- Description
- Key features
- Usage
- What about images?
- Handling JSON response
- Installation
- Author
- Contributing
- License
Cache doesn't claim to be unique in this area, but it's not another monster
library that gives you a god's power. It does nothing but caching, but it does it well. It offers a good public API
with out-of-box implementations and great customization possibilities. Cache
utilizes Codable
in Swift 4 to perform serialization.
- Work with Swift 4
Codable
. Anything conforming toCodable
will be saved and loaded easily byStorage
. - Disk storage by default. Optionally using
memory storage
to enable hybrid. - Many options via
DiskConfig
andMemoryConfig
. - Support
expiry
and clean up of expired objects. - Thread safe. Operations can be accessed from any queue.
- Sync by default. Also support Async APIs.
- Store images via
ImageWrapper
. - Extensive unit test coverage and great documentation.
- iOS, tvOS and macOS support.
Cache
is built based on Chain-of-responsibility pattern, in which there are many processing objects, each knows how to do 1 task and delegates to the next one. But that's just implementation detail. All you need to know is Storage
, it saves and loads Codable
objects.
Storage
has disk storage and an optional memory storage. Memory storage should be less time and memory consuming, while disk storage is used for content that outlives the application life-cycle, see it more like a convenient way to store user information that should persist across application launches.
DiskConfig
is required to set up disk storage. You can optionally pass MemoryConfig
to use memory as front storage.
let diskConfig = DiskConfig(name: "Floppy")
let memoryConfig = MemoryConfig(expiry: .never, countLimit: 10, totalCostLimit: 10)
let storage = try? Storage(diskConfig: diskConfig, memoryConfig: memoryConfig)
Storage
supports any objects that conform to Codable protocol. You can make your own things conform to Codable so that can be saved and loaded from Storage
.
The supported types are
- Primitives like
Int
,Float
,String
,Bool
, ... - Array of primitives like
[Int]
,[Float]
,[Double]
, ... - Set of primitives like
Set<String>
,Set<Int>
, ... - Simply dictionary like
[String: Int]
,[String: String]
, ... Date
URL
Data
Error handling is done via try catch
. Storage
throws errors in terms of StorageError
.
public enum StorageError: Error {
/// Object can not be found
case notFound
/// Object is found, but casting to requested type failed
case typeNotMatch
/// The file attributes are malformed
case malformedFileAttributes
/// Can't perform Decode
case decodingFailed
/// Can't perform Encode
case encodingFailed
/// The storage has been deallocated
case deallocated
}
There can be errors because of disk problem or type mismatch when loading from storage, so if want to handle errors, you need to do try catch
do {
let storage = try Storage(diskConfig: diskConfig, memoryConfig: memoryConfig)
} catch {
print(error)
}
Here is how you can play with many configuration options
let diskConfig = DiskConfig(
// The name of disk storage, this will be used as folder name within directory
name: "Floppy",
// Expiry date that will be applied by default for every added object
// if it's not overridden in the `setObject(forKey:expiry:)` method
expiry: .date(Date().addingTimeInterval(2*3600)),
// Maximum size of the disk cache storage (in bytes)
maxSize: 10000,
// Where to store the disk cache. If nil, it is placed in `cachesDirectory` directory.
directory: try! FileManager.default.url(for: .documentDirectory, in: .userDomainMask,
appropriateFor: nil, create: true).appendingPathComponent("MyPreferences"),
// Data protection is used to store files in an encrypted format on disk and to decrypt them on demand
protectionType: .complete
)
let memoryConfig = MemoryConfig(
// Expiry date that will be applied by default for every added object
// if it's not overridden in the `setObject(forKey:expiry:)` method
expiry: .date(Date().addingTimeInterval(2*60)),
/// The maximum number of objects in memory the cache should hold
countLimit: 50,
/// The maximum total cost that the cache can hold before it starts evicting objects
totalCostLimit: 0
)
On iOS, tvOS we can also specify protectionType
on DiskConfig
to add a level of security to files stored on disk by your app in the app’s container. For more information, see FileProtectionType
Storage
is sync by default and is thead safe
, you can access it from any queues. All Sync functions are constrained by StorageAware
protocol.
