Gamebook store

Showing posts with label literature. Show all posts
Showing posts with label literature. Show all posts

Friday, 8 August 2025

An audience of one

There's Matthew Berman reminding us that future is coming up faster than you think. He's talking about videogaming, but the same principles apply to movies, comics, and literature.

The novel – at least, the genre novel – may well go the way of the epic poem, to be replaced by something more like an RPG session which an AI will run for the reader. (Or, more likely, the listener or viewer.) The top authors will devise the elements of the story, the characters and timeline (perhaps more like creative directors than old-style authors) and the AI will use that to tell a story that gives prominence to the bits that interest the individual reader. Did your parents make up stories to tell you when you were little? Like that. Or maybe like this.

You'll still discuss the story with friends (an important feature of most entertainment) but the specific events in your version may vary from theirs. Initially such on-the-fly stories will be trite because roleplaying has been infected by a lot of Hollywood pablum about act structure and story tropes, and that’s what the AI models will learn from. But eventually it may shake that off and become a new independent art form. "Not a line, but a bolt of lightning," as C W Longbottom puts it:

In the meantime, a market will remain – small, though, and shrinking – for grown-up fiction that doesn’t pander to YA tastes. Genre fiction falls in predictable patterns involving plot, and so is easily copied by novice writers and neural nets, whereas literary fiction is harder to fit to a formula because it usually concerns itself with the unique outlook and choices of the characters. But don't assume that because the AI hasn't experienced human emotions it won't eventually be able to write Lolita or War & Peace. Conrad didn't personally have to hack his way through an African jungle to learn how to write Heart of Darkness. It's only a matter of time before those more complex story patterns are learned and replicated by AI, just the same way that most authors do it. And then we'll be in a whole new world of entertainment.

Friday, 21 July 2023

It's not Jackanory


The T-Shirted Historian is right. Roleplaying is interesting when it allows events to take their own shape. If it's just going to be a story told to you by a GM then why bother even rolling the dice? There are other media that do that kind of storytelling better.

Professor Barker used to say there were no NPCs on Tekumel. Most narrative systems lean right other in the other direction, privileging player-characters to the extent of having them the only ones to roll for actions. In that kind of game, the PCs are intended to be the stars of their own show and the NPCs merely extras. 

We've talked about this before and everyone will (quite rightly) make their own choice. And most players now do seem to favour the tell-us-a-story form of roleplaying; I can't even find a group these days that's interested in my and the Historian's preferred style. (Told you I'm Biffen, not Milvain.)

But it goes beyond roleplaying styles. Consider the ambush scene in a movie. The first bullet misses one of the characters (probably just after he's made some comedic quip) and our heroes all dive for cover. That's The A-Team or a tongue-in-cheek knockabout action flick starring The Rock. If the bullet hits then we're watching a grittier movie entirely. Carpenter or Scorsese or Boorman, maybe, if the character survives. If he's maimed or killed then we could be watching something really uncompromising.

What about if the player-characters' enemy makes the roll, sets up an effective ambush, and then scores a nasty hit on one of the PCs? Well, too bad. They knew they were walking into danger, right? A character could get shot at any point during any firefight, so why should the opening salvo be any different? 

The point is that the story isn't what the GM decided it should be before the game starts. The story is what actually falls out when those intentions meet dice rolls and player choices. The death of Joe Lynch, a long-running character in our Iron Men campaign, came about because of a really bad roll during what should have been a routine skirmish against a small group of petty brigands. It was pure dumb luck -- and led to one of the most memorable games in that campaign. If the GM had come up with a get-out-of-Sheol-free card, in the moment we might all have been relieved (especially Tim Savin, who played Joe) but we'd have been cheated out of something great.

However, it's crucial that players have been given the choice to opt in to a disinterested game universe. When I am playing I insist on dice rolls that affect me being out in the open so that the GM can’t fudge it and let me survive a bad roll. However, when I'm running the game I probably wouldn’t let an opening shot from a sniper kill a player. So really it’s a case of personally wanting no favours or second chances, yet I will give them to players if I think the roll is too unfair. Any player who says they want the dice roll out in the open earns my respect; the rest can keep their plot armour.

You get the same kind of choices in prose fiction. Some people lap up cosy murders. (No other appalling crime is ever cosy; just murder.) Others prefer the darker writers, like Ian Rankin or Georges Simenon, who are less likely to hold a nannying protective hand over their characters. Or you might turn to In Cold Blood or You Could Do Something Amazing with Your Life (You Are Raoul Moat) if you appreciate that real life (or unsentimental roleplaying) throws up far more interesting and varied stories than authored fiction ever can.

