Today’s update happens for one of the worst possible reasons: I learned yesterday that John Blanche had passed away, and I am honestly heartbroken!
I am not even sure where to begin with this, and I honestly don’t think any post could do John justice. But even an insufficient tribute seems better than saying nothing: After all, his art was a constant companion during all of my hobby years, starting all the way back with his illustrations in the HeroQuest rulebook (or the “Skeleton Horde” on the back of the “Return of the Witch Lord” expansion).
I marveled over his strange and weirdly compelling visions while thumbing through a friend’s 2nd edition Warhammer 40,000 Codex Imperialis during school break. John’s art was just perfect to give shape to the sheer insanity of the 41st millennium, and his influence on GW’s properties is clearly evident in every corner of their game worlds — once more so in recent times, as the company seems to have begun to incorporate more and more of John’s older concepts and ideas into actual miniatures, and deservedly so:
His illustrations for the 3rd edition Warhammer 40k boxed set and the 2nd edition Codex “Sisters of Battle” are the two definitive pieces of art I would point people to when they ask what the 40k universe is about.
John was also the living, beating heart of the Inquisitor scene: First by creating character concepts for a game that showed an incredibly fascinating and underexplored part of 40k, the world between the cracks, as it were. His Inqusitor sketchbook, as well as the Inquisitor rulebook, are still incredible starting points for hobbyists who want to get a grip on the weird and fascinating cosmos that is Inquisitor, full of unhinged and compelling characters, and a fountain of conversion ideas! But John was also an actual participant in and spiritus rector for the INQ28 scene, taking an interest in events and projects, offering kind words and encouragement and engaging with other hobbyists.
I was lucky enough to get in touch with John a few times: I’m still blushing when I remember actually complimenting one of this models, on the venerable Ammobunker forums, as “looking very much like something John Blanche might have painted”. It took me quite a while to realise my mistake — longer than the rest of the forumites. But John was absolutely lovely about it! I later had the opportunity of building a model for an event attended by John – “Legion”, a demented, fallen Magos of the Adeptus Mechanicus. And the fact that the model made its way into John’s collection, and that he liked it, meant the world to me.
I also got to talk to him via e-mail a couple of times, and he was the kindest person imaginable: Relentlessy curious, always looking for inspiration, always working, giving shape to new ideas. And he would get genuinely excited about other people’s creations, about how they would feed his own idea engine. It was a joy to see him work and live and converse like this, even if it only happened from afar, in my case.
His art was a perfect fit for Games Workshops’s eclectic and insane worlds, obviously, drawing from influences as diverse as baroque paintings and punk rock, and just about everything in between. But he didn’t only massively influence and co-create GW’s universes, his style was so evocative that he managed to forge his own path through this entire hobby, creating things that could be 40k or Trench Crusade or altogether unlabeled — but they were always Blanchitsu! If anything, it’s a momument to his talent and influence, that it’s possibly today to find posts from fresh and hopeful hobbyists that are trying to build or paint something “in the Blanchitsu style” without ever having heard of John Blanche — I think he would have liked that
At the same time, John himself remained very much at large: It was lovely to see new work crop up here and there, whenever it happened: Seeing a new illustration from him in the Trench Crusade rulebook made me smile, because his work seemed completely at home in that setting. I was also happy to receive the miniatures from his “Mörderin” Kickstarter just earlier this year. Even if John no longer worked at Games Workshop, he remained a constant presence and inspiration in the hobby scene, and I guess we all hoped it would last forever.
And here’s the thing: In a way, it will: His body of work is so vast, so endlessly evocative, that it will yet launch another million warbands and crazy character conversions. And it should! Huzzah to that! Huzzah to the thought that whole generations of hobbyists may yet discover his work, marvel at his vision — and end up thinking to themselves: “Huh, that sketch would make for a really cool conversion! Let me just…”
At the same time, however, John’s death still feels like an awful, unfathomable loss to the community. I am aware of the fact that he had been facing health struggles for quite some time, and my heart goes out to his family and loved ones — if this feels as sad as it does for someone who has never even really met the man, I can hardly imagine what it must be like for the people closest to him. My heartfelt condolences!
And to you, John, thank you for the creative journey! For a million worlds and characters! Hope you are well, wherever you are! Goodbye, thistle! And may Blanchitsu live on!