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LWJGL and GLSL Experiments

Shaders implemented

  • Gouraud
  • Checkerboard
  • Cel
  • Texture-modulated Smooth (TMS)
  • Flat

Controls

  • ESC - Close
  • 3 - Previous shader
  • 4 - Next shader
  • Q - Previous object
  • W - Next object
  • E - Scale object up
  • R - Scale object down
  • T - Translate object on +X
  • Y - Translate object on -X
  • U - Translate object on +Y
  • I - Translate object on -Y
  • O - Translate object on +Z
  • P - Translate object on -Z
  • A - Rotate object about it's +X axis
  • S - Rotate object about it's -X axis
  • D - Rotate object about it's +Y axis
  • F - Rotate object about it's -Y axis
  • G - Rotate object about it's +Z axis
  • H - Rotate object about it's -Z axis
  • 1 - Capture screen as PNG

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Messing around with LWJGL and GLSL

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