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Showing posts with label Blood Sword. Show all posts
Showing posts with label Blood Sword. Show all posts

Wednesday, 5 November 2025

Blood Sword - the prequel

This may make sense only to our British readers, but Guy Fawkes Night was originally instituted as a day of thanksgiving (with bonfires & straw-filled effigies instead of turkey & cranberry sauce) and for what could we have better cause to give thanks than Red Ruin Publishing's new 200-section Blood Sword prologue gamebook?

It's by Martin Dangov, with illustrations by Dean Spencer and Carlos Castilho, and there is a companion app developed by Prime Games that helps manage the character sheet, skill development, and combat. 

You can get Sword of Harmony on DriveThruRPG and it's pay-what-you-want. That's better than a sparkler and a hot dog, eh?

Thursday, 18 September 2025

Gamebooks: a lightning tour

I've just heard about a great resource for gamebook fans: thirty-one themes in the medium, from horror to SF to modern to non-fantasy. Duncan Thomson's (no relation to Jamie as far as I know) in-depth post covers hundreds of different gamebook series both classic and modern. Check it out on Rand Roll here.

And if you want to write your own gamebook, Stuart Lloyd has compiled an invaluable reading list to get you started. And trawling through some old posts here (such as this one) might also prove inspiring. I also find it useful to listen to Hieronymus J Doom's perceptive analyses of gamebooks on the Haunted Phonograph and Ed Jolley's Adventure Gameblog.

Talking of gamebooks, have you been keeping up with Prime Games' development reports on the CRPG version of Blood Sword? The latest concerns my favourite character class to write, the Trickster:

"The Warrior holds the line. The Enchanter bends the arcane. The Sage unveils hidden truths. The Trickster thrives where no one else dares -- in shadows, in whispers, in the thin places between honour and survival. Assassin, Knave, Hunter, or something in between, the Trickster proves that guile can be sharper than steel."

Read more about the Blood Sword CRPG and add it to your Steam wishlist here.

Wednesday, 27 August 2025

Looking forward and looking back

2025 is the fortieth anniversary of Dragon Warriors and, although not much has been done to mark that, it's also the fortieth anniversary of the world of Legend, the setting for both DW and the Blood Sword gamebooks. And Blood Sword is undergoing an exciting metamorphosis into a stunning-looking CRPG by Prime Games, developers of the Fabled Lands game.

Meticulous care is going into this new incarnation of Blood Sword. A living map with wind, snow, rain, glowing fires, chimney smoke. Unfolding story notes with a stream-of-consciousness effect. Skill trees including a spell progession system with clear and impactful choices, drawing inspiration from the sorcerer and elementalist professions in Dragon Warriors. Vividly realized characters.

You can read all about it on the game's page on Steam. (Make sure to wishlist it so you don't miss out on all the fascinating development updates by creative lead Victor Atanasov.)

Completely unrelated to the official Blood Sword CRPG, this fan-built version has a charming retro look that wouldn't have been out of place 40 years ago. It's a lot less developed in terms of gameplay, being essentially just the original books but on a screen, but I like the old-school restyling of the tactical maps. If we were back in 1985, this is the version I'd have liked to release then.

And more gamebook news: Heart of Ice is just out in a new digital edition on Steam, PlayStation, Xbox and Nintendo Switch. It's published by Infinite Zone and you can find all the links on the game's landing page. You can also buy the book on DriveThruRPG and Amazon.

Thursday, 8 May 2025

Wizardry and wild romance

The latest news about the forthcoming Blood Sword CRPG from Prime Games will appeal to devotees of both Blood Sword and Dragon Warriors. I need add nothing more -- it's all there on Steam -- except to say that the more I see of this game, the more exciting it becomes.

While we're on the subject of low-fantasy medieval mayhem, I'm sharing this to remind everyone of the value of armour:

Wednesday, 16 April 2025

"An irresistible fate. A weird..."

I don't think I need to add anything, do I? The trailer says it all, but here's a little bit more to whet your appetite, along with the product page on Steam. Everyone who has played Prime Games' incredible Fabled Lands CRPG will be excited to hear that the Blood Sword game is going to be even bigger and better. Stay tuned, as I'll have a lot more to tell you in the weeks ahead.

