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Lists (7)
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🔺 Computer Graphics
Tools and libraries that focus on GPGPU computing, linear algebra, raster based graphics, ray traced graphics, and real time AI models.Countryside Data Backups
Tools to help backup and store data in internet poor areas like off grid homes and areas with poor infrastructure.📚 Educational Materials
Studying tools, books, papers, implementations of papers, etc.🎮 Game Source
Open source games and game tools.🧱 Masonry & Construction
Projects that focus on construction, be it CAD software, simulation, educational projects, etc.🔧 System Debugging Tools
Debugging systems programming tools, hex editors, deserializers, etc.🌐 Web Development
Web development libraries and tools.- All languages
- ActionScript
- Assembly
- Batchfile
- Bikeshed
- C
- C#
- C++
- CMake
- CSS
- Clojure
- CoffeeScript
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- HTML
- Haskell
- Inno Setup
- Jai
- Java
- JavaScript
- Jupyter Notebook
- Kotlin
- LilyPond
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- MDX
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- Objective-C
- Objective-C++
- PHP
- Perl
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- R
- ReScript
- Reason
- Ruby
- Rust
- SCSS
- ShaderLab
- Shell
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- TeX
- TypeScript
- Vala
- Visual Basic 6.0
- Vue
- WGSL
- WebIDL
- Yacc
- Zig
Starred repositories
A curated list of awesome Universal Scene Description (OpenUSD) resources and projects
The docker-compose files for setting up a SearXNG instance with docker.
A shield for the Arduino Mega that can back up video game cartridges.
Texture Set Neural Compression Sample
3D-Graphics-Rendering-Cookbook, Second Edition
WebGL 2 lessons starting from the basics
Basic renderer to be used as a starting project for the game physics book series
Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
Open source IFC library and geometry engine
A framework for rapid prototyping and development of real-time rendering techniques.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
Welcome to the Physics-based Deep Learning Book v0.3 - the GenAI Edition
Rendering glTF scenes with ray tracer and raster (Vulkan)
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
This is a Phi Family of SLMs book for getting started with Phi Models. Phi a family of open sourced AI models developed by Microsoft. Phi models are the most capable and cost-effective small langua…
This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and hav…
Nanolog is an extremely performant nanosecond scale logging system for C++ that exposes a simple printf-like API.
Caldera data set from Call of Duty®: Warzone™
A PCB front panel for Golioth's Aludel hardware platform
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility