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KojoBailey/README.md

Welcome. Bienvenido. Willkommen. よろしくお願い。

ko-fi

  • 🔭 Working on videogame modding tools and API plugins, primarily for JoJo's Bizarre Adventure: All-Star Battle R.
  • 🌱 Learning C++ for practical use, and x86 Assembly for reverse engineering specifically.
  • 🎮 Creating my own fangames and mods in Unity with C#.
  • 🤔 Exploring C# for frontend GUI so I can have C++ as my backend, useful for more accessible tools.
  • 📫 Reach me via Discord @kojobailey. Better if you join my Discord server so we have a mutual.
  • ⚡ Fun fact: I have a YouTube channel where I post a variety of content related to my projects!

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Languages I Use

Languages I use

Software I Use

Languages I use

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  1. nucc-cpp-library nucc-cpp-library Public

    A C++ library for serialising (reading) and deserialising (writing) CyberConnect2 NUCC data, useful for projects that interact with XFBIN files.

    C++ 1

  2. nucc-cpp-parser nucc-cpp-parser Public

    A simple drag-n-drop terminal-based tool for unpacking CyberConnect2 NUCC XFBIN files into more easily-editable formats and vice versa.

    C++ 1

  3. binary-cpp-library binary-cpp-library Public

    A C++23 library for parsing the binary data of files and whatnot both easily and cleanly.

    C++ 1

  4. NUCC-010-Template-Library NUCC-010-Template-Library Public

    010 Editor templates for NUCC data.

    C 2