As the author Joyce Carol Oates puts it:

“My belief is that art should not be comforting. For comfort we have mass entertainment and one another. Art should provoke, disturb, arouse our emotions, expand our sympathies in directions we may not anticipate and may not even wish.”

Recommended reading

Oh, and as Columbo used to say: just one more thing. Whenever I write a post like this, someone will pop up and complain that I'm being dogmatic, and that they like escapist roleplaying with a GM who's out to tell them a story they'll like. Well, I already said that everyone will and should make their own choice. Blog posts are opinion pieces, not diktats. If you want your roleplaying games to be the equivalent of mass entertainment then perhaps you'll opt for the cosy option. If you think of roleplaying as an art form, you might demand more of it. Your call. (And yes, all that should go without saying, but I've been doing this blog for over a decade now and I've learned that some people just can't manage to parse a half-dozen paragraphs.)

Friday, 7 July 2023

It's called irony


I’ve been listening to a lot of podcasts over the last couple of years, to go with the long country walks of the covid era. One of my favourites (podcasts, not walks) looks at the books and authors Gary Gygax cited as influences on D&D. But, oh my, it can be wearing to hear genre fans blunder their way through an interpretation of what an author is saying. You'd think that reading fantasy and SF would open you up to ambiguity and nuance, but instead those readers are often the most insistently literal.

Take this episode about Lin Carter’s The Warrior of World’s End. Xarda the knightrix (sic) says: “Knighthood promises a colourful and exciting life of action, such as every red-blooded woman normally craves.” (26m 23s in.) But, the presenters solemnly go on to say, Lin Carter then undercuts this with a further passage: 

“Many folks would doubtless say that a lady knight is a strange thing, or an intelligent metal bird that flies, or an old geezer who covers his face with lavender smoke.” 

Oh no, the sexist hound. One of the presenters grumbles that “it’s putting a warrior woman in the same category as a flying bird and an illusionist with purple haze over his face as though it’s just as wacky and weird!” Oh yes, agrees another earnestly, those were the deplorable attitudes of the time.

Does anyone think that when Jane Austen writes, “It is a truth universally acknowledged…” that she is expressing her own personal view of the matter? Or that Hilary Mantel’s description of the Duchess of Cambridge as "a shop-window mannequin, with no personality of her own, entirely defined by what she wore” was intended as Mantel’s unfiltered opinion? Mantel should not have had to explain that she was employing irony; that is, using a variety of free indirect speech to convey and expose the attitudes she was criticizing.

I found the same thing in some reviews of my political gamebook Can You Brexit that complained about the snobbish and dismissive attitudes of the central character. Well, duh. That character was modelled on the senior Tory politicians of the day. If you disagreed with the tone of their inner voice, so too did I.

Authors do this all the time. Carter in that excerpt from The Warrior of World’s End is not telling us the attitudes of the 1970s – at least, that wasn’t his purpose. He is using a form of generalized free indirect speech to express the general astonishment at a female knight in terms that place us in the mindset of the people who inhabit his fantasy setting. The mechanical bird and the smoke-wrapped sorcerer are other characters in the adventuring “party”, incidentally, so it’s also self-aware irony on their part. But even when a sentiment like that is expressed in the narrator’s voice, it’s a technique writers use a lot, and usually to express precisely the opposite of their personal opinions. Unfortunately it seems like it’s wasted in genre fiction if the readers insist on taking every word literally.

Why it matters: you are missing nine-tenths of the value of fiction if you think that authors write simply to express personal points of view. The presenters of another podcast were vexed by how Arthur Conan Doyle could have believed in fairies having created the arch-rationalist Sherlock Holmes. "Doyle would regard seances and fairies as unknown science," theorized one. "He wasn't Holmes, he was Watson," countered the other. No, no, no. Authors aren't that careless. They don't typically just drop themselves into any one character but into all of them. I've written religiously devout characters, for example, and indeed stories that have a Christian message, despite being in real life an agnostic. Neither Jack Ember nor Estelle Meadowvane are me, though naturally they must have something of me in them.

(Incidentally, it seems like I'm really whaling on those two podcasts, but in fact they're both firm favourites of mine. They just happened to end up in the firing line when I was looking around for examples. But give them both a chance, do.)

I once wrote a vampire novel for a YA horror series. An editor at the publisher's office said, "There is a bookshop called Horniman's and the school is called Urnfield. I don't think the writer is aware of the connotations." What, I wasn't aware that those names might evoke themes of sex and death? In a vampire novel? What do publishers think authors do all day? We don't just slap this stuff down without any thought.

