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Sorcery (video game)

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Sorcery
Developer(s)Santa Monica Studio
The Workshop
Publisher(s)Sony Computer Entertainment
Director(s)Peter T. Akemann
Christian Rossi
Designer(s)Joseph A. Unger
Dan Rubenfield
Artist(s)Christopher M. Hunt
Joakim Wejdemar
Composer(s)Mark Mancina
EngineUnreal Engine 3
Platform(s)PlayStation 3
Release
  • NA: May 22, 2012[1]
  • EU: May 23, 2012
  • JP: June 14, 2012
Genre(s)Action-adventure
Mode(s)Single-player

Sorcery (known as Lord of Sorcery in Japan) is an action-adventure video game developed by Santa Monica Studio and The Workshop and published by Sony Computer Entertainment for PlayStation 3. It utilizes the PlayStation Move.

Plot

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Players take the role of a young sorcerer's apprentice, named Finn, and must master the arcane arts in order to protect his homeland. The Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night, sending her foul minions across the land. Finn, together with the magical cat Erline, must travel through the dark Faerie Kingdoms to save the land from the darkness that has enshrouded it. The world is based on Irish mythology.[2]

Gameplay

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The player casting a spell as numerous enemies surround Finn

The game features 5 elemental spells (Earth, Ice, Fire, Wind and Lightning), as well as Finn's standard Arcane Bolt attack and context-sensitive spells such as Telekinesis. Also included are dozens of potions and numerous other items to collect. Players must defeat various enemies, solve puzzles and craft new potions as they progress through the game. Players must use the PlayStation Move to cast magic spells to attack enemies and brew elixirs. Players must journey throughout the Faerie Kingdom, recover ancient knowledge from the City of the Drowned and aid the local townsfolk.[2]

Reception

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Sorcery received "mixed or average" reviews, according to review aggregator Metacritic.[3] Most reviews praise it for its great use of the PlayStation Move, and nice visual style. A common complaint is that the game has a length of 8 hours and lack of replay value.[4][5][6][7]

References

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  1. ^ "Sorcery finally coming to PS3 on May 22". Destructoid.com. 2012-03-07. Archived from the original on 2016-08-28. Retrieved 2016-08-17.
  2. ^ a b Sony Computer Entertainment Staff. "Sorcery - Games & Media". PlayStation.com. Sony Computer Entertainment. Archived from the original on June 23, 2010. Retrieved June 16, 2010.
  3. ^ a b "Sorcery for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved 2016-08-17.
  4. ^ a b Moriarty, Colin (May 21, 2012). "Sorcery Review". IGN. Archived from the original on May 21, 2022. Retrieved May 21, 2022.
  5. ^ a b McShea, Tom (June 1, 2012). "Sorcery Review". GameSpot. Archived from the original on May 21, 2022. Retrieved May 21, 2022.
  6. ^ a b Barker, Sammy (June 3, 2012). "Sorcery Review (PS3)". Push Square. Archived from the original on May 21, 2022. Retrieved May 21, 2022.
  7. ^ a b Donlan, Christian (May 21, 2012). "Sorcery Review". Eurogamer. Archived from the original on June 13, 2024. Retrieved May 21, 2022.
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