π Iβm currently working on a custom C++ game engine with DirectX12 and advanced path tracing.
π€ Iβm passionate about turning abstract ideas into clean and optimized code
π Iβm experimenting new computer graphics algorithms and custom AI architectures.
π± Iβm currently learning more about maths, computer graphics and machine learning.
π¬ Ask me about full-stack dev, mobile apps, or game development.
β‘ Fun fact: I easily lose track of time when working on intensive projects.
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Real-Time-Path-Tracer
Real-Time-Path-Tracer PublicImplementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimization
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