And while we're on the subject of exciting upcoming releases, I'll just add:

01101000 01110100 01110100 01110000 01110011 00111010 00101111 00101111 01110111 01101000 01101001 01110011 01110000 01100101 01110010 01110011 00101101 01100010 01100101 01111001 01101111 01101110 01100100 00101110 01110011 01110000 01100001 01100011 01100101 00101111 

Make of it what you will!

Wednesday, 9 April 2025

No BS

As sure as men walked on the Moon, we now have incontrovertible evidence that the English edition of Blood Sword 5e exists. One of my gaming pals sent me this photo of the pack he just received. Others in our roleplaying group confirmed they also got their copies, and I'm hoping at least one of them will try running the campaign for their kids.

As to whether the book will be available to non-Kickstarter backers -- well, yes, that would make sense, 5e reputedly being a popular choice of rules, and it's a beautiful volume with detailed spells like Fairy Stride, Pillar of Salt, and (of course) Summon Faltyn, along with monastic orders, character backstories and birthmarks, guilds, blood feats, monsters, rules for magic items, colour maps of places like Crescentium, Sheol and Spyte -- along with lots of Russ Nicholson's best work, all on glossy high-quality art paper, and of course the whole Blood Sword saga converted to a 5e campaign.

It really is a labour of love by the creative team involved, and what I find most interesting is seeing a version of the lands of Legend that draws solely on the Blood Sword books and not on Dragon Warriors. This high-fantasy Legend is a very different place from the world of DW and Jewelspider, but no less brilliantly conceived and inspiring for that. I'm awed, flattered and humbled by the care Valentino Sergi and his team have put into every aspect of the design. In the ongoing absence of new official DW material, Legend players could do worse than embark on a Blood Sword 5e campaign.

How to buy a copy? You could try contacting the publishers, Tambù, but I suspect after two and a half years they've got other priorities. Maybe they'll license a paperback edition if enough people ask. For those who want to roleplay in the Blood Sword universe but simply can't get the 5e book, Oliver Whawell has converted the encounters to Dragon Warriors rules. Download those here:


My backers on Patreon got to see how I'd have written that final book, a more flashback-heavy, character-focused version that would probably be a better fit for a roleplaying campaign than the dungeon crawl that actually got published. And talking of book 5, Edizioni Librarsi have just published an all-new edition (based on my revised text of 2019) with a gorgeous Mattia Simone cover showing the Ghosts of the Magi in ominous conjunction on the last night of the world. (The hopes and fears of all the years...)


If you need maps of Legend, there's a wealth of cartographic treasures freely available on Lee Barklam's site The Cobwebbed Forest. And there will be some truly scrumptious maps in the forthcoming Blood Sword CRPG -- but now I'm getting ahead of myself. More news on that to come. Oh, and if all the above is like a coded message in Cabbandari and you're asking what Blood Sword even is, here's a podcast review by Mr H J Doom to get started.

Friday, 28 February 2025

The world of Dragon Warriors

The Dragon Warriors RPG is set in a place called Legend*. But what is the world of Legend like? That was a question a new player in our campaign posed recently. One of the veteran gamers said, ‘All you need is to read the Vance short story “Liane the Wayfarer” and you have the whole thing – the humour, the vibe, the chances of success.’ That surprised me, flattering though the comparison is, as the Legend in my head (which is no more valid than any other, of course) is utterly unlike the Dying Earth. Blood Sword features a higher fantasy variant of DW's Legend, but it still doesn't come close to the flamboyantly fantastical world of Mazirian, Rhialto, Cugel and co. Much as I love Vance’s work, even the relatively restrained Lyonesse** is much more magic-drenched than most of Legend.

Pressed to come up with some sources to convey the flavour of Legend to a newcomer, I started out with movies like The Seventh Seal (Bergman), Dragon’s Return (Grečner), The Hour of the Pig (Megahey), and The Black Death (Smith). None of those looks exactly like Legend but there are elements I recognize. Richard Carpenter's Robin of Sherwood actively inspired me when writing DW, to the extent that Clannad’s ‘The Hooded Man’ was part of our Legend gaming soundtrack in the ‘80s. The show depicted the level of magic that I think people in Legend would believe in, as do Dragonslayer (Robbins) and The Northman (Eggers).