So, next time you're reading a book -- even a trashy fantasy adventure novel -- it might pay off to park your own assumptions and attitudes outside and dive in with the faith that the author is not simply some dope who unthinkingly uses his or her characters as mere mouthpieces for the -- shock horror! -- discredited views of the unsafe bygone era when the novel was written. Here is the finest literary podcast I know of, and one that will dispel any notion that "literature" has to mean difficult, or sombre, or even highbrow. Open your mind and even the humblest book might change your life.

Tuesday, 11 October 2022

If entertainment got a factory reset


I posed this question on (ugh) Facebook recently, but then I thought, "Fabled Lands readers are smart; they'll have something interesting to say about this."

First, some context. You're familiar with Ricky Gervais's point about religion. If you're not, it's only 90 seconds.

OK, so here's the Gedankenversuch. Suppose that overnight we all lose our memory of which books and movies are acclaimed and/or popular. Everyone in the world, I mean. Those books and movies and TV shows are all still around, we can look at any of them, but we no longer know which were famous and which had been forgotten by history. 

Fast forward ten years. Are the famous books and movies of this imaginary 2032 the same as now? Completely different? Or is there some overlap? And if the last, which are the IPs that can make a comeback despite mass amnesia?

Of course, in reality you'd be able to see which stories had had endless sequels and remakes. Frankenstein, for example. But let's not nitpick about how this would work. Let's just postulate that somehow we can access all the stories of the past but we don't know which of them we used to think were best.

Sometimes the first to market gets to be the most popular. That's true of D&D, for example. But just as often it's not the case. If all of entertainment were to reset to Year Zero, would The Books of Magic become more popular than Harry Potter? Would Tanith Lee's Tales from the Flat Earth outsell The Sandman? Would Dorothy L Sayers take the crown of Queen of Crime from Agatha Christie? Or would Father Brown be better known than Hercule Poirot? In the field of fantasy, would we still be glued to Lord of the Rings spin-offs or would Jeff Bezos be spending half a billion on Gormenghast or Lord of Light instead? Would SF blockbusters be built around Larry Niven's Known Space instead of Dune and Star Wars? And would our favourite albino swordsman be Elric of Melniboné rather than Geralt of Rivia or all those decadent, pale, white-haired, draconically empowered kings on House of the Dragon?

To sum up: in the evolution of entertainment franchises, how much is in the "fitness" of the concept and how much is down to luck?

Thursday, 20 January 2022

Has gaming got a secret storytelling sauce?

You know those get-to-know meetings where everybody is invited to say a little bit about who they are. Like when the heroes exchange boasts in the Trojan War, only without the spear-throwing as a chaser. When I mention that I’m a game designer as well as a writer, a publisher or a network exec will nod and say, ‘Yes, that’s what we like about your writing. The gaming feel.’

I expect Michelangelo heard the same sort of thing. ‘What we love about your painting, Mike, is the sculptural look.’ And a compliment is a compliment. You don’t want to look a gift horse in the mouth, even when it’s a camel. But it irks because it’s too facile to be true or even useful. When you’re a writer, everything that interests you feeds into your work. Whatever quality those network execs think they’re seeing, it’s as likely that I got it from reading Elric of Melniboné as from playing The Witcher.

Why it matters: publishers and old TV networks alike are looking at their shrinking audience and, perceiving that young people especially are eagerly consuming games, they feel sure that an injection from those glands could surely perk up their own medium.

Is that true? When I was getting started as a writer, back in the mid-'80s, all the publishers wanted Fighting Fantasy style gamebooks. Those went a long way beyond mixing a game sensibility (whatever that is) into the narrative. They were stories with gameplay. And on one level it was a massive success, but only in the same way that the US surge in Iraq was a massive success. Reluctant readers, especially boys, took to the books in their millions. But fast forward 35 years and I don’t think you’ll find many of them became regular readers. If it didn’t have a tunnel with an orc at the end they could kill, they just weren’t interested.

Should we worry? After all, most people are not regular readers. It can be a misperception to see all those kids’ faces wide-eyed and screen-lit and to think, gosh, if we could just bottle that gaming juice we’d soon have them just as addicted to books.
Back in the late sixties, what got me and another 400,000 kids out of bed without needing to be called twice was the latest issue of The Amazing Spider-Man. You think my parents and teachers approved? ‘Why can’t you read proper books?’ they asked. The answer, of course, is that it’s not either/or. Maybe most of those other Spidey fans didn’t become regular readers in later life. Others did. Some became writers and game designers and now rarely put in a day’s work that doesn’t owe something to Stan Lee’s storytelling. We didn’t look at the page and see a 3 by 3 panel grid, or four-colour pictures with word balloons. We saw how original characters, sparkling humour, a gazillion personal problems, and a spectacular fight scene or two added up to a don’t-miss monthly saga.

