InnerSloth
This page is currently the subject of a deletion review. Those interested may participate in the discussion. While the discussion is in progress, this page may be edited, but do not blank, move, merge, redirect this page, or remove this notice from the page. |
InnerSloth logo | |
Company type | Limited liability company[1] |
---|---|
Industry | Video games |
Founders |
|
Headquarters | Redmond, Washington[2] |
Area served | Worldwide |
Key people | |
Website | innersloth |
InnerSloth is a Redmond, Washington-based video game-development studio,[9] most notable for creating the game Among Us and The Henry Stickmin Collection.[10][11][12] They create games for PC, macOS, and Mobile devices.[13] The developer team persevered when their product did not find success immediately after game release, and waited and adapted their strategy.[5] InnerSloth faced growing challenges after rapid success and increased popularity in 2020.[14][15]
Background
Foundation
InnerSloth is structured as a limited liability company.[16][17][18] Its staff consists three video game developers.[19][20][21] They are based out of Redmond, Washington.[2][22][23] The InnerSloth team has maintained their focus as an indie game developer.[24][7] The developers rarely meet in person, preferring remote work.[7] Innersloth was formed by video game developer Marcus Bromander, who goes by the username PuffballsUnited on the gaming website Newgrounds;[6][25][26] with his colleague and co-founder Forest Willard.[27][28] All three members of the InnerSloth team first met in college at Oregon State University (OSU), and began video game development together after graduation.[29][30]
Bromander and Willard discovered their video game development skills could help each other; with Bromander's skill game design and artwork complementing Willard's computer programming background.[30][29] After Willard left his job at Microsoft, they decided to form a joint venture together.[29] Bromander and Willard founded InnerSloth as a privately held company in 2015.[31]
Development team
Bromander serves as an artist, animator, and game designer for InnerSloth.[32][25][33] Willard serves as a computer programmer and head of business management for InnerSloth.[3][4][32] Amy Liu is artist, designer, and animator for InnerSloth.[7][8] Liu was hired as artist for InnerSloth shortly after its co-founding by Bromander and Willard.[30] In their early development process, the InnerSloth team traveled to a video game convention PAX and were inspired by viewing the game Nuclear Throne.[29] During early game design, the InnerSloth team engages in creating prototypes with rough images, detailing the art design at a later stage once they worked out the basic game mechanics.[29][34][35] In an interview with Kotaku, Bromander explained the strengths and weaknesses behind the developers at InnerSloth.[5] Bromander lamented that they were not skilled at promoting their products, telling Kotaku, "We’re really bad at marketing."[5] Bromander updates fans on InnerSloth developments on his Twitter @PuffBallsUnited, and his YouTube channel where he had 80,000 subscribers in September 2020.[36]
Growth and response
Kotaku analyzed the efficiency of the development team at InnerSloth, concluding the company succeeded at persevering to improve their product even after an initial stage of failure to achieve popularity in the beginning.[5] InnerSloth developers focused on the player experience, over and above microtransactions.[37] The InnerSloth developers appreciated the Internet memes based on their work, and were driven to create an enjoyable user experience for the players.[8] Willard explained the business model behind InnerSloth, "We’re a slow-growing company. We snowball our way to the top instead of spike and tail like most Steam releases do."[5] Liu stated she started to follow video game streamers to get more ideas for artistic development at InnerSloth.[5] By October 2017, all three members of the InnerSloth team had begun to devote their efforts full-time to the company.[30] InnerSloth faced challenges from rapid success during 2020.[14][38][39] After an increase in popularity in 2020, Willard stated InnerSloth planned to increase server performance for August 2021.[26] InnerSloth experienced problems with hackers attacking their servers in 2020.[40][41][42] InnerSloth responded by adapting their systems and servers.[4][43] InnerSloth implemented modifications to allow for moderation in-game and reporting of problems to the development team.[4][43][28]
Game release history