Not quite like Legend but still worth plundering for ideas are Hero (Platts-Mills), which is especially good for the malice and craftiness of the fays, Jabberwocky (Gilliam) for all the mud and shit, Flesh & Blood (Verhoeven) which is set three centuries too late for Legend but reminds us that it’s a time when for many life is nasty, brutish and short, and a claymation film called H (Simpson) to which Ian Livingstone introduced me and which is great for the hallucinatory madness of medieval religion and superstition; it's where the image at the top of the post comes from.

Further out still are a few movies I feel share some common ancestors with Legend. Excalibur (Boorman) and The Singing Ringing Tree (Stefani) are both absolutely shot through with epic fantasy but with a subtle core of folklore. Every time a DW mystic works their magic, you feel the Dragon’s tail give a twitch. Viy (Yershov & Kropachyov) is brimming with febrile fantasy and gloriously rough and dreamlike '60s special effects. I like King Lear (Brook) and Macbeth (Polanski) for flavour. And, surprising though it is to say it, Pillars of the Earth (Mimica-Gezzan) has something to offer to the Legend referee even if it’s only Ian McShane’s performance.

That’s movies. In other media I recommend Kingdom Come: Deliverance (Warhorse Studios) and Crécy (Ellis), both a century or two too late to really reflect Legend. And when it comes to novels, the Legend take on elves was definitely influenced by Poul Anderson’s The Broken Sword and Michael Moorcock’s Silver Hand trilogy. They swiped it all from Scandinavian and Celtic myth, of course.

Talking of Celtic myth brings me at long last to the main point of this month’s post, which is to tell you about David H Keller’s Tales From Cornwall. Some of these were serialized in Weird Tales in 1929-1930 and again in the 1970s by Robert ‘Doc’ Lowndes in his Magazine of Horror, which is where I came across them. They’re in the genre of new folktales, establishing a fantasy history for Keller’s own Cornish ancestors. Here’s a taste:

The stories are slight, at times not quite making sense (they’re very authentically like a lot of Celtic myths in that way), but what I like are the atmosphere and the tone, especially in the Cecil stories that start with ‘The Battle of the Toads’. There’s a subtlety missing from most pulp fantasy too. At a time when most heroines have to be Bêlit the she-pirate, carousing and mixing it up just like the men, Keller’s strong women are clever enough to achieve their goals despite the constraints put on them by their society.

We don’t have the last five stories. If anyone happens to have access to Syracuse University library, they could pop in and read them, but it seems unlikely that they’ll get into wider circulation until at least 2036 (when Dr Keller’s work enters public domain). I just hope Syracuse University keeps the manuscript safe till then.

Still, we have the first ten stories and in them there’s a little bit of the DNA of Legend. Try them -- you’ll find that for century-old yarns they are surprisingly fresh in places, and despite lashings of fantasy it feels like they’re still on the ‘realist’ edge of that long misty border into Elfland.***

*But not by its inhabitants. That is, Legend is a non-diegetic term for the setting. If you ask a DW character they'll call it "the world" or "the middle world".

**There's a Lyonesse RPG of which I happen to be one of the writers.

***This entire post is an abbreviated version of one from my Patreon page. Come and join the fun, even if its only as a free member, and get the complete article and a lot more besides.

Wednesday, 20 November 2024

5e adventures in the world of Dragon Warriors

I got a tip-off a couple of months back that the English edition of Blood Sword 5e would shortly see the light of day, and here's news on Kickstarter that the books are being printed.

I don't know whether it will be possible to buy a copy if you weren't one of the original backers, though I'm hoping so because I want to finally read it! If and when I find out more I'll post it here.

While we're all waiting, there's always the five Blood Sword gamebooks and the tactical maps book to while away the time.

Now all we need is The Cursed King to be released and it'll be a veritable autumn windfall for Legend gamers.

Friday, 26 July 2024

The Sage and the Enchanter: Dragon Warriors rules for Blood Sword characters

Next year is the 40th anniversary of Dragon Warriors, and two years after that the 40th anniversary of the first Blood Sword book. I don't know if that accounts for the upsurge in interest in how to combine the two, which began when Tambù used the Blood Sword gamebooks as the basis for a 5e campaign. Some players grumbled that the 5e ethic wasn't a good fit for Legend, but I have always thought that the Legend of the Blood Sword books is tonally different from Dragon Warriors. One is epic fantasy, the other regular low(ish) fantasy -- and the Legend of the Jewelspider RPG will be low fantasy nudging towards realism. And in any case, there's no reason why Blood Sword 5e should be the same style as Dragon Warriors, any more than the TV version of Fargo has to exactly follow the plot of the Coen Brothers' movie.

