I love programming games!
Extreme Programming, Team Playing, Iterative Development โ the key to enjoy my work!
Solving problems and creating cool experiences is the best game out there! ๐ง
Proud director of Spain Game Devs community ๐ช๐ธ, a huge community of hispanic game developers.
I love organizing Game Jams like...
- Spain Game Devs Jam II - 566 people, 129 projects
- Spain Game Devs Jam III - 434 people, 88 projects
- Indie Spain Jam - 843 people, 172 projects
- Indie Spain Jam 2023 - 806 people, 178 projects
- Mermelada Jam #1 - 269 people, 64 projects
- Mermelada Jam #2 - 247 people, 57 projects
- Mermelada Jam #3 - 237 people, 39 projects
~To view more of my professional projects and experience, please go to my webpage: delunado.com!~
Stick to the Plan is a cozy puzzle game about a dog who loves loooong sticks! Working as the main programmer & producer, using Unity/C# and related technologies. You can get the game and play a demo here.
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Monkeyroo: A Godot/C# written fighting simulation where two entities with different movements use Genetic Algorithms to learn how to fight each other. Project made for practicing AI techniques.
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Polaris Engine: A 3D custom game renderer for Windows. Working on it for the sake of learning, now rendering models and allowing basic logic!
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Star Wars - Force Demo: A demo of some "Star Wars"-like powers. You can use telekinesis to move and push objects! Using Unity.
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Basic Neural Network: A basic neural network implemented on Unity. It allows for point classification with some customization!
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Two Di Char: Two Di Char is an early Unity prototype for a 2D platformer shooter, including some procedural world generation. It's not a finished game, just a little prototype, including a 2D Character Controller, Aim/Shoot controller, random world gen, etc.
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Finders!: Finders! is a simulation using genetic algorithms, where the little Finders have to find a way to the exit through generations. You can build your own map to challenge the Finders!
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Tribalia: Tribalia is a life simulation. The little Thumboys live in the wild nature, exploring the world, eating and fighting their brothers. And you can watch it! Now in Version 0.1.
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MinecraftIGV: A Minecraft-inspired project using C++ & OpenGL. You can move around, create and destroy blocks... It was a very interesting degree task!
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This Person Does Not Exist Bot: A Twitter bot which uploads images from https://thispersondoesnotexist.com/. Using C#.
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Game Dev Resources Bot: A Telegram bot which manages content sent to a Game Dev Resources channel. Using C#.
These are my contributions to other open-source projects.
- Cassiopeia: Cassiopeia is a music manager, where you can include your own music files, create playlist, link your Spotify account, etc. I have mainly contribute with refactoring and code cleaning.
These are the studios/companies I've worked for.
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Under the Bed Games - Worked here here during all 2024. Making horror adventures like Tales from Candleforth! Lead programmer in a team of 10~.
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Dead Pixel Tales: Worked here for more 2.5 years. I was 1/3 of this little indie studio, making cool meaningful games for the world! I was lead programmer and technical director, but as in every indie team, I also did non-programming related tasks like production, marketing and more.
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Odders Lab: Worked here as a VR Game Programmer in a big team. I've learned a lot about tooling, working with big development teams, porting games and of course VR!. Worked on games like "Les Mills Bodycombat" (Best Oculus App 2022) or "Chess Club".
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TEA Team: I have worked here for 2 years, as a programmer, game designer and community manager. It was a small studio of 3 to 5 members. Here I worked on: "Borro", "CryBots", "Generador de Historias y Argumentos", "We need you, Borro!", as well as some Jam games.
After 6+ years of learning and working with Unity/C# + developing simple C++ projects like 3D renderers, I started a 2D-focused game engine, Dune Engine. You can check the project here:
Don't hesitate on contacting me!