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The following is my draft of potential edits for sections of the Wikipedia article Satire.

Development of Satire

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Early modern western satire

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Another satiric genre to emerge around this time was the satirical almanac, with François Rabelais's work Pantagrueline Prognostication (1532), which mocked astrological predictions. The strategies François utilized within this work were employed by later satirical almanacs, such as the Poor Robin series of almanacs that spanned the 17th to 19th century.[1]

Satire in Victorian England

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Some works of fiction during this time, influenced by Egyptomania,[2] used the backdrop of Ancient Egypt as a device to satire the scientific advances of the era. These works, such as Edgar Allan Poe's Some Words with a Mummy (1845) and Grant Allen's My New Year's Eve Among the Mummies (1878), sometimes portrayed Egyptian civilization as having already achieved many of the Victorian era's advancements, like the steam engine and gaslamps.[3] Other works, like Jane Loudon's The Mummy!: Or a Tale of the Twenty-Second Century, satirized Victorian curiosities with the afterlife.[2]

Contemporary Design

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Created by DMA Design in 1997, satire features prominently in the British video game series Grand Theft Auto.[115][116] Another example is the Fallout series, namely Interplay-developed Fallout: A Post Nuclear Role Playing Game (1995).[117] Other games utilizing satire include Postal (1997),[118] State of Emergency (2002),[118] Phone Story (2011), and 7 Billion Humans (2018).[4]

Censorship and Criticism

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Typical Arguments

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Bad taste

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Following the events of 9/11, the American public at large reacted with hostility towards most works of satire, finding that they were not appropriate for the social climate at the time.[5]

References

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  1. ^ Palmeri, Frank (2003). Satire, history, novel: Narrative forms, 1665-1815. University of Delaware Press. pp. 47–49. ISBN 978-1-61149-232-3.
  2. ^ a b Brio, Sara (2018). "The Shocking Truth: Science, Religion, and Ancient Egypt in Early Nineteenth-Century Fiction". Nineteenth-Century Contexts. 40 (4): 331–344. doi:10.1080/08905495.2018.1484608 – via Taylor and Francis Online.
  3. ^ Dobson, Eleanor (2017). "GODS AND GHOST-LIGHT: ANCIENT EGYPT, ELECTRICITY, AND X-RAYS". Victorian Literature and Culture. 45 (1): 121. doi:10.1017/S1060150316000462 – via Cambridge University Press.
  4. ^ Yi, Sherry. "'Is This a Joke?': The Delivery of Serious Content through Satirical Digital Games". Acta Ludologica. 1: 18–30 – via CEEOL.
  5. ^ Jones, William R. (2009). ""People Have to Watch What They Say": What Horace, Juvenal, and 9/11 Can Tell Us about Satire and History". Helios. 36 (1): 27–28. doi:10.1353/hel.0.0017. ISSN 1935-0228.