Risk Godstorm
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Risk Godstorm is a Risk variant board game published by Avalon Hill and designed by Mike Selinker with developers Richard Baker and Michael Donais. The cultures of the Celts, Norse, Greeks, Egyptians, and Babylonians clash for supremacy of the ancient world. Players invade territories, play miracle cards, sink Atlantis, and conquer the underworld. The latter is a significant addition to the Risk series, as soldiers do not leave the game when they are killed, but instead go to their heavens and then embark to take over the underworld. In October 2024 , Renegade Game Studios released a new version of Risk: Godstorm, a variant of the army-building game in which players try to call to summon their culture’s gods as they battle for dominance. The new edition of Risk: Godstorm includes the original game’s five civilizations – Greek, Celtic, Babylonian, Norse, and Egyptian – and the original map that focused on Europe and Northern Africa. From the images on Risk: Godstorm’s page, this appears to be very similar or identical to the 2004 version published by Hasbro.
Gods
[edit]Each player has a pantheon of four gods to bring onto the ancient world map, to whom the game ascribes the spheres of the Sky, War, Death and Magic. Gods can only exist on the main map; they cannot exist in the heaven or the Underworld. Respectively, these are:
- Marduk, Gilgamesh, Druaga and Ishtar for the Babylonians.
- Lugh, Nuada, Arawn and Brigid for the Celts.
- Ra, Set, Osiris and Isis for the Egyptians.
- Zeus, Ares, Hades and Hecate for the Greeks.
- Odin, Thor, Loki and Freya for the Norse.
Sky
[edit]A God of the Sky will add an additional die to its players roll when competing in a Godswar. Players destroying at least one god during a turn can draw a miracle card from the sky deck. Sky cards are defensive cards that are activated on other players' turns.
War
[edit]If the attacking army possesses the God of War, then the attacker will win ties. Players conquering three or more territories during a turn and possessing a God of War on the map can draw a miracle card from the war deck. War cards are cheap offensive cards that can be used on the players' turn.
Death
[edit]Normally, when a battalion is killed in battle, it will travel to its respective heaven and then progress into the Underworld. However, if the attacking army possesses a God of Death, all troops killed are placed back in their respective player's pool. Players controlling a crypt in the Underworld at the end of their turn can draw a miracle card from the death deck. Death cards are expensive to activate, but for the most part have devastating effects.
Magic
[edit]Players with a Goddess of Magic in their army allow them to re-roll ones -- whether they are attacking or defending. Players rolling three of the same number and having a God of Magic under their control can draw a miracle card from the magic deck. These cards are also known as 'relics' and are played as soon as they are drawn, staying in play until they are destroyed by another card's effect.
The Map
[edit]The World
[edit]The ancient world map contains the following continents:
- Germania, which contains Hibernia, Caledonia, Anglia, Thule, Varangia, Galicia, Alemannia, Gaul, and Iberia.
- Hyrkania, which contains Rus, Scythia, Cimmeria, and Sarmatia.
- Europa, which contains Liguria, Dalmatia, Dacia, Thracia, Roma, Apulia, Corsica, Sicilia, Graecia, Minoa, Ionia, and Anatolia.
- Asia Minor, which contains Phoenicia, Assyria, Parthia, Sumer, Babylon, and Sheba.
- Africa, which contains Atlas, Carthage, Gaitulia, Cyrenaica, Nubia, Egypt, and Kush.
- Atlantis, which contains the fictional territories of Hesperide, Poseidonis, Tritonis, and Oricalcos.
The Underworld
[edit]The underworld is bordered by five heavens:
- Kurnugia for the Babylonians.
- Avalon for the Celts.
- Duat for the Egyptians.
- Elysium for the Greeks.
- Valhalla for the Norse.