When a medium like games or comic books whips up such a rapture of enthusiasm, naturally we look for lessons we should be learning. Yet tread carefully on these deceptive sands. It’s not necessarily about grafting gameplay into novels. Nor is anything gained by mere apery, such as renaming chapters ‘levels’. You could sell truckloads of books, after all, if you made them in the shape of a football somebody could kick around a park. Game elements, when only sutured onto other media like an experiment by Dr Moreau, have their limits.

The really valuable takeaways here require us to dig deeper. When Quentin Tarantino brought a little grindhouse vibe to CSI with his episode ‘Grave Danger’, the show’s producers acknowledged that he’d jolted them back to the realization, half forgotten after five seasons, that their stories needed to grab and excite the audience, not just fill an hour’s gap in their lives. A decade and half ago, Russell T Davies regenerated Doctor Who with a transfusion of soap opera sensibility which relegated the SF plot shenanigans almost to MacGuffins in order to foreground the characters’ personal journey. Opinions remain divided, but there’s no denying that it gave a direction to a show that seemed to have nowhere left to go.


Putting the ‘pop’ back into art is a trick that goes back a long way before one pixel dashed across a screen to devour another. Patricia Highsmith understood the same affect of compulsion: writing emotionally on the edge of your seat so as to put the reader on theirs. Dickens grabs you by the lapels; even his narrative prose has the vim and urgency of the spoken word. Coleridge too: ‘There was a ship...’ I defy you to stop there and start texting. Or how about three witches, a blasted heath, and a bloody man – you’re not going to be popping off to the loo for the next couple of hours, are you? And the Bard couldn’t have picked up those tricks from the games industry. Gadzooks, they’d only just invented cricket.

How do we make people want to read? Bring them up in a household full of books, or (next best) with free access to books. But also recognize that the human race reinvents itself. That’s its trademark turn. So we could ask, why aren’t the youth of today painting mammoths on the walls of caves? Why aren’t they going to the opera? Where are the Oscars for epic poetry?

Humans love stories, and we always will, but media evolve, speciate and go extinct. And so it goes.


Friday, 10 December 2021

Well-kept secrets


I’ve never seen the point of fashion. If a work of art is good it will stay good, regardless of whether or not it’s regarded as the in thing and everybody is talking about it.

Literature, for example. You’ll find a book that reviewers praise to the skies, and publishers adore. But give it ten years and they’re gawping at the next shiny bauble. You know the movie stars’ saying:
“First it’s: get me So-&-So. Then it’s: get me somebody like So-&-So. Finally it’s: who’s So-&-So?”
It even happened to Fitzgerald:
“In Pickwick Books on Hollywood Boulevard he asked for anything by F. Scott Fitzgerald. The clerk said they had none in stock. Fitzgerald asked whether there was any call for them. ‘Oh, once in a while, but not for some time now,’ he replied. He tried another store – with the same result. The proprietor of a third bookshop asked which titles he was interested in and, promising to track them down, requested a name and address. ‘I’m Mr Fitzgerald,’ he replied. The man was shocked; he had believed that F. Scott Fitzgerald must surely have died years ago along with his era.”
That was in 1940. Fifteen years earlier Fitzgerald was a literary celebrity, and Tender Is The Night had come out only six years previously. You want to know what was top of the bestseller charts that same month Fitzgerald couldn’t find a copy of his own masterpieces? Mrs bloody Miniver.

You get the point. Great writers fall into obscurity. It's not just an injustice, it's a tragedy because it means that readers may never get to hear about them, and therefore miss out on the pleasure they would get from their works. To name a few writers that I admire who nowadays are not as well known as they should be: George Gissing, Tanith Lee, Russell Hoban, Elizabeth Taylor, Michel Tournier.

Our own Oliver Johnson got a taste of this hemlock cup. Despite the success of his Lightbringers trilogy in the 1990s, when he returned to fiction recently with The Knight of the Fields – which I regard as one of the best fantasy novels I’ve ever read – he was told that it’s not in the current trend for the genre. So what are publishers releasing instead? Ten-volume fantasy potboilers that are all tricked up as wannabe Game of Thrones.