InnerSloth released its game Dig2China in 2015.[36][44][45] It was made available on Google Play and the Apple App Store.[36] In the game, players are able to dig to Asia using an excavator.[36] They can then upgrade their excavator and dig through thirteen layers of the Earth.[36] In-between Dig2China and their next venture, InnerSloth experienced multiple failed projects prior to achieving success with their video game development.[29] Some of these failed projects were multiplayer games, which gave the InnerSloth team some hesitation with venturing into this medium for their next game.[29] This was followed up by Among Us, first released on June 15, 2018.[32][46][47] This game was not successful upon initial release in 2018, and failed to become popular after its launch.[48][49][50] This game gained popularity for InnerSloth in 2020, after increased usage by Twitch streamers and YouTubers including Sodapoppin, xQc, Pokimane, Shroud, Ninja, and PewDiePie.[51][52][53] A report by Sensor Tower noted, "InnerSloth’s [game] was a breakaway hit, reaching No. 1 among the top-downloaded games of 3Q20."[54] Associated Press confirmed this, reporting it was number one on their list of top iPhone and iPad apps.[1] By October 2020, the game had been downloaded over 100 million times.[55][56][57] InnerSloth was not prepared for the level of interest they received from this game, and they altered their video game development plans accordingly.[15][58][59] They originally had planned a release of an Among Us sequel titled Among Us 2, with new features including play ability across multiple devices and increased capacity for the surge in number of players using their systems.[60][61][62] InnerSloth canceled their efforts at this initiative in order to focus on maintaining and improving the original game in the face of sudden rising popularity.[63][64][65] InnerSloth released their game The Henry Stickmin Collection on August 7, 2020, and the game was made available via macOS and PC versions.[44][29][66] The Henry Stickmin Collection involves control of a protagonist character assigned special missions including infiltrating an airship, stealing diamonds, escaping from prison, and committing bank robberies.[36] GameCrate called it the "indie game of the month";[67] and it was reviewed favorably by PC Gamer,[68] and YouTuber Markiplier.[69][70]
See also
- List of companies based in Redmond, Washington
- List of indie game developers
- List of Internet phenomena
- List of video gaming topics
- List of Washington (state) companies
- Video game development
References
- ^ a b "The top iPhone and iPad apps on App Store", Federal News Network, Associated Press, 6 October 2020, retrieved 7 October 2020
- ^ a b Duwe, Scott (28 September 2020), "Among Us hits 100 million downloads, 3.8 million concurrent players", Dot Esports, retrieved 7 October 2020
- ^ a b Wilde, Tyler (5 October 2020), "Of course there are already Among Us cheaters", PC Gamer, retrieved 7 October 2020
- ^ a b c d Sayles, Lauren (5 October 2020), "InnerSloth has responded to Among Us hackers ruining matches", PC Invasion, retrieved 7 October 2020
- ^ a b c d e f g Grayson, Nathan (9 September 2020), "Among Us' Improbable Rise To The Top Of Twitch", Kotaku, retrieved 7 October 2020,
What InnerSloth, [the] three-person development team, is good at, however, is staying the course even after a game has failed to blast into the stratosphere on day one.
- ^ a b Turney, Alexandria (1 October 2020), "What Among Us' New Content Updates Will Be", Screen Rant, retrieved 7 October 2020
- ^ a b c d Winkie, Luke (29 September 2020), "How Among Us Came Back From the Brink of Obscurity", IGN, retrieved 7 October 2020
- ^ a b c Campbell, Amy (22 September 2020), "Among Us Devs Have Created a Gaming Phenomenon, Albeit Two Years After It Launched", The Escapist, retrieved 7 October 2020,
The most delightful thing about InnerSloth is that they are fueled by excitement. Whether it be for the memes of the community or for creating a better experience for ... players, their motivation to create has always come from a positive place.
- ^ Erskine, Donovan (28 September 2020), "Among Us hit 3 million concurrent players over the weekend, says Innersloth", Shacknews, retrieved 7 October 2020
- ^ Peters, Jay (23 September 2020), "Among Us is so popular that its developers just canceled the sequel", The Verge, retrieved 7 October 2020
- ^ Carpenter, Nicole (24 September 2020). "Among Us 2 canceled — but don't worry". Polygon. Retrieved 2020-09-27.
- ^ Tailby, Stephen (24 September 2020), "What Is Among Us, and Is it Coming to PS4?", Push Square, retrieved 7 October 2020
- ^ King, Austin (8 October 2020), "Why Among Us Vents Don't All Connect To Each Other", Screen Rant, retrieved 8 October 2020
- ^ a b Tinner, Phillip (23 September 2020), "Among Us 2 Canceled To Focus On Current Game's Popularity Explosion", Screen Rant, retrieved 7 October 2020
- ^ a b Tassi, Paul (24 September 2020), "'Among Us 2' Scrapped To Bolster 'Among Us 1' With New Content", Forbes, retrieved 10 October 2020
- ^ Tuting, Kristine (29 September 2020), "Over 100 million people have downloaded Among Us", Yahoo Singapore News, One Esports, retrieved 7 October 2020
- ^ Armughanuddin, Md (18 September 2020), "Among Us 6 digit code error – How to fix", Gamepur, retrieved 7 October 2020
- ^ "Corporations and Charities System". ccfs.sos.wa.gov. Retrieved 2020-10-07.
