Retopology face

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Stylized Topology - Universal Mesh., Rafael Juarez Jr | Face topology, Blender character modeling, Character design

Instagram: instagram.com/rafaleon_jr A Universal mesh practice for a stylized character. Different polygroups are for the major deformation areas. Topology flow on the face can hold extremely deformation shapes and supports anatomy features for the blend shapes and facial rig. Density is accordingly to an animated feature film.

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