Stars
Experimental, unofficial WinUI 3 Rust bindings
ECS-driven 2D and 3D physics engine for the Bevy game engine.
Implementation of Elastic and Funnel Hashing algorithms
Master programming by recreating your favorite technologies from scratch.
A powerful physics engine built in rust.
An adventure game based around natural language parsing (inspired by Winograd's SHRDLU)
The one and only game engine on Windows with scripting in Swift
AI-powered cross-platform painting app inspired by the legendary MS Paint.
A straightforward stateful input manager for the Bevy game engine.
A procedural realistic terrain generation framework utilizing layered noise and trigonometric functions
A 3D modeling and rendering programming language utilizing SDFs.
Hierarchical task network planner for Unreal Engine
A fully lock-free game engine written in C++20
A future game about space. Currently state-of-the-art Bevy-Lunex UI implementation.
ALIEN is a CUDA-powered artificial life simulation program.
๐๐ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
A 3D engine with ECS and Vulkan renderer for Rust developers
MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.
Deep learning in Rust, with shape checked tensors and neural networks
Rendering Point Clouds with Compute Shaders
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.