Neil Fang
neil3d
《仙剑奇侠传3》主程,《功夫世界》《龙Online》引擎开发者,Unreal Engine技术践行者,实践派架构师,现任腾讯IEG专家工程师,曾任阿里巴巴高级技术专家。
IEG, Tencent Group Beijing
Simon Mourier
smourier
I develop custom code on the Microsoft platform: C#, C/C++, .NET, WinRT, COM, DirectX, Direct2D, DComp, DWrite, WIC, PInvoke, Winforms, WPF, WinUI3, MAUI, etc.
Aelyo Softworks Paris, France
Salvatore Sanfilippo
antirez
Computer programmer based in Sicily, Italy. I mostly write OSS software. Born 1977. Not a puritan.
Redis Labs Catania, Sicily, Italy
欧阳燊
aqi00
著有技术书籍《FFmpeg开发实战:从零基础到短视频上线》、《Android Studio开发实战:从零基础到App上线》、《好好学Java:从零基础到项目实战》、《Kotlin从零到精通Android开发》等等。
robmikh
robmikh
Developer on the Windows Composition team. Loves all things Rust, C++, DirectX, C#, XAML, and of course, Composition.
Microsoft Seattle, WA
Iris Series 鸢尾花书
Visualize-ML
Iris Series: Math Made Easy. Code, See, Learn. Visualize math using Python. ~8,000 vector graphics. Cover Topics from arithmetic to machine learning.
Бранимир Караџић
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA
Jolly Monster Studio
jollymonsterstudio
Indie game dev and provider of Unreal Engine tutorials
Jolly Monster Studio Huntsville, Ontario, Canada
helloexp
helloexp
由于众所周知的原因,0day 项目原始仓库被删除,但保留了副本,forks和stars 清零;各位可以重新fork和star【https://github.com/helloexp/0day】
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