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id analysis
about me
i'm fel, a programmer, gamedev, computer enthusiast, whatever-i-feel-like-doing person.

this site evolves, and it's currently a dumping ground for various things i've made - most of it probably speaks for itself, with little gimmicks.

feel free to contact me via email for inquiries.

thanks for stopping by! ☺

this site uses IBM VGA 8x16 font by VileR




project #1
Pirates Vikings & Knights II
image reference

occupation
lead, senior programmer, production manager
thoughts
a melee-centric fps running on source engine, this was my first proper gamedev project, and during its development, i worked on characters, game modes, weapons, ~everything. it's *finally* out of beta!
availability
the game is available for free, you may download it here (steam client required!)
project #2
No More Room in Hell
image reference

occupation
programmer, maintainer
thoughts
i was a big fan of this game before joining the development team, and had the pleasure of working with an amazing group of people to put out definitive updates (1.10+), fix hundreds of bugs, and include essential 'quality of life' features.
availability
the game is available for free, you may download it here (steam client required!)
project #3
No More Room in Hell 2
image reference

occupation
programmer
thoughts
i also contributed to the sequel during its various eras of development. my involvement has since ended.
availability
the game is available on steam here.



archive #1
FragFest
image reference

when
2014
thoughts
unlimited movement, overpowered railguns, hud speedometers, this was my first project in an era where i started exploring gamedev as a real possibility, a "half-life 2 deathmatch" mod that served as a playground for learning programming.

this mod essentially prepared me for pvk2 (first game on the page), and was my first dive into c++ programming as a whole, the gameplay itself is bonkers and surprisingly fun, think "babby's first mod" trying to act like a proper quake ripoff!
availability
[PENDING ARCHIVAL]
archive #2
OVERHEAT
image reference

when
2019
thoughts
overheat was an ambitious solo game project that started out as a joke to test my 2d game engine
(called YASE, which stands for "Yet Another Sh*t Engine", on good days, S meant "SDL")

it was to be a kusoge-inspired shmup w/ bold colorful visuals. quite a bit of 'promo' material and a full soundtrack was made, but the game itself was never realized beyond a very crude tech demo that isn't worth checking out.

this is one of the projects i *may* return to in a different capacity, at least the stylistic choice with rave-infused music and visual language - but hey, who knows?

availability
soundtrack available here.



misc.
whatever else
tracker music archive
spanning over a decade of own work with varying quality, mostly old stuff
this collection is for backup/inspiration, but it could make for an interesting dive
OpenMPT recommended for playback, NSF files require NSFPlay or equivalent

pvkii map archive
hundreds of maps collected over time, with some rarities?

nmrih vscript reference
yes, it's a text file.




email
felis [at] wiretrippers.net
this is the best way to reach me, feel free to send an inquiry or just to say hi.