Skip to content
View Delunado's full-sized avatar
๐ŸŽฒ
Code-in
๐ŸŽฒ
Code-in

Highlights

  • Pro

Organizations

@Stuja @delunado-forks @delunado-learning

Block or report Delunado

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
Delunado/README.md

Hi, I'm Javier "Delunado"! ๐Ÿ‘‹

I love programming games!
Extreme Programming, Team Playing, Iterative Development โ€“ the key to enjoy my work!
Solving problems and creating cool experiences is the best game out there! ๐Ÿง™

Proud director of Spain Game Devs community ๐Ÿ‡ช๐Ÿ‡ธ, a huge community of hispanic game developers.
I love organizing Game Jams like...


Experience and Projects ๐Ÿ› ๏ธ

~To view more of my professional projects and experience, please go to my webpage: delunado.com!~


Stick to the Plan ๐Ÿถ - Indie Commercial Game

Stick to the Plan is a cozy puzzle game about a dog who loves loooong sticks! Working as the main programmer & producer, using Unity/C# and related technologies. You can get the game and play a demo here.

Experiments, Games & Demos ๐ŸŽฎ

  • Monkeyroo: A Godot/C# written fighting simulation where two entities with different movements use Genetic Algorithms to learn how to fight each other. Project made for practicing AI techniques.

  • Polaris Engine: A 3D custom game renderer for Windows. Working on it for the sake of learning, now rendering models and allowing basic logic!

  • Star Wars - Force Demo: A demo of some "Star Wars"-like powers. You can use telekinesis to move and push objects! Using Unity.

  • Basic Neural Network: A basic neural network implemented on Unity. It allows for point classification with some customization!

  • Two Di Char: Two Di Char is an early Unity prototype for a 2D platformer shooter, including some procedural world generation. It's not a finished game, just a little prototype, including a 2D Character Controller, Aim/Shoot controller, random world gen, etc.

  • Finders!: Finders! is a simulation using genetic algorithms, where the little Finders have to find a way to the exit through generations. You can build your own map to challenge the Finders!

  • Tribalia: Tribalia is a life simulation. The little Thumboys live in the wild nature, exploring the world, eating and fighting their brothers. And you can watch it! Now in Version 0.1.

  • MinecraftIGV: A Minecraft-inspired project using C++ & OpenGL. You can move around, create and destroy blocks... It was a very interesting degree task!

Bots ๐Ÿค–

Open-Source Contributions ๐Ÿ‘จโ€๐Ÿ’ป

These are my contributions to other open-source projects.

  • Cassiopeia: Cassiopeia is a music manager, where you can include your own music files, create playlist, link your Spotify account, etc. I have mainly contribute with refactoring and code cleaning.

Studios and Companies ๐Ÿญ

These are the studios/companies I've worked for.

  • Under the Bed Games - Worked here here during all 2024. Making horror adventures like Tales from Candleforth! Lead programmer in a team of 10~.

  • Dead Pixel Tales: Worked here for more 2.5 years. I was 1/3 of this little indie studio, making cool meaningful games for the world! I was lead programmer and technical director, but as in every indie team, I also did non-programming related tasks like production, marketing and more.

  • Odders Lab: Worked here as a VR Game Programmer in a big team. I've learned a lot about tooling, working with big development teams, porting games and of course VR!. Worked on games like "Les Mills Bodycombat" (Best Oculus App 2022) or "Chess Club".

  • TEA Team: I have worked here for 2 years, as a programmer, game designer and community manager. It was a small studio of 3 to 5 members. Here I worked on: "Borro", "CryBots", "Generador de Historias y Argumentos", "We need you, Borro!", as well as some Jam games.


Learning about... ๐Ÿ“š

Game Engine programming ๐Ÿœ๏ธ

After 6+ years of learning and working with Unity/C# + developing simple C++ projects like 3D renderers, I started a 2D-focused game engine, Dune Engine. You can check the project here:


Find me here ๐Ÿ“จ

Don't hesitate on contacting me!

Pinned Loading

  1. DuneEngine Public

    ๐Ÿœ๏ธ Dune Engine is a C++, 2D-oriented Game Engine! ๐Ÿœ๏ธ

    C++ 1

  2. Life-in-a-Box Public

    Life in a Box is an open-source sandbox simulation made in Unity.

    ShaderLab 1 1

  3. PolarisEngine Public

    Polaris Engine is an early-stage 2D/3D Game Engine created from scratch for the sake of learning. It's being build using C++ & OpenGL.

    C++ 2

  4. Randomify-Documentation Public

    Randomify Unity Asset Documentation