Sample, signal process, and sequence audio, directly in HTML, with custom elements
https://hyperblam.how
- JavaScript 100%
| api | ||
| dist | ||
| node | ||
| src | ||
| .gitignore | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| LICENSE.txt | ||
| logo.svg | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
HYPERBLAM is an HTML-based interface for sampling, processing, and sequencing audio in the browser.
- Declarative: custom elements FTW (write music, not JavaScript)
- Independent: Built from the ground up. Free of monolithic libraries and proprietary technologies.
- Powerful: use as many effects, LFOs, and auxiliary envelopes as you want
- Flexible: create polymetric beats, generative drones, or event-based sound effects for your game
- Probablistic: emulate improvisation using multiple random factors and modulations
- No AI: this is for musicians, sound designers, and geeks—not charlatans or ghouls
- Unopinionated: bring your own UI
Documentation
Documentation for each custom element is available in the /api folder.
However... you’re better off visiting hyperblam.how, where this info is accompanied by introductory guides and live examples.
Contributing
Please read CONTRIBUTING.md.