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Technical University of Braunschweig
- Braunschweig, Germany
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Turn your screen into a Window into a virtual world
Multi-Spectral Gaussian Splatting with Neural Color Representation
3DGS-LM accelerates Gaussian-Splatting optimization by replacing the ADAM optimizer with Levenberg-Marquardt. (ICCV 2025)
SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas
Lightning fast C++/CUDA neural network framework
Cuda stroke provides some math for fluffy point clouds (Gaussian mixtures)
A PyTorch Extension: Tools for easy mixed precision and distributed training in Pytorch
LichtFeld Studio: Where reality and the digital world blend.
✨ An advanced 3D Gaussian Splatting renderer for THREE.js
[CVPR 2025 Best Paper Award] VGGT: Visual Geometry Grounded Transformer
Ray tracing and hybrid rasterization of Gaussian particles
cg-tuwien / does_3d_gaussian_splatting_need_accurate_volumetric_rendering
Forked from adam-ce/gaussian-splatting[CVPR'25 Oral] MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision
Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"
Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"
Graphical User Interface for the NeRFICG framework
The ICG Neural Radiance Fields and Novel View Synthesis Framework.
This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and rendering scattering and emissive media using volumetric pri…
[CVPR 2024 Highlight] Putting the Object Back Into Video Object Segmentation