(I realize at this point that somebody will ask me when Blood Sword 5e will be published in English. Sorry, I don't know. I'm told it's on the way, and the Italian edition is a luxurious masterpiece worthy of Gucci so I'm hoping to hold the English version eventually.)

All this preamble is to say that today we have a special contribution by regular correspondent Stanley Barnes, who has converted the Sage and Enchanter from Blood Sword into DW character professions. Thus, with thanks to Stanley and without further ado, here are those conversions. If you do have a go at putting these characters into your Legend game, come back and tell us about it.

Friday, 3 May 2024

Blood Sword to Dragon Warriors - part 5

The Walls of Spyte is the last installment in Oliver Whawell's series of rules conversions from Blood Sword to Dragon Warriors rules. The stat blocks are available in PDF form here.

I had a lot less to do with the writing of the fifth book than the rest of the series. Oliver Johnson was supposed to write it, but ran out of time. Luckily Jamie Thomson was on hand to step in, but necessarily it was a rush job so he didn't have time to read the earlier Blood Sword books. I came in right at the end to tie up the last 40 sections or so.

Patreon backers can see how I'd have liked the series finale to pan out. Tambù's Blood Sword 5e campaign and rulebook drew on those notes, and I have a feeling so will Prime Games' forthcoming CRPG.

Various player-characters guest starred in the Blood Sword books, in a manner of speaking. This time it was the turn of Zaraqeb (Zara in the book) and Karunaz, who were played in my and Steve Foster's Empire of the Petal Throne campaign by Gail Baker and Paul Mason. The original PCs weren't a lot like their gamebook incarnations, incidentally. The real Zaraqeb wasn't a sorceress and wasn't that nasty; the real Karunaz was neither posh nor noble, though he was a much more interesting kind of hero because of that.

Friday, 5 April 2024

Blood Sword to Dragon Warriors - part 4

We've got another set of stat blocks from the Blood Sword gamebooks, as converted to Dragon Warriors rules by Oliver Whawell. This time it's the turn of Doomwalk (the one where they go to the land of the dead) and you can get the PDF here.

The original 1980s covers were always an oddity, as they were completely different in tone from the books themselves. Blood Sword was verging on grimdark (well, the nearest you could get in a book sold to 10-12 year-olds) before the term was even invented. The covers on the other hand were cute and funny. I'm not sure what the art director at a publishing house actually did in those days. Took long lunches, I suppose.

Thanks to Wombo I've been having a ball rejigging the cover art to suit the interiors. Use of AI art infuriates some people to the point of hysteria, but you can see that (a) it's not going to replace human artists just yet and (b) these aren't for commercial use, so it's not taking away a job that I'd have otherwise hired anyone to do. However, let me just assure General Ludd's followers that I'm doing my bit as the forlorn hope against the forces of AI art by engaging real-life illustrator Inigo Hartas for the Jewelspider project.


In the video below, Grim expresses pretty much how I feel regarding the use of AI art. But I'm open to debate on this, so let me know what you think.

Friday, 15 March 2024

Blood Sword to Dragon Warriors - part 3

The third of Oliver Whawell's meticulous conversions of stats from the Blood Sword gamebooks to the Dragon Warriors RPG covers The Demon's Claw. You can get a PDF of the stat blocks here.

This is the book where the series starts to kick up into really epic gear, seeing you face off against one of the series' best guest villains, have a return match with your arch-foe Icon (that is, Aiken, Lord of the Mountain of Songs), experience a close shave with Psyche (Saiki, his sister), and get a close encounter with the gods (allegedly) themselves.

If none of that makes any sense, and if you're interested in turning the Blood Sword gamebook saga into a roleplaying campaign - now's your chance. I'll just caution that the Legend of the gamebooks is considerably higher fantasy than the Legend of Dragon Warriors, never mind the "real" Legend of Jewelspider. But that's just my view anyway. All versions are equally valid.