Luckily fashions change, and quality will out. Gissing had a bit of a comeback in the ‘60s and I’m confident he’ll be discovered again. Forsooth, even Shakespeare was out of style for a while. And, thanks to print-on-demand and ebooks, future generations ought to be able to find any work they want. Even a century from now somebody might come across Riddley Walker and recognize it for the classic it is.

The greatest living writer of English weird tales is John Whitbourn. It may be over two decades since he garnered rave reviews in the Sunday Times and won prizes from the BBC and Gollancz, but he remains a towering talent whose position in the field is right alongside M R James, Saki, Algernon Blackwood, Arthur Machen and (another overlooked genius, this) A J Alan. I am quite sure that in the future his name will be mentioned in the same breath as those other masters of the genre.

But the good news is you don't have to wait for fickle fortune to spin her wheel. Almost all of John Whitbourn’s books are available right now, and the Binscombe Tales in particular are a perfect Christmas present for any lover of weirdness and wonder. Fie upon fashion – talent is all that counts.

Friday, 15 January 2021

Pointing the finger


British literary critics of the 19th century had the notion of the "Young Lady Standard", which was a kind of family-friendly U-rating for novels that would not offend the sensibilities of a Victorian girl. Because of this, British literature often shied away from the sort of forthright depiction of life you find in French or Russian novels of the time. There was a feeling on the Continent that literature was an art form and had a right, indeed a responsibility, to mirror life warts and all. In Britain literature was the forerunner of early-evening television.

Even so, authors like Jane Austen were not the twee and cosy yarn-spinners that many suppose. Lady Susan Vernon is an amoral, manipulative adventuress who deserves a place in the ranks of dark antiheroes alongside Vic Mackey and Walter White; Catherine Morland runs afoul of predatory sexual vindictiveness; Lizzie Bennet takes on a real-life dragon for very high stakes; Becky Sharp is willing to betray even those who love her just to squirrel away some cash. Nonetheless, though depths of human depravity are certainly there to be inferred in 19th century British literature, those are all pre-watershed conflicts. None of them is described with the uncompromising raw honesty and occasional breathtaking brutality of authors like Balzac or Chekhov.

Dickens wrote stories to stir your emotions, but he and his readers knew they were parlour entertainment, to be read by the whole family -- a "safe space" in entertainment. A Victorian paterfamilias who opened a novel to be confronted with the likes of Madame Bovary might well have stormed back to the bookshop and thrown it through the window.

I think something similar is behind the uproar we sometimes see nowadays over "unsuitable" content in roleplaying games. There are some people who play games the way those Victorian families read novels; there are others who expect games with no holds barred. This has led to the concept of the "x-card" -- sadly nothing to do with homo superior, but a mechanism to interrupt games whose scenes or subject matter a player is unhappy with. To quote from the blog I linked to there:
"The x-card is used to signal that a boundary has been crossed or that a player is not OK with the content. The game stops immediately, and discussion shifts to the reason why the card was used."
For me that's as absurd as calling a halt to a disturbing play or movie. If you don't like what you're seeing, don't tell me about it; there's the exit. But there's a category disconnect here. I regard roleplaying games as art, no different from literature, theatre, cinema, poetry, and painting. The people who advocate x-cards want their games to be morally uplifting and to avoid upsetting anybody, just like those family novels for the Victorian fireside. We have different expectations.

I have a player who doesn't like horror scenarios. If we're going to be playing a horror campaign, that's OK; she sits it out. Sometimes there's a grey area. A scenario may not be overtly intended as horror, in the sense of belonging to the horror genre, but horrific things happen. There have been a few times when my players have shocked me to the core with some of the things they're willing to do. And that's fine. It's why I play, in fact, to see those things that emerge unexpectedly from characterization -- sometimes beautiful, sometimes very nasty. It's the same when writing characters. You ask yourself how far they will go, what lines won't they cross, and the answer is often revelatory.

What do you do if you come up with something you know will be shocking, whether as a player or a referee? If I thought my players couldn't handle it then I'd keep it to use in a story, perhaps. But really, if my players were like that then we'd soon part company. They and I know we're not setting any limits.

Taking the blog post I cited again, one of that player's boundaries is "I don't want any romance involving my character." But it's really hard to plan that kind of thing in advance, especially in the improv style of play that gives the best games. When refereeing, I wouldn't have an NPC profess love for a PC if I didn't think the player was capable of running with it. (I'm talking about their acting ability and imagination, of course.) What if one player-character falls in love with another? I'd much rather they both played it. Unrequited love is one option there, and it could develop in interesting directions as we know from countless TV shows and novels. It would be pretty disappointing if a player just said, "I don't want to roleplay that." In that case play your blocking. Reject them, spurn their advances in-character. Don't tell everyone about it.

