | Lightning Storm | 120 | All enemies | Strikes down enemies with mighty thunderbolts. | 25 |
8 | Legendary Hero | Kazapple | 150 | One enemy | Draws on the party's combined power to zap a single enemy. | 10 |
Dragon Quest VII: Fragments of the Forgotten Past[edit]
The Hero class draws on the power of heroes past in order to save the world. The Hero is the most balanced of the three advanced vocation, lacking the specialist nature of Champions and Druids but also being able to handle a wider variety of situations. This is especially true in the Nintendo 3DS remake, where the vocation learns every major attack spell, support spell, every elemental slash, and enough situational abilities to disable any group of foes.
In order to become a Hero, one must master three intermediate classes or two intermediate classes and one advanced class. This steep time investment applies to all characters, even the Hero, who does not get a shortcut as his predecessor of Dragon Quest VI did. The player can also obtain a Hero Heart from defeating The Almighty in 20 turns or less, though unlike Monster Hearts (or other Monster Vocations), the skills learned from mastering the Hero Heart do not transfer to other vocations.
Rank | Regeneration |
---|---|
1 | 0 |
2 | 0 |
3 | 0 |
4 | 10 |
5 | 20 |
6 | 30 |
7 | 40 |
8 | 50 |
Stat Changes[edit]
Statistics | Change |
Battles to Master | 200/210 |
Strength | +10% |
Agility | Null |
Resilience | Null |
Wisdom | +15% |
Style | +10% |
Max HP | +10% |
Max MP | +10% |
Mastery Bonus | +31 Bonus to HP |
Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Archetype | Nothing | 0 | |||
2 | Defender | Kaclang | 8 | All Allies | Turns all allies to iron, preventing them from being attacked but also prevents them from attacking | 2 |
3 | Paragon | Kazing | 20 | One Ally | Revives one fallen ally with full HP | 15 |
4 | Savior | Zap | 50 | All Enemies | Causes ~80HP damage in electric damage | 6 |
5 | Guardian | Disruptive Wave | 80 | All Enemies | Removes all positive statuses from all enemies | 0 |
6 | Avatar | Kazap | 110 | One Group | Causes ~200 HP in electric damage to one group of enemies | 15 |
7 | Legend | Gigaslash | 150 | One Group | Does ~400 HP damage to one group of enemies | 15 |
8 | Chosen One | Kazapple | 200 | One Enemy | Takes 10 MP from other party members, causes ~600 HP in electric damage | All |
3DS Abilities[edit]
Level | Title | Learns | Battles Needed |
1 | Village hero | Bounce Safe Passage Insulatle Kabuff Kaclang Kasap Magic Barrier Oomph |
0 |
2 | Town hero | Flame Slash Kacrackle Slash Lightning Slash Metal Slash Miracle Slash |
8 |
3 | City hero | Backdraft Disruptive Wave Scorch Sword Dance Thin Air |
20 |
4 | National hero | Bazoom Kasnooze Kazing Kamikazee Multiheal Puff! Zap |
50 |
5 | Continental hero | Kafrizzle Kasizzle Kaswoosh Kazap Maelstrom |
80 |
6 | World hero | Big Banga | 110 |
7 | Super hero | Gigaslash Omniheal |
150 |
8 | Legendary hero | Kazapple | 210 |