Wednesday, 6 March 2024

Coming attractions

Just a glimpse here of upcoming titles from Alkonost, our French publisher. Finally the complete Légende series will be returning to France -- that's both Blood Sword ("L'Épée de Légende") and Dragon Warriors ("Les Terres de Légende"). More details on my Patreon page -- and it's an open post, so don't be put off if you're not a backer.

These are just mock-ups and may not reflect the final covers or layout, but the important thing is that the books will at last get an accurate translation. I'll give you an example. In The Demon's Claw, the third Blood Sword book, you confront your longtime rival Icon the Ungodly (to give him his proper title, Aiken, Lord of the Singing Mountain) and he replies to your attempted brush-off thus:

"By my honour, this is a call to battle. Do you mean to suggest that I am unable to destroy you? I’ll crush you like the merest ant. Like a thing without bones, you’ll squirm and die under the heel of my boot. For five years I have pursued you, since the days of your callow youth when by stark chance you managed to get the better of me in Krarth. When I arrived in Crescentium at the house of my sister Saiki, I discovered you were also in Outremer. Since then I have remained on your spoor, prepared to hunt you for hate’s sake to the very boundaries of the earth. This petty concern of yours for that magic blade is as nothing. My feud with you is like thunder. My wrath is the spitting of lightning!"

But in the original 1980s translation that became:

"Je vous poursuis depuis cinq années, depuis que vous m'avez ravi la victoire. Ma sœur Saïki m'a averti de votre présence en Outremer. Peu m'importe votre épée magique, je ne veux que votre sang..."

Which is to say:

"I have been pursuing you for the past five years, ever since you robbed me of my victory. My sister Saiki warned me of your presence in Outremer. I don't care about your magic blade, I only want your blood..."

It was a busy time in the 1980s with a lot of gamebooks getting published. Gallimard's translator may have been rushing to meet a deadline, which accounts for why that version was so perfunctory. Alkonost's translation team have taken the extra time and care to make a version that's true to the original text, so for the first time French gamers will get to experience the Blood Sword books as they were written.


(By the way, I probably don't need to point this out, but if your French is as lousy as mine and you want to follow that discussion with Laurent and Patrick in the video above, you know that thanks to AI YouTube does auto-translate, right?)

Friday, 23 February 2024

Blood Sword to Dragon Warriors - part 2

We're on to the second installment of Oliver's Whawell's conversion of Blood Sword encounters to Dragon Warriors rules. You can download the stat blocks for The Kingdom of Wyrd here.

This one is interesting because I already had a crack at converting the Meteor Stalker, a weird creature brilliantly visualized by Russ Nicholson. Patreon backers can read all about that, but in a nutshell (or a meteoritic geode) it's as follows. The characters see a piece break off Blue Moon, one of five celestial bodies in the night sky over Krarth. The object plummets to earth:

"Concealed in the undergrowth around the clearing, you watch the blue flare crash through the trees at the edge of the clearing and explode in a shower of blue sparks at its centre. The high-pitched whistling noise has stopped, but now you hear a hissing sound from where steam rises from the place where it struck. In the centre of the steam you can see a black stone which even as you watch cracks apart like an egg. An area of darkness spreads like a pool of shadow. Then a hunched shape rises up from the shadow as though taking shape out of the very ground. It is a skeleton dressed in black tattered robes. Its eyes are glowing blue crystals. It seems to sniff the air as it looks around."

And the stats I gave for it are:


Oliver's calculations give a very similar result, possibly proving that great minds think alike? Obviously I couldn't possibly comment.

Friday, 9 February 2024

Blood Sword to Dragon Warriors - part 1

Last time I mentioned Oliver Whawell's conversion of Blood Sword stat blocks to Dragon Warriors rules, which Oliver has kindly agreed to share with readers of this blog. There's a lot of great work there, so I'll be running it in installments. To get the ball rolling, here's The Battlepits of Krarth.

