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Mass Time Game

The purpose of this project is to test time dilation, pausing and resuming of a UE Mass simulation.

YouTube video demonstration and code discussion (1.5 minute demo, 18.5 minute discussion)

Compatible UE Version: 5.6

I set the EngineAssociation = "" in the .uproject so you can clone this into your Custom Engine Sandbox/ and it will automatically build with your Custom Engine.

Sample PIE Session

  • Start PIE
    • click - and + to change the sim time dilation
    • click SPACEBAR to pause/resume
  • Notice:
    • During Pause state, Mass is not ticking, time is standing still as far as Mass is concerned.
    • During Play state, time dilation is accomplished via global time dilation.
    • Player Controller/Character/Widgets/etc are NOT dilated in either Play or Pause state, they always run in real time.
  • Ignore the art and animations, this is a code/tech demo, I am not an animator.

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Sample game for testing UE Mass time dilation

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