But what about games in a public forum? Twenty years ago I went along to a convention to sign Fabled Lands books but soon got roped into a series of fascinating mini-RPG scenarios run by the guys behind West Point Extra Planetary Academy. Each game had a different setting and was built as a moral quandary to be played out in twenty minutes. They could hardly have started by saying, "This scenario deals with issues X, Y and Z." It's the trigger warning problem. If you're trying to capture a genuine sense of surprise in the game, you can't give too much away upfront. (Not to mention that the evidence indicates that trigger warnings are of no use in any case to the genuinely traumatized.)

Why have these debates crept into games of late? I think partly because roleplaying is becoming -- well, not mass market entertainment, not by any stretch, but certainly it has opened up beyond the hardcore gaming demographic of the early days. Aficionados take a sophisticated approach to their hobby. The casual fan tends to have a less mature outlook.


Also, American culture has always had a much more censorious streak than European. The idea of shutting down a discussion because it offends somebody's moral code is perhaps natural if your country was founded by Puritans. And because of social media, the Overton window has shifted away from liberalism towards moralism. Hence gripes like this, that maybe do make sense over in the US (American friends, feel free to chip in) but strike most Europeans as potty.

And because most roleplaying derives from genre fiction, and genre sensibilities tend to be a little less grown-up than proper literature, there's a tendency to expect roleplaying games to stick to the soft-soap forms of conflict you get in traditional SF and fantasy. Witness the outcries over Game of Thrones when the writers stepped outside genre norms -- even though that was pretty much the entire thesis of the show from day one.


Anyway, enough theorizing. What do we do about it? Well, surely few gamers want to sit around listening while one player explains their reasons for halting the game. The next stop on that line is struggle sessions, which nobody will enjoy. But those people's sense of offence seems genuinely to overwhelm them, and there's no point in subjecting anybody to an experience they disapprove of. So we're going to need better ways to signal which kind of roleplayer you are. High literary with anything goes, or pulp with puritan boundaries? As long as everyone around the table knows what they're letting themselves in for, I'm sure we can all keep on gaming without needing to call the thought police.

Friday, 19 June 2020

A good book is never hard work


What exactly is it that makes a book ‘difficult’? It could be handy to know. Lots of people cite difficulty as their main reason for giving up on a book, or not even getting past the first page and, if we don’t want to drown in the rapidly rising tide that is modern publishing, knowing what not to read is a knack we could all do with.

Some people have told me they find Dostoevsky and Tolstoy difficult. ‘It’s all the words.’ But isn’t prolixity a whole other thing? Granted, a long book can be as daunting as a hard one. I nearly reached for Game of Thrones until I saw the bookshelf sagging under the burden of those other volumes. But ‘all the words’ didn’t put people off Harry Potter or the Neapolitan novels – or Dan Brown’s thrillers which, by a corollary to Zeno’s Paradox, are technically interminable. From Dickens to Stephen King, popular fiction has never shied away from a swaggering word count, so that can’t be where difficulty really lies.

Is it in the unfamiliarity of the story’s setting? Now we might be getting somewhere. Readers prefer a world they can relate to. Ah, you say, but what about the million fathoms of fantasy and science fiction? Yet that’s not really a leap into the strange; all of it is populated by 21st century characters. Most readers of historical fiction just want a theme park Middle Ages, not the wild, hallucinatory, plague- and atrocity-ridden reality. It takes a bit of coaxing to get folks off the tour bus and backpacking along the more obscure trails through the literary jungle.

So is difficulty in fiction about straying from the readers’ comfort zones? The problem with comfortable writing – a likeable character, a cosy setting, a plot that ticks the boxes – is that it often makes for very bad books. And bad books are the most difficult to read. Listen to Papa:
‘For a true writer, each book should be a new beginning where he tries again for something that is beyond attainment. He should always try for something that has never been done or that others have tried and failed. Then sometimes, with great luck, he will succeed.’
Doing something new doesn’t have to mean brain-blisteringly ergodic works like The House of Leaves or that French thing with no letter e. But now we’re steering in towards the genuine reefs on which many readers founder. Opening a book that is radically unlike anything we’ve seen before prompts the question, ‘How am I meant to approach this?’ The thousand-line poem at the start of Pale Fire, the stream of consciousness of Ulysses, the curlicued digressions of Tristram Shandy, the post-apocalypsese of Riddley Walker. Out of our familiar territory, with no map to guide us, what are we to do but panic?


