I'm a passionate C++/C# developer and reverse engineer with hands-on experience in modding, low-level programming, and network development.
Currently focused on GTA:SA internals, reverse engineering, and multiplayer systems.
- Reverse engineering (IDA Pro, Ghidra, Assembly)
- Low-level Windows internals and hooks
- Binary patching and analysis of protected desktop software
- GTA:SA modding and scripting
- C# desktop development (WinForms, WPF)
- Multiplayer systems and real-time synchronization
Looking for new opportunities in game development, reverse engineering, C++, C#, or multiplayer systems.
- CoopAndreas — a fresh and unique cooperative multiplayer for GTA:SA
Developing a co-op multiplayer mod for GTA:SA that enables full story mode sync between players.
Highlights: full sync of every detail of the game, missions, side activities, NPCs, traffic, world events, and game state.
Tech stack: C++, C#, SCM/CLEO, reverse engineering, network programming, low-level programming.
- NEW YORK TIMES 2010 — large-scale roleplay project based on SA-MP
A custom open-world map inspired by New York City with unique gameplay systems and infrastructure.
Responsibilities: server-side logic, database integration, plugin development (C++), launcher development (C# + HTML/CSS/JS), frontend tooling.
Tech stack: Pawn, MySQL, C++, reverse engineering, C#, WinForms, WPF, HTML/CSS/JS
- 🇺🇦 Ukrainian – Native
- 🇷🇺 Russian – Native
- 🇺🇸 English – Intermediate (B1)
- 📧 Email: kirilltymoshchenko59@gmail.com
- 💬 Discord: tornamic
- 📱 Telegram: @tornamic
C# 1 hr ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 47.23 %
C++ 45 mins ⣿⣿⣿⣿⣿⣿⣿⣿⣷⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 35.62 %
Text 20 mins ⣿⣿⣿⣿⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 15.94 %
Other 1 min ⣄⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 00.94 %
Binary 0 secs ⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀ 00.19 %
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