Showing posts with label Afrika Korps. Show all posts
Showing posts with label Afrika Korps. Show all posts

Tuesday, 5 October 2021

Iron Cross - After Action Report

Here are some notes and photos from my game of Iron Cross against Russell this weekend, which was set in North Africa. We played the Capture scenario, so Russell was defending with 327 points of 4th Indian Division versus my 544 points of Deutsche Afrika Korps. All of Russell's forces were dug-in and hidden at the start of the game, so I had to advance my DAK blindly onto the gaming table. However, I had a reasonable idea of where they were located because the objective was for my to capture the village, which was completely surrounded by barbed wire.

In turn 1, I moved four trucks containing 8 infantry squads and the HQ unit (in a car) forward, split equally onto the two flanks. I also quickly advanced two Panzer IIs and one Panzer III along the central road to try and encourage Russell to reveal his forces by shooting at me.

This had the desired effect as one of his four infantry squads, one Matilda and the 6-pounder were revealed. We exchanged fire back and forth, but with Russell having plenty of command tokens to spend on just a few units, he was able to keep reactivating the same units. Fortunately for me, his shooting dice were terrible with my Panzer III being hit perhaps 5 or 6 times in the first few turns, but without being destroyed. Thankfully, when the accumulated morale got close to 5, I managed to spend a few command tokens to recover.

On my right flank, I rushed one of the trucks up to the wire and disembarked one of the infantry squads, who promptly got stuck on the wire.


On my left flank, two trucks (with 4 infantry units) and the command unit drove ahead at full speed, with the intention of cutting through the wire at a different point. As with most best-laid plans in Iron Cross, events disrupted my plan due to me having to spend lots of command tokens to sustain the morale of the Panzer III in the centre.


In the centre, the two Panzer IIs and the Panzer III were trading shots with the Sikh infantry, who were equipped with a Boys anti-tank rifle.

Despite suffering from the worst dice rolling, Russell managed the first kill of the game. His Boys rifle-equipped infantry in the sangar managed to destroy one of the Panzer IIs.

Second casualty of the game (in turn 3, I think) was also scored by the Sikhs: the Panzer III finally succumbed to a devastating hit from the 6-pounder. My infantry on the right flank had been engaged by a couple of units of Russell's infantry by this time, so could not put enough suppressing fire onto the 6-pounder until it was too late for the poor PIII.

At this point, having lost a couple of tanks in exchange for no return casualties, I decided to push forward with my infantry a bit more aggressively, under covering fire from my heavy machine gun which was situated on a small hill to the rear. Unfortunately, Russell decided to reveal the position of his own HMG, which ripped into my infantry crossing the open ground, this stalling the advance.

We were playing an update to the rules, which Stu from GEG and I have been trying out over the last few games. When a unit accumulates more than half its morale value, then it can no longer move towards the enemy. We have found this to be really effective in simulating the effects of defensive fire, especially machine guns in fixed positions, so I think it works really well at stopping advancing troops.

Over the course of the first four turns of the game, I had slowly (poor dice rolling!) been bringing on my reserves, all of which were Panzers (4 more Panzer IIIs and 2 x Panzer IVs). These were starting to enter the fray in turn 4, but slightly too late to provide covering fire for the truck on the left flank that had reached the wire, which was destroyed by some superb shooting from an Indian Pattern Carrier.

I did manage to breach the wire with the first infantry unit out of the truck, who started to put some fire down onto one of the demoralised Sikh infantry units, who were now cowering in the vineyard.


Additional fire support provided by the command squad and a pair of Panzers. Because he was defending a small area, Russell was able to easily move his forces around behind the wire to the points that were under most stress without having to spend lots of command tokens...a tactic that I might have to borrow in the future.  He also had the benefit of lots of concealing cover to move injured units behind to rally without any interference from the numerous DAK units.

Meanwhile on the DAK right flank, the infantry were battling forward inch by inch and finally causing some casualties.

Most of my command tokens were consumed by the battle at the edge of the village, which became an attritional war.  Unfortunately for me as the attacker, I needed to have pushed forward more aggressively at the start of the game because as my attack got bogged down, I started losing too many units and eventually lost the game based on reaching my company break point.

A view from the Indian side of the battlefield below, better shows the positioning of the IPCs, which provided excellent fire support for the infantry and caused the attacking DAK to slow down too much.

It was a really enjoyable game and, despite the collapse of the Germans in the last couple of turns, it could have gone either way at several points during the game, which is one of my favourite things about wargaming (and especially Iron Cross). 

