DOOM (2016)
DOOM (2016) is an award winning first-person shooter game and is the fourth major installment of the DOOM franchise developed by id Software.
I joined the development of this project in 2014 as a concept artist, with some of my major contributions to this game being the design of the Harvester demon, the look and style of various Multiplayer Armors, the In-Game Mini DOOMGUY Collectibles and various fictional languages for the DOOM universe.
Collected here are the character, environment, prop and other misc design work I did for DOOM (2016) and its 3 DLC packs.
All Images © id Software, LLC, a Zenimax Media Company.
DEMONS/CHARACTERS
ENVIRONMENTS
PROPS
GRAPHIC DESIGN
MISC DESIGN WORK
Besides working on concept art, I would also sometimes be tasked with doing UI mockups to help the UI artists visualize different options for different parts of the game, such as the loading screen and the newly implemented Arcade Mode look/feel.