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ZEngine

A basic game engine written in Zig. It's more of a basic foundation than anything.

Important notice

ZEngine is early in development. It may seem like an insanely tiny library, therefore it's impossible to get wrong. However, since this is a critical part of a game, despite its simplicity there is still so much it can improve. As such, expect breaking changes!

Also, ZEngine is specifically created for my own projects. It's MIT licensed for a reason - I have little care about what other people do with it, since I created it for my own use.

Features

  • ECS using zig-ecs
  • Separated state and behavior
    • Components define state, Systems define behavior
  • multiple entity registries per application
    • This means, you can have multiple instances of your application, but still have a single rendering system.
  • Fully modular - ZEngine is merely the framework for a more advanced custom solution to be built. Official modules are in separate repositories, so they are 100% optional.
    • This means you can use the official system, use someone elses, or just write your own!

Official systems

  • None at the moment - you'll have to do mostly everything yourself

Examples

see ZEngineExamples for examples on how to use ZEngine

TODO:

  • built-in serialization
    • automatic and explicit version forwarding
    • components can be excluded from serialization

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