The original books might be useful if you're thinking of running Blood Sword as a DW roleplaying campaign. You can get those here:

In the US

DRAGON WARRIORS


BLOOD SWORD

The Battlepits of Krarth on Amazon and on Barnes & Noble
The Kingdom of Wyrd on Amazon and on Barnes & Noble
The Demon's Claw on Amazon and on Barnes & Noble
Doomwalk on Amazon and on Barnes & Noble
The Walls of Spyte on Amazon and on Barnes & Noble
Blood Sword Battle Boards on Amazon

In the UK

DRAGON WARRIORS

BLOOD SWORD

The Battlepits of Krarth on Blackwell's, Waterstones and Amazon
The Kingdom of Wyrd on Blackwell's, Waterstones and Amazon
The Demon's Claw on Blackwell's, Waterstones and Amazon
The Walls of Spyte on Blackwell's, Waterstones and Amazon
Blood Sword Battle Boards on Amazon

Italian gamers won't need to use Dragon Warriors as all the work has been done for you by Valentino Sergi and Daniele Fusetto in their magnificent Blood Sword 5e book, published by Tambù. It turns the whole gamebook saga into a Dungeons & Dragons campaign, and it truly is a thing of beauty.

And if you aren't familiar with the Blood Sword series and you're looking for a taster, Raphael Perry did a playthrough of book 1 on YouTube along with this very interesting strategy analysis:

Friday, 2 February 2024

Lich Lord, Legend-style

Gamebook critic and writer Oliver Whawell writes to say, "I was the perfect age for Warlock of Firetop Mountain when it was released, and quickly became a fan of gamebooks. The Fighting Fantasy books developed alongside my reading age, but then they started to feel a bit immature - and along came Blood Sword: great writing and a challenging game, especially if you adhered to the rules.

"Inspired by the excellent work of Red Ruin Publishing (and a throwaway comment from Wayne Imlach) I wanted to see if Blood Sword and Dragon Warriors were compatible. It took a little while but I created a formula that would turn a warrior’s stats into a knight's, and an enchanter’s stats into a sorcerer's, and then applied this throughout. It worked for humanoid opponents remarkably well, so I just had to find modifications for animals, demons, and giants/dragons. I did cheat with a couple of extreme encounters in book 5; other than that the numbers don’t lie.”

The complete set of stat blocks that Oliver kindly provided for all five Blood Sword books is a bit much to reproduce in just one blog post here, so I'll release them in installments. To get started, though, Oliver also calculated the DW stats for The Keep of the Lich Lord, and you can download those here.


If you're a Fighting Fantasy fan, don't miss the latest issue of Casket of Fays, which is free on DriveThruRPG and has stats conversion from AFF, rules for Rhino-Folk (a critter from Out of the Pit, apparently), and the Volucreth as a Fighting Fantasy species, as well as Mercanian runesmiths and a complete town (I do love maps) in Outremer.

Wednesday, 18 October 2023

Online Blood Sword campaign

I was sitting in the Old Tom pub in Oxford with Mark Smith having a pint before we headed off to a game. (It was a bit more spit and sawdust in those days, not like the picture above.) This would have been in early 1979; "Roxanne" was playing on the jukebox, if you want all the details. Mark said to me, "Have you ever thought of setting up a business running roleplaying games?"

"Wouldn't really be on," I reckoned. "It's just a thing you do as a bunch of friends. It's not a career."

Mark shook his head. As usual he was way ahead of me. "In the future, I'm telling you, being a professional GM could be an actual job."

Little did we know that in a few years' time we'd both be making a living from fantasy gaming via our gamebooks and RPGs.

I don't know if there's much of a living to be had from GMing even today, but Mark was right to predict the emergence of professional GMs, and the internet has made it massively easier to find and join the right game for you -- like this Blood Sword D&D campaign. I'm still holding out hope that the English edition of Blood Sword 5e will be published soon, but there's been no news for some time so online games like this may be the nearest we'll get for a while yet. Better make the most of them.

(More about the Blood Sword series here.)

Friday, 15 September 2023

Just a scratch

While talking to Paweł Dziemski at Other Worlds (publishers of the beautiful Polish edition of Heart of Ice) we realized -- well, Paweł did -- that the strict Endurance rules of the original Blood Sword books are not in step with the thinking of modern gamebooks. Back then, your hit points were whittled away and if you got to zero, too bad: bury that character and go back to the start.

