Stars
Claude Code, rewritten from scratch in Go. Zero Node.js. Zero Electron. One binary.
Level Viewer for levels in the .BSP format famously used by Quake. Powered by http://raylib.com
๐ฑ a fast, batteries-included static-site generator that transforms Markdown content into fully functional websites
draw.io is a JavaScript, client-side editor for general diagramming.
๐ฌ Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
The official Godot (C#) integration for Yarn Spinner, the friendly dialogue tool.
Official inference framework for 1-bit LLMs
Arcade-style Pong with spaceship dueling mechanics for extra strategy.
Immersive spatial audio extension for Godot, using Valve's SteamAudio
Check D-reducibility of unavoidable configurations
eXtremely Minimal Hugo theme: about 140 lines of code in total, including HTML and CSS (with no dependencies)
Formal proof of the Four Color Theorem [maintainer=@ybertot]
C++ Four color theorem implementation using greedy coloring (Welsh-Powell algorithm)
Shaders bringing 5th-gen console aesthetics to Godot 4.
Per-blade grass rendering inspired by "Ghost of Tsushima", implemented in Godot
SugarCube is a free (gratis and libre) story format for Twine/Twee.
Twine, a tool for telling interactive, nonlinear stories
Tool for live presentations using manim
Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.