- ^ Turney, Alexandria (9 October 2020), "Everything Among Us Desperately Needs To Add", Screen Rant, retrieved 10 October 2020
- ^ Buchalter, Jacob (3 October 2020), "Among Us: 10 Great Features We Hope The Game Adds Soon", TheGamer, retrieved 8 October 2020
- ^ Taery, Divya (5 October 2020), "Hackers have taken over 'Among Us' and it's ruining the experience for everyone", Mashable SE Asia, retrieved 8 October 2020
- ^ McIntyre, Isaac (19 August 2020), "Among Us 2 announced: release date, sequel features, price, more", Dexerto, retrieved 7 October 2020
- ^ "Among Us sigue rompiendo records de descarga y jugadores simultáneos", Libero.pe (in Spanish), 29 September 2020, retrieved 7 October 2020
- ^ Tinga, Kerry (30 September 2020), "What is 'Among Us' and why is everybody playing it?", Manila Bulletin, retrieved 7 October 2020
- ^ a b Paez, Danny (5 October 2020), "Among Us developers promise to fix the most boring part of the game", Inverse, retrieved 7 October 2020
- ^ a b Paez, Danny (25 September 2020), "Everything we know about the major changes coming to Among Us", Inverse, retrieved 7 October 2020
- ^ Grimm, Peter (7 September 2020), "Among Us Hits Impressive Concurrent Player Milestone", GameRant, retrieved 7 October 2020
- ^ a b de Leon, Giuliano J. (8 October 2020), "'Among Us' Game Guide: Different Types of Hackers Players Should Avoid", Tech Times, retrieved 8 October 2020
- ^ a b c d e f g h Stockhoff, Mark (29 September 2020), "Episode 36 - Making a Game With InnerSloth", eConnXN's Casual Corner, retrieved 8 October 2020
- ^ a b c d "Among Us 2 (IS DEAD) Q&A with Innersloth Developers", Big Boaby, YouTube, 7 September 2020, retrieved 7 October 2020
- ^ "About: InnerSloth", LinkedIn, 2020, retrieved 7 October 2020
- ^ a b c Liao, Shannon (26 September 2020), "Among Us, a murder mystery set in space, is latest million-dollar video game craze", CNN Business, WTOP-News, retrieved 7 October 2020
- ^ Bozzelli-Levine, Nick (9 October 2020), "Among Us: Its Rise in Popularity and How to Win the Game", TechAcute, retrieved 9 October 2020
- ^ Kerr, Chris (8 October 2020), "Early Among Us character concepts depict the birth of the bean", Gamasutra, retrieved 8 October 2020
- ^ Gibson, Nathan P. (8 October 2020), "Among Us Concept Art Shows How Fast Crewmate Design Came Together", Screen Rant, retrieved 8 October 2020
- ^ a b c d e f "Forest, Marcus y Amy: ¿quiénes crearon Among Us?", Diario de Finanzas (in Spanish), 18 September 2020, retrieved 8 October 2020
{{citation}}
: CS1 maint: unrecognized language (link) - ^ Sowa, Alexander (27 September 2020), "Among Us: Why More Developers Should Go for Quality Over Quantity", Comic Book Resources, retrieved 7 October 2020,
Developers can choose to give back to their customers by adding features that encourage players to keep playing and spread the word to their friends, or they can fill games with microtransactions and rerelease what is essentially the same game every year. While the latter has certainly been successful (at least financially), Innersloth's approach sets a refreshing and consumer-friendly standard that others should follow.
- ^ Adams, Robert N. (25 September 2020), "Among Us Console Port is Probably a Long Way Off", TechRaptor, retrieved 8 October 2020
- ^ Jarvis, Sam (28 September 2020), "Among Us 2's Cancellation Proves Sequels Aren't Always Necessary", The Gamer, retrieved 8 October 2020
- ^ Morton, Lauren (5 October 2020), "Among Us developers scrambling to handle hackers and cheaters", Rock Paper Shotgun, retrieved 8 October 2020
- ^ Fairfax, Zackerie (4 October 2020), "Among Us Hackers Are Ruining the Game (Because Of Course They Are)", Screen Rant, retrieved 8 October 2020
- ^ Grayson, Nathan (3 October 2020), "Among Us Has A Cheating Problem", Kotaku, retrieved 8 October 2020
- ^ a b Calvin, Alex (6 October 2020), "Innersloth moves to fight Among Us cheating", PCGamesInsider, retrieved 7 October 2020
- ^ a b Hanna, James (24 September 2020), "Among Us Not Getting a Sequel is Great News - Here's Why", Comic Book Resources, retrieved 2020-09-27
- ^ "Dig2China". Newgrounds. Newgrounds, Inc. Retrieved 28 September 2020.
