Skip to content
View Carrieukie's full-sized avatar
💥
💥

Block or report Carrieukie

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 250 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Carrieukie/README.md

Hi there, I'm Karis

About me

  • 🔭 "I have no special talent, I am just passionately curious." ~ Albert Einsten.

Languages

Contributor

Contributor @ Talkself.

Pinned Loading

  1. spotify-mcp-server spotify-mcp-server Public

    A Model Context Protocol (MCP) server that connects AI assistants to the Spotify Web API. Enables natural language access to Spotify playback, search, playlists, and user profile data — ideal for b…

    Kotlin 16

  2. Candy-Network-Bound-Resource Candy-Network-Bound-Resource Public

    This project illustrates the use an algorithm (Network Bound Resource) for providing data to an app by either retrieving sufficiently recent data from a local cache, or loading the latest data from…

    Kotlin 37 5

  3. android_mpesa_stk android_mpesa_stk Public

    Android Mpesa library to initiate stk push

    Kotlin 51 3

  4. WavetableSynthesizer WavetableSynthesizer Public

    Wavetable Synthesizer is an Android app created as a journey to overcome my own fears of C++. This project combines Kotlin, Jetpack Compose, and C++ through the Java Native Interface (JNI) to explo…

    C++ 7 1

  5. Linear-Regression Linear-Regression Public

    Vizualizing stochastic gradient descent on linear regression using p5.js. In neural networks,stochastic gradient descent is the most efficient algorithm discovered for training artificial neural ne…

    JavaScript

  6. AGSL-Playground AGSL-Playground Public

    Android Graphics Shading Language (AGSL) is used by Android 13 and above to define the behavior of programmable RuntimeShader objects. AGSL shares much of its syntax with GLSL fragment shaders, but…

    Kotlin 19 1