Sailor
| Vocation | |
| Sailor | |
The Hero as a Sailor in Dragon Quest VII (3DS remake). | |
| Japanese name: | 船乗り (Funanori) |
|---|---|
| Introduced in: | Dragon Quest VII |
| Appears in: | Dragon Quest VII Dragon Quest VII Reimagined |
The Sailor (船乗り, Funanori), previously localized as Mariner, is a vocation that is exclusive to the game Dragon Quest VII: Fragments of the Forgotten Past.
Description[edit | edit source]
The sailor is an experienced and hardy warrior of the sea. They will learn some travel spells that will be useful on the high seas such as Swoosh to propel ships on their own, Eye for Distance to spot any land, and Net Loss to haul in a big catch. In battle, the sailor can utilize learn sea-based techniques. They will also be resistant to sea-based skills like Tsunami. After mastering this class, the Sailor can become a Pirate, provided that they have also mastered the Thief class.
Appearances[edit | edit source]
Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]
Stat Changes[edit | edit source]
| Statistics | Change |
| Battles to Master | 135 (PS1)/83 (3DS) |
| Strength | Null |
| Agility | +5% |
| Resilience | +10% |
| Wisdom | -10% |
| Style | Null |
| Max HP | +15% |
| Max MP | -20% |
- Sailors will become slightly resistant to Jolly Rager and Maelstrom as they increase in rank.
| Rank | Resistance Rate |
|---|---|
| 1 | 100% |
| 2 | 100% |
| 3 | 100% |
| 4 | 100% |
| 5 | 100% |
| 6 | 100% |
| 7 | 205/256 |
| 8 | 205/256 |
PSX Abilities[edit | edit source]
While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Beginner | 0 | ||||
| 2 | Novice | Net Loss (Fishnet) |
14 | One Enemy | If successful, prevents enemy from acting the next turn | 0 |
| 3 | Deckhand | Body Slam (Ramming) |
25 | One Enemy | Reduces user and enemy to 20% HP if successful | 0 |
| 4 | Seafarer | BirdEye | 43 | Field | When cast, finds the nearest town | 0 |
| 5 | Navigator | 60 | ||||
| 6 | Helmsman | Tingle (NumbOff) |
75 | All Allies | When cast, removes paralysis from allies | 2 |
| 7 | Captain | Swoosh (Infermore) |
95 | One Group | Causes 25~55 HP in Wind Damage | 4 |
| 8 | Admiral | Tidal Wave (Tsunami) |
135 | All Enemies | If successful, causes 30~40 HP in Wind Damage | 0 |
Hybrid Abilities[edit | edit source]
| Hybrid | Learns | Target | Info | MP |
| Troubadour (Bard) |
Zzz Shanty (WaveSong) |
One Group | Causes one group to fall asleep | 0 |
| Priest | Lifeboat (HolyAura) |
All Allies | Prevents allies from being damaged. However, they can't attack | 10 |
| Dancer | Hornpipe (ShipDance) |
One Enemy | If successful, prevents one enemy from acting the next turn | 0 |
| Martial artist | Mean Sweep (BigTrip) |
One Enemy | Damages the enemy and prevents them from acting the next turn | 0 |
| Mage | Lightning (Lightning) |
All Enemies | Causes ~40 HP in Electric Damage | 0 |
| Warrior | Wing-Clipper (BirdSlash) |
One Enemy | Causes 25% percent extra damage to Floating enemies, regular damage to all others | 0 |
3DS Abilities[edit | edit source]
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Swabbie | Net Loss | 1 | One Enemy | Snares an enemy in a fisherman's net, making them miss a turn. | 0 |
| 2 | Cabin Boy | Body Slam | 5 | One Enemy | A body blow that deals damage to both slammer and slamee. | 0 |
| 3 | Rigger | Tingle | 7 | All Allies | Cures all party members of paralysis, sleep and other ailments. | 2 |
| Hornpipe | One Group | A merry jig so infectious, it'll cause jiving enemies to miss a turn. | 0 | |||
| 4 | Mate | Mean Sweep | 9 | One Enemy | Adds insult to injury by knocking a damaged enemy off their feet. | 0 |
| 5 | Bosun | Zzz Shanty | 10 | One group | A sleep-inducing song that will set a group of enemies snoring. | 0 |
| 6 | First Mate | Stone's Throw | 10 | One Group | Hurls rocks at a single group of enemies. | 0 |
| 7 | Ship's Captain | Swoosh | 12 | One Group | A whirlwind that wallops a group of enemies. | 4 |
| 8 | Commodore | Lightning | 30 | All Enemies | Calls down lightning to strike all enemies. | 0 |
Usefulness[edit | edit source]
The Sailor learns Tingle, which is somewhat useful when the player reaches Wetlock. Lightning is also useful for clearing small fry. However, if the player should want a Sailor, make sure to master the Thief class as well to unlock the much more useful Pirate vocation.
Dragon Quest VII Reimagined[edit | edit source]
Sailor is a basic vocation focused on damaging groups of enemies with ocean-themed spells and skills like Coral Grief and Lightning. They also get access to physical skills like Body Slam, Helm Splitter or Stomp.
Mastering it alongside Thief unlocks the Pirate vocation.
| Level | Type | Name |
|---|---|---|
| 1 | Mean Sweep | |
| 2 | Tingle | |
| 3 | Body Slam | |
| 4 | Coral Grief | |
| 5 | Helm Splitter | |
| 6 | Stomp | |
| 7 | Kamikazee | |
| 8 | Lightning | |
| Let loose skill | ||
| Maximum HP | Maximum MP | Attack | Defence | Magical Might | Charm |
|---|---|---|---|---|---|
| - | |||||
| Magical Mending | Strength | Deftness | Resilience | Agility | |
| - |