Take a few deep breaths, though, and none of those books need be difficult. Resist the urge to flip to every note in the back; the author didn’t mean for any of it to be homework. Skip the critical introduction; it’s just an excuse for an academic to show off. Get stuck into the book itself. All experimental literature comes from a sense of exhilaration and (the same root as any fiction) a striving to connect. ‘Through the fence, between the curling flower spaces, I could see them hitting.’ It doesn’t make sense? You can’t parse it? Well, the only problem there is thinking that you have to. Dive in. You can’t drown, and you might find the water’s lovely.

Nobody expects every work to break new experimental boundaries, but fresh and surprising isn’t too much to ask. Even then one encounters the complaint of the challenged reader – ‘I just want something to take to the beach.’ ‘I’m looking for a relaxing read.’ Geoffrey Hill addresses this point in a Paris Review interview:
‘One encounters in any ordinary day far more real difficulty than one confronts in the most “intellectual” piece of work. Why is it believed that poetry, prose, painting, music should be less than we are? Why does music, why does poetry have to address us in simplified terms, when if such simplification were applied to a description of our own inner selves we would find it demeaning? I think art has a right—not an obligation—to be difficult if it wishes. And, since people generally go on from this to talk about elitism versus democracy, I would add that genuinely difficult art is truly democratic. And that tyranny requires simplification. […] I think immediately of the German classicist and Kierkegaardian scholar Theodor Haecker, who […] argues, with specific reference to the Nazis, that one of the things the tyrant most cunningly engineers is the gross oversimplification of language, because propaganda requires that the minds of the collective respond primitively to slogans of incitement.’
Not to be flippant where Nazis are concerned, but ‘slogans of incitement’ perfectly sums up my impression of most pulp writing. Surely we can all agree that the unlovely, screenplay-shallow prose of a typical contemporary potboiler is very far from being a relaxing read? It glides away before the eyes but gives us nothing to hold onto. The world it presents leaves us on the outside looking in, munching the literary popcorn as the story washes over us and is gone.

It’s curious that, just as television drama is getting more complex, slippery about genre, aiming for ambiguity and interiority – as, in a sense, it’s becoming more literary – the medium of the written word, which is so much better suited for handling those elements, is often favouring a superficial style – declarative, depthless, all surface action. Are those authors trying to leave a calling card with Hollywood? Because – newsflash: if we leave aside the unscalable pinnacles of nine figure blockbusters, what the networks really want is intricacy, richness, innovation, unpredictability. You know, ‘difficult’ stuff.


What is the source of this myth that good books must be a struggle, that you can only relax with ‘trash’? A good book is more difficult than a bad one only in the sense that a relationship is more difficult than paying a prostitute. So why are so many people phobic about literary commitment? It must be an impression picked up at school that ossifies in later life into a Pavlovian insecurity about quality – in all the arts, not just in literature. A silly, muddle-headed submission that ‘fancy stuff’s too much for me’.

Why does this matter? Because for most people the phobia goes much deeper than choosing bad books over good ones. It is the reason that most people don’t read books at all. In perpetuating the fallacy that quality and entertainment value are a zero sum, in dismissing good writing as somehow elitist, we are setting a course towards a world where books are no longer read. Not even the bad ones.

Friday, 17 June 2016

Something for the weekend

Roleplaying and Ancient Greece don't seem to be particularly popular with the readers of this blog, if the number of comments is anything to go by. So here are a few books I've read recently that I think are worth recommending. I hope you'll see something you like:


Collected Stories of Isaac BabelCollected Stories of Isaac Babel by Isaac Babel
My rating: 5 of 5 stars

Apologies to Dr Johnson, but it's been a very long time since any intelligent person could seriously assert that it's the job of writers to present the reader with a moral lesson. Even so, fiction lies. If you were an alien who only knew of human beings from reading their literature, you wouldn't recognize the species when you came across it. That's because even the best authors bake their own viewpoint into the story. Darkness At Noon or Bend Sinister or Dirty Snow -- in all of those books are people doing terrible things, but there's still the sense that the authors, while of course not commenting on the action, stand for civilization and the best of humanity. Even though (in fact, because) those books are full of the anger or disappointment of the civilized viewpoint, they perpetuate the idea that civilized man is a good creature who can sometimes be corrupted into "inhumanity".