- ^ Cuevas, Zackery (26 September 2020), "How to be the best Imposter in Among Us", Android Central, retrieved 7 October 2020
- ^ Chun, Hemmy (4 October 2020), "Summer '20 Top Hits", The UCSD Guardian, retrieved 7 October 2020
- ^ Stuart, Keith (29 September 2020), "Among Us: the ultimate party game of the paranoid Covid era", The Guardian, retrieved 7 October 2020
- ^ Banerjee, Sonu (7 October 2020), "TrainwrecksTV Wins Code Red Among Us Championship", TalkEsport, retrieved 8 October 2020
- ^ Mundhra, Laxitha (October 8, 2020), "Why is the new Imposter Game, Among Us, so popular? 5 Uncommon things you need to know", CIOL, retrieved 8 October 2020
- ^ Fenlon, Wes (24 September 2020), "How Among Us became so wildly popular", PC Gamer, retrieved 9 October 2020
- ^ Kent, Emma (24 September 2020), "Among Us 2 cancelled as devs focus on original title", Eurogamer, retrieved 9 October 2020
- ^ Zheng, Jenny, "Among Us Is Even More Popular Than You Think Right Now - Downloads on Steam and mobile are soaring for the 2-year-old indie game", GameSpot, retrieved 9 October 2020
- ^ "All you need to know about the 'most popular' game in the world right now", Gadgets Now, 7 October 2020, retrieved 7 October 2020
- ^ Epstein, Adam (1 October 2020), "How an obscure 2018 computer game became a global phenomenon overnight", Quartz, retrieved 7 October 2020
- ^ Singh, Harsh Kumar (3 October 2020), "Among Us, a murder mystery set in space, is the latest multimillion dollar craze in video games.", Gizmo Table, retrieved 7 October 2020
- ^ McNulty, Thomas (29 September 2020), "Among Us Hit Massive 3 Million Concurrent Player Count This Weekend", Screen Rant, retrieved 7 October 2020
- ^ Gelman, Samuel (6 October 2020), "God of War Art Director Creates a Horrifying Among Us Imposter", Comic Book Resources, retrieved 10 October 2020
- ^ Walker, John (30 September 2020), "Has 'Among Us 2' been canceled? Everything to know", Film Daily, retrieved 10 October 2020
- ^ Renadette, Brian (19 August 2020), "Among Us 2 Announced Following First Game's Huge Surge In Popularity", GameRant, retrieved 8 October 2020
- ^ Manson, Leonard (4 September 2020), "Among Us 2 confirmed for PC and mobile; first details", Somag News, retrieved 8 October 2020
- ^ Lau, Evelyn (8 September 2020), "'Among Us': what to know about the online survival game that's all about deceit", The National, retrieved 8 October 2020
- ^ Shaw, Andrew (7 October 2020), "Put your support behind this awesome LEGO Among Us idea", The Digital Fix, retrieved 7 October 2020
- ^ Kerr, Chris (24 September 2020), "Innersloth cancels Among Us 2 because the first game has become so popular", Gamasutra, retrieved 7 October 2020
- ^ Gravelle, Cody (6 October 2020), "Among Us Music Video Goes Viral After Game Dominates Sales & Streaming", Screen Rant, retrieved 8 October 2020
- ^ MacGregor, India (August 21, 2020), "The Henry Stickmin Collection: Every Plushies Location (& What They're For)", Screen Rant, retrieved 3 October 2020
- ^ D'Argenio, Angelo M. (September 21, 2020), "Indie Games of the Month - Three Classic Flash-Based Games get the Remaster Treatment", GameCrate, retrieved 3 October 2020
- ^ Prescott, Shaun (August 10, 2020), "Five new Steam games you probably missed", PC Gamer, retrieved 3 October 2020
- ^ Fischbach, Mark Edward "Markiplier" (8 August 2020), "MISSION UN-POSSIBLE (i missed this...) -- Completing the Mission", YouTube, retrieved 5 October 2020
- ^ Fischbach, Mark Edward "Markiplier" (14 August 2020), "Henry Stickmin: Completing the Mission (THE END)", YouTube, retrieved 5 October 2020,
The Henry Stickmin Collection comes to an end with the last fails, the last funny scenes, and the secret ending! What an incredible, hilarious game!