It's never fun dying in a gamebook, but at least if it happens because of a bad decision then you can accept that you should have thought more about it or watched out for the clues and warnings. When you just conk out from hit point attrition, that's a death of a thousand paper cuts. These days it's likely to have you throwing the book across the room.

Of course, you could include a sage in the party and rely on their healing, but the rules shouldn't make it impossible for you to play without a sage. Paweł suggested restoring Endurance to full if characters survive a fight, but I didn't want to go quite that far as it would make the sage's healing power pretty useless.

So I've added these optional rules to the Blood Sword books. Use any that take your fancy:

  • After winning a fight, every surviving character in the party can recover half their lost Endurance points rounded up. For example, if you normally have 30 Endurance and you end a fight with 9 Endurance, you can restore your score to 20. This only applies if you are victorious, not if you flee from the combat. Endurance is not recovered until the battle is over and all opponents have been vanquished. A character who was reduced to 0 Endurance during the fight does not recover; they are dead and gone.
  • Instead of unlimited movement on the tactical maps, you move a number of squares equal to ½ your Awareness.
  • If killed in a combat that the rest of the party win, a character returns to life with 1-6 Endurance.
  • If the whole party is killed, use the flee option for that section (if there is one) and return to life with 1d6 Endurance each. (So the party only dies if there is no flee option.)

The Blood Sword series is on Amazon (UK and US and worldwide).

Friday, 8 September 2023

An irresistible fate, a wyrd...


Good news today if you've been following the progress of the Blood Sword 5e roleplaying game published by Tambù. The Italian edition came out last year and it is a thing of exquisite beauty, incorporating Russ Nicholson's original illustrations into a design that includes new full-colour maps and paintings.

The book is an adaptation of the entire Blood Sword gamebook series as an RPG campaign compatible with specially designed 5e rules. If I could read Italian I'd have been tempted to run the campaign myself, and I haven't played D&D since the 1970s.

The rest of the world has been waiting for translations. The Tambù team report that they have just completed the English translation and expect to be shipping copies out to Kickstarter backers from October. I'm told that all backers should have their copies by Christmas, and next year hopefully the book will be on sale to anyone who missed the campaign first time round. I'm looking forward to seeing it myself.

There's some even bigger Blood Sword news on its way, but I have to keep that under wraps for the time being. Let's just say it'll be as if all the Magi rose into the sky at once. In a good way.

Thursday, 3 November 2022

Bellissimo Blood Sword


I'm just back from Lucca Comics & Games, the biggest fair of its kind in Europe. Over a quarter of a million people cram into the streets of a medieval town which (within the walls) normally has a population of a tenth that number.

I was there as guest of Tambù, the publishers of the Blood Sword 5e roleplaying game. It is a beautiful 500+ page colour hardback -- bellissimo is the only word for it -- that integrates Russ Nicholson's original illustrations alongside all-new paintings and maps of Crescentium, Spyte, and so on. The book contains all the rules as well as scenarios that parallel the Blood Sword saga from the books, only with a new ending based on my notes for how I'd like it to have all tied up.

There are too many people for me to mention them all by name, but it was a particular delight to meet up with Claudio di Vincenzo, publisher of Fabled Lands and Blood Sword in Italy, and Davide Lo Presti and his top-rate team at Tambù. In the photos above I'm with Andrea Rossi (writer of the Old School rules for Blood Sword), Valentino Sergi (who directed the 5e book), and Mauro Longo.

The theme of the festival this year was "hope", and it gave me hope to see so many people all celebrating their enthusiasms, being free to express themselves with joy and friendliness. The heave and press of the crowd were the sort of thing you'd expect going into a football stadium, everybody dressed in the costumes of their own favourite comics or games characters, but there was no trouble of any kind. This is how the human race can and should live.

Good company, wonderful people, a welcoming crowd, a magnificent city, and the unsurpassed beauty and cuisine of Tuscany -- what's not to like? And, as the icing on the cake, my Critical IF book I Misteri di Baghdad (in English that's Once Upon A Time in Arabia) won the Best Foreign Gamebook award.

Even better than any award, I came back bearing a bottle of Puglia wine presented to me by the very kind, generous and entirely lovely Suemia Biafore. It's my wedding anniversary this weekend so my wife and I will be uncorking that and releasing the genie of Italy. The first wish will be to return one day to Lucca, next time hopefully for a longer stay.