But Babel presents a far less comfortable picture of mankind. He's writing many of these stories from the viewpoint of a Jewish intellectual serving as an officer in a Cossack regiment of the Red Army. That's not made up, either; extraordinary as it sounds, it was Babel's own military real-life experience. Unsentimentally he describes acts of generosity alongside shocking barbarity. And he doesn't pretend the latter is any less human or explicable than the former. If there is any act of Othering, it's Babel's own reflective view of himself and the civilized attitudes inculcated in him by his middle-class Jewish background. It's not that we can't see what Babel himself stands for - it comes as no surprise that Stalin had him murdered in the late '1930s - but his way of observing human behaviour holds up a horribly clear mirror. You'll come away from reading this feeling deeply disturbed.

The Red Cavalry tales take up most of the book, but there are also Runyonesque stories of Jewish gangsters in Odessa and semi-autobiographical accounts of Babel's early life, including some vivid up-close descriptions of antisemitic pogroms that make for very uneasy reading.

As a companion to reading Babel's work, I very highly recommend Professor David Thorburn's sublime lecture course entitled "Masterworks of Early 20th Century Literature", available in both audio and video versions. 

View all my reviews
 
The BookshopThe Bookshop by Penelope Fitzgerald
My rating: 5 of 5 stars

A middle-aged woman opens a bookshop in a small Suffolk town in the late 1950s, and in doing so inadvertently stirs up the battle lines of class conflict. It sounds like the basis for an Ealing comedy, and indeed there were several scenes that had me laughing out loud, but Ms Fitzgerald is a more thoughtful and subtle writer than that, and she does not invoke the comedic structure of the classic English novel for frivolous effect. There’s nothing cosy about what’s going on here. It may be a quiet English village, but even here privilege has the power to destroy lives. Ms Fitzgerald writes with such economy and beauty – often I had to pause and appreciate her prose – that you don’t immediately grasp the cold anger behind her urbanity, nor the consequences of an event till you are onto the next scene, like a stiletto sliding painlessly between the ribs to inflict a fatal wound that is not at first noticed. It all builds to a conclusion of tremendous ferocity and force. To say more would be to spoil the impact, but I will say that the final pages are among the most affecting in literature.

View all my reviews

The Tremor of ForgeryThe Tremor of Forgery by Patricia Highsmith
My rating: 4 of 5 stars

Graham Greene's favourite Highsmith novel, which he pointed out is about apprehension rather than fear. We follow Howard Ingham, an American writer visiting Tunisia as research for a film script. With exquisitely subtle but effective touches, the sense of dislocation grows. Ingham's alienation at being adrift in a foreign culture and a foreign language combine with a disquieting lack of communication from home.

The story explores guilt, in part, and in that sense reminded me of Woody Allen's "Crimes & Misdemeanors" as well as, obviously, Crime & Punishment. But the guilt here is a more disconnected, troubled, elusive emotion. Guilt at not feeling more guilty, even, as Ingham feels his moral bearings coming adrift. We eventually realize that the full story of what Ingham is blaming himself for is very probably quite different from what he imagines; but then, the blame is not the point. It cuts deeper into the whole question of fitting in, the existential dismay at whether right and wrong even mean anything, and the lies we tell not only others but ourselves.

If that all sounds rather too vague - it's not. This is a page-turner. Highsmith is a master of her craft, and she keeps turning the screw by tiny degrees towards an unbearable pitch of tension. It's not for me in the same class as Carol, but only just falls short.

View all my reviews

The Fade Out, Vol. 1: Act OneThe Fade Out, Vol. 1: Act One by Ed Brubaker
My rating: 4 of 5 stars

I always clear the decks for a new Brubaker. This one has his usual Roeg-like imbricated timelines woven in an intriguing setting: Hollywood in the late '40s, glamourous and grubby at the same time, providing the classic Brubaker ingredients of lust, greed, secrets, lies - all heated to meltdown point by bad judgement on the part of the good guys and ruthlessness on the part of the baddies. That's insofar as anybody in an Ed Brubaker story is unequivocally "good" or "bad", of course.

View all my reviews

Three Men in a Boat (Three Men, #1)Three Men in a Boat by Jerome K. Jerome
My rating: 4 of 5 stars

If you only know Victorian humour from old Punch cartoons, you might be surprised at how modern this is. The prose is fresh, becomes quite lyrical in places, and JKJ is a natural raconteur. I laughed out loud throughout and was quite happy to spend a pleasant few hours in the company of three fellows and a dog who lived 126 years ago and yet feel as if they might be people you could meet tomorrow.

View all my reviews