Releases: Anuken/Mindustry
7.0 Build 146
- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed various Steam achievements not triggering
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed game data not exporting with large saves on iOS
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set
@unit
to null - Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit
7.0 Build 145.1
- Fixed a mobile crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over
7.0 Build 145
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed mods not being able to override UI images
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins (contributed by @frieda666)
- Added button for admins to switch player teams
- Added past player names / IPs to player trace info
- Added fill erase mode to editor
- Added option to adapt UI to Macbook notches (contributed by @alxgsv)
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI (Contributed by @JniTrRny)
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players
7.0 Build 144.3
This is a hotfix release to fix some startup crashes.
- Fixed various crashes related to mods
- Fixed hail using incorrect heat sprite
- Fixed disabled payload conveyors still moving units on them
- Added new scorch sprite (Contributed by Fox1va_)
7.0 Build 144.2
- Fixed Mindustry consuming ~44mb more RAM on startup than v6 did - this will fix random out-of-memory crashes on many low-end phones
- Fixed logic blocks not re-enabling blocks when unlinking from them
- Updated various Serpulo turret sprites/animations (Contributed by several community members on Discord)
- Re-added the base builder AI rule and enabled it in the existing custom game attack/PvP maps
- Buffed Tecta unit
- Made file chooser on Linux now use Zenity when possible
- Improved schematics used in base generation on Serpulo (Contributed by @bluewolf3682)
- Various minor improvements to modding API
7.0 Build 144.1
- Fixed Erekir missile units committing suicide after shooting (amazing I know)
- Reverted new gas sprites (too wacky)
7.0 Build 144
- Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed JSON planets/sectors/status effects not having a mod name prefix - this may break bundles
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Newly created maps and schematics now use the provided name as a filename instead of random numbers (Limited to alphanumeric characters)
- Added camera rectangle to map view, right-click to move the camera [Desktop]
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule (Contributed by @JniTrRny)
- Added search bar for wave UI (Contributed by @JniTrRny)
- Added new Erekir gas and liquid sprites (Contributed by @stacktrace-error)
- Added functionality to make overlays/floors place-able in mods (or servers with the revealedBlocks rule edited)
- Added piston regions to blocks that did not have them (Contributed by @MEEPofFaith)
- Added search bar to custom game menu
- Added 'rebuild area' button to mobile - note that the mod scheme-size V2.7.54 breaks this functionality - disable or update it to use this feature properly!
- Improved server list UI
7.0 Build 143.1
- Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Added support for multi-barrel recoil in mods (Contributed by @MEEPofFaith)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks (Contributed by @JniTrRny)
7.0 Build 143
there is no funny
- Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entity sync network errors log a warning instead of forcibly disconnecting clients
- Made server list show multiple servers per row on wide screens
- Misc fixes to Steam lobby system; you can now set a name/color when hosting
- New UI for turret/unit weapon stats in core database (Contributed by @MEEPofFaith)
- Improved support for modded planets with different radii (Contributed by @Pasu4)
- Added support for
cloudMesh:
and HexSkyMesh as a type for planets in JSON mods - Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored
- Added server Call#textInput method for getting text input from players (Contributed by @Darkness6030)
- Added server Call#followUpMenu method for showing menus that replace the last shown menu without an animation (Contributed by @Xasmedy)
7.0 Build 142
-
Actually fixed host research not syncing to clients correctly (for real this time)
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Fixed Steam workshop maps displaying an error upon update attempt
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Fixed sublimates targeting ducts but being unable to hit them
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Fixed sandbox displaying as survival with Discord integration
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Fixed certain blocks not displaying placement efficiency on mobile
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Fixed repair turrets incorrectly displaying status as red when not targeting
-
Fixed 'hidden' content (planets, etc) displaying in list of mod content
-
Fixed several crashes
-
Fixed Oct shield break effect being hexagonal
-
Improved mod dependency resolution (Contributed by @phinner)
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Buffed Conquer slightly, nerfed Collaris range slightly
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Made Disrupt/Quell no longer target air units
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Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked
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Decreased frequency of save events on dedicated server; may fix some player connection performance issues