Add ignore to ".vsconfig" file for unity #4721
Open
+1
−0
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Add ignore to ".vsconfig" file
Reasons for making this change
The .vsconfigfile is auto-generated by Visual Studio to declare project-specific development environment dependencies (e.g., workloads, SDKs, extensions). Including it in version control causes several issues:
Toolchain pollution: It enforces rigid IDE configurations that may conflict with collaborators using alternative tools (e.g., VS Code, Rider, or macOS editors).
Redundancy: Unity/C# projects already manage core dependencies via ProjectSettings/and *.csprojfiles, making .vsconfignon-essential for builds or runtime.
Accidental environment sync: Tracking this file risks forcing unnecessary component installations (e.g., Android/iOS workloads) for contributors who don’t need them.
Ignoring .vsconfigaligns with Git’s best practices to exclude locally generated IDE artifacts (similar to .vscode/or .idea/).
Links to documentation supporting these rule changes
•
GitHub’s official guidance on ignoring environment-specific files:
Ignoring Files - GitHub Docs.
•
Visual Studio documentation stating .vsconfigis a user-specific configuration:
Customize Visual Studio workloads via .vsconfig.
•
Unity.gitignore precedent: Existing templates (e.g., GitHub/Unity.gitignore) ignore analogous IDE artifacts like *.userprefsand ProjectSettings/EditorBuildSettings.asset.
If this is a new template
Not applicable. This change modifies the existing Unity.gitignoretemplate.
Merge and Approval Steps
•
Confirm that you've read the contribution guidelinesand ensured your PR aligns.
•
Ensure CI is passing.
•
Get a review and Approval from one of the maintainers.
Implementation Example
The added rule in Unity.gitignore:
Visual Studio
.vsconfig # Environment configuration (workloads, SDKs)
This ensures .vsconfigis ignored universally across Unity projects using Visual Studio, reducing noise in commits and preventing toolchain conflicts.