We've all played those games where whoever has the most dice wins, or games that start with moving forward, a bit of shooting, then the inevitable close combat phase.  Yawn!  Give me Iron Cross with lots of decision making, fog of war and uncertainty, any day.

Monday, 4 October 2021

Iron Cross - North Africa

I've just taken a few shots of the table I'm preparing for a game against my friend, Russell, this weekend. We'll be playing the Capture scenario in Iron Cross. I will be playing with 544 points of Deutsche Afrika Korps versus Russell's 327 points of 4th Indian Division. Those points are not strictly 2:1, as per the scenario, but they are close enough and gaming's about fun, right?

The terrain is much more open than I normally play, but the scenario is set somewhere in North Africa, perhaps Tunisia, where it's a bit more fertile than the full-on desert area.


I've quickly knocked up a bit of extra terrain this afternoon. I've made three dug-outs, so that some of Russell's defending troops can be dug-in and hidden in the open terrain, and finished off eight lengths of barbed wire and eight telegraph poles. Every wargaming table needs something with a bit of height on it to make it look more realistic. Most of the trees are pretty small, so the telegraph poles will serve that purpose nicely.

Russell will be defending the village with a meagre force of infantry from the 4th Indian Division, reinforced with a divisional 6-pounder and two Matilda IIs. In total, he has 12 units, though quite a bit of anti-tank fire power. Two of the infantry units are equipped with Boys rifles, plus the 6 pounder and two tanks. The three Indian Pattern Carriers are equipped with Bren guns, so quite useful against infantry; the HMG has good infantry stopping power too.


I will be attacking with 20 units of Deutsche Afrika Korps constituted of:
  • HQ in a Stoewer command car
  • 8 x infantry all mounted in trucks
  • 1 x mortar
  • 1 x heavy machine gun
  • 2 x Panzer II
  • 5 x Panzer III
  • 2 x Panzer IV
I forgot to take a photo of the force prior to deployment, other than a convoy of trucks.


I will post up an after action report on the game shortly.

Saturday, 26 September 2020

Deutsche Afrika Korps

The Deutsches Afrikakorps, often abbreviated to DAK, was the German force deployed to fight against the Allies in North Africa in WWII from March 1941 until its surrender in May 1943.

I painted up a fairly sizable force for Iron Cross about a year ago, but have not yet had a chance to get them out onto the gaming table to play with, so whilst most people in South Wales are now in lockdown (the Vale of Glamorgan is the last bastion of sub-lockdown Covid numbers and hemmed in on all sides by the surrounding locked-down counties of Cardiff, RCT and Bridgend, plus most of the rest of South Wales!), I decided to "deploy" my forces onto the gaming table just because...


The force was constituted (and based) for Iron Cross and is made up of:

  • 1 x HQ squad (with a command car)
  • 7 x infantry squads (5 of which are mounted in trucks)
  • 1 x mortar
  • 2 x HMGs
  • 1 x Pak36 AT gun
  • 2 x Panzer IIs
  • 5 x Panzer IIIs
  • 2 x Panzer IVs
  • 1 x Messerschmitt Bf109e (this is only for table decoration/terrain)
Ranks of infantry

Command car and fire support units

Some of the infantry

A close-up of the mounted command squad

Infantry units mounted in trucks


The seated troops are from Perry, so slightly smaller than the rest of the army, which is from Artizan, but the difference is not noticeable when they are in the back of the trucks.

Transport vehicles play an important role in Iron Cross, so I created miniatures that could be removed for when I wanted to dismount the troops. The seated models are glued to a coffee stirrer, so that they can easily be slotted into place, or taken out again and then replaced with Artizan models on the tabletop. The coffee stirrer was painted the same colour as the bench in the back of the truck.


In several of the scenarios in Iron Cross, you need an objective or two to fight over, which this Me109 fulfils nicely, along with some piles of equipment and crates. The desert battlefield doesn't often feature much in the way of suitable objectives, so I think this is a nice feature to add to the look of the game.

A couple of Panzer IIs in the foreground, with the Panzer IIIs behind.

Panzer III command tank.

These two Panzer IIIs have seen plenty of action in North Afrika!

Pak 36 and crew

Panzers advancing line abreast after knocking out a British Matilda on the outskirts of Tobruk


The Panzers pause as they crest a low ridgeline and scan the horizon for more Allied forces.


DAK infantry move forward to exploit the gap created by the Panzers.












Nuenen House #3 Finished?

I thought that I had finished this first house in my Band of Brothers project, but after looking at it on my painting table for the last few...