Work with 3d graphics, window systems, etc
-
des.app
: SDL wrap for working with windows-
base
:DesWindow
andDesApp
-
event
: events for mouse and keyboard -
evproc
: interfaceSDLEventProcessor
convert SDL events to application events -
ftouch
: finger touch event and converter -
joystick
: joystick event and converter
-
-
des.gl
: OpenGL wrap-
base
: base concepts wrap-
object
: buffers, VAO, and simple usage of them -
texture
-
shader
: shader and shader program wraps -
frame
: RBO, FBO -
render
: simple usage of FBO -
type
: OpenGL types
-
-
simple
: simple usage ofbase
, model loader, text output
-
-
des.il
: code for descore image, that has external dependenciesio
: image loading and saving functions
Documentation orient to harbored-mod
to build doc:
cd path/to/descore
path/to/harbored-mod/bin/hmod