- 🔭 Working on videogame modding tools and API plugins, primarily for JoJo's Bizarre Adventure: All-Star Battle R.
- 🌱 Learning C++ for practical use, and x86 Assembly for reverse engineering specifically.
- 🎮 Creating my own fangames and mods in Unity with C#.
- 🤔 Exploring C# for frontend GUI so I can have C++ as my backend, useful for more accessible tools.
- 📫 Reach me via Discord @
kojobailey
. Better if you join my Discord server so we have a mutual. - ⚡ Fun fact: I have a YouTube channel where I post a variety of content related to my projects!
💸
flat broke
Modder and Reverse Engineer, looking to land a career in Software Engineering and Game Development!
-
JoJo's Bizarre Modding Community
- Trattoria Trussardi, Morioh, S City, M Prefecture, Japan
-
04:27
(UTC +03:00) - https://jojowiki.com/User:KojoB
- @KojoBailey
- @KojoBailey
- https://steamcommunity.com/id/Spyromaniac666/
- https://ko-fi.com/kojobailey
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nucc-cpp-library
nucc-cpp-library PublicA C++ library for serialising (reading) and deserialising (writing) CyberConnect2 NUCC data, useful for projects that interact with XFBIN files.
C++ 1
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nucc-cpp-parser
nucc-cpp-parser PublicA simple drag-n-drop terminal-based tool for unpacking CyberConnect2 NUCC XFBIN files into more easily-editable formats and vice versa.
C++ 1
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binary-cpp-library
binary-cpp-library PublicA C++23 library for parsing the binary data of files and whatnot both easily and cleanly.
C++ 1
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