// Save to storage
try? storage.setObject(10, forKey: "score")
try? storage.setObject("Oslo", forKey: "my favorite city", expiry: .never)
try? storage.setObject(["alert", "sounds", "badge"], forKey: "notifications")
try? storage.setObject(data, forKey: "a bunch of bytes")
try? storage.setObject(authorizeURL, forKey: "authorization URL")
// Load from storage
let score = try? storage.object(ofType: Int.self, forKey: "score")
let favoriteCharacter = try? storage.object(ofType: String.self, forKey: "my favorite city")
// Check if an object exists
let hasFavoriteCharacter = try? storage.existsObject(ofType: String.self, forKey: "my favorite city")
// Remove an object in storage
try? storage.removeObject(forKey: "my favorite city")
// Remove all objects
try? storage.removeAll()
// Remove expired objects
try? storage.removeExpiredObjects()
There is time you want to get object together with its expiry information and meta data. You can use Entry
let entry = try? storage.entry(ofType: String.self, forKey: "my favorite city")
print(entry?.object)
print(entry?.expiry)
print(entry?.meta)
meta
may contain file information if the object was fetched from disk storage.
Codable
works for simple dictionary like [String: Int]
, [String: String]
, ... It does not work for [String: Any]
as Any
is not Codable
conformance, it will raise fatal error
at runtime. So when you get json from backend responses, you need to convert that to your custom Codable
objects and save to Storage
instead.
struct User: Codable {
let firstName: String
let lastName: String
}
let user = User(fistName: "John", lastName: "Snow")
try? storage.setObject(user, forKey: "character")
In async
fashion, you deal with Result
instead of try catch
because the result is delivered at a later time, in order to not block the current calling queue. In the completion block, you either have value
or error
.
You access Async APIs via storage.async
, it is also thread safe, and you can use Sync and Async APIs in any order you want. All Async functions are constrained by AsyncStorageAware
protocol.
storage.async.setObject("Oslo", forKey: "my favorite city") { result in
switch result {
case .value:
print("saved successfully")
case .error(let error):
print(error)
}
}
}
storage.async.object(ofType: String.self, forKey: "my favorite city") { result in
switch result {
case .value(let city):
print("my favorite city is \(city)")
case .error(let error):
print(error)
}
}
}
storage.async.existsObject(ofType: String.self, forKey: "my favorite city") { result in
if case .value(let exists) = result, exists {
print("I have a favorite city")
}
}
storage.async.removeAll() { result in
print("removal completes")
}
storage.async.removeExpiredObjects() { result in
print("removal completes")
}
By default, all saved objects have the same expiry as the expiry you specify in DiskConfig
or MemoryConfig
. You can overwrite this for a specific object by specifying expiry
for setObject
// Default cexpiry date from configuration will be applied to the item
try? storage.setObject("This is a string", forKey: "string")
// A given expiry date will be applied to the item
try? storage.setObject(
"This is a string",
forKey: "string"
expiry: .date(Date().addingTimeInterval(2 * 3600))
)
// Clear expired objects
storage.removeExpiredObjects()
As you may know, NSImage
and UIImage
don't conform to Codable
by default. To make it play well with Codable
, we introduce ImageWrapper
, so you can save and load images like
let wrapper = ImageWrapper(image: starIconImage)
try? storage.setObject(wrapper, forKey: "star")
let icon = try? storage.object(ofType: ImageWrapper.self, forKey: "star").image
If you want to load image into UIImageView
or NSImageView
, then we also have a nice gift for you. It's called Imaginary and uses Cache
under the hood to make you life easier when it comes to working with remote images.
Most of the time, our use case is to fetch some json from backend, display it while saving the json to storage for future uses. If you're using libraries like Alamofire or Malibu, you mostly get json in the form of dictionary, string, or data.
Storage
can persist String
or Data
. You can even save json to Storage
using JSONArrayWrapper
and JSONDictionaryWrapper
, but we prefer persisting the strong typed objects, since those are the objects that you will use to display in UI. Furthermore, if the json data can't be converted to strongly typed objects, what's the point of saving it ? 😉
You can use these extensions on JSONDecoder
to decode json dictionary, string or data to objects.
let user = JSONDecoder.decode(jsonString, to: User.self)
let cities = JSONDecoder.decode(jsonDictionary, to: [City].self)
let dragons = JSONDecoder.decode(jsonData, to: [Dragon].self)
This is how you perform object converting and saving with Alamofire
Alamofire.request("https://gameofthrones.org/mostFavoriteCharacter").responseString { response in
do {
let user = try JSONDecoder.decode(response.result.value, to: User.self)
try storage.setObject(user, forKey: "most favorite character")
} catch {
print(error)
}
}
Cache is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'Cache'
Cache is also available through Carthage. To install just write into your Cartfile:
github "hyperoslo/Cache"
You also need to add SwiftHash.framework
in your copy-frameworks script.
We would love you to contribute to Cache, check the CONTRIBUTING file for more info.
Cache is available under the MIT license. See the LICENSE file for more info.