BSPEntSpy is an updated version of EntSpy originaly made by Rof (http://www.bagthorpe.org/bob/cofrdrbob/).
Latest version of BSPEntSpy is available to download here: https://github.com/jakgor471/BSPEntSpy/releases/latest
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- Importing and exporting entities
- Patching from VMF
- FGD support for SmartEdit like editing
- Mass editing for editing multiple entities at once (works as in Hammer Editor)
- Undo / Redo functionality for time-travelling and fixing mistakes
- Enhanced filtering and selection
- Renaming the map alongside with updating internal references and directories (for fixing broken cubemaps)
- Exporting / Importing embedded files facilitating removal of broken cubemaps or packing files into the map file
- Removing light information for rebuilding the lighting using VRAD
- Re-saving Static prop lump with different version to fix 'stale map version' error
- Browsing, exporting and importing lightmaps
Old version to the left, new version to the right
Java Runtime Environment is required to run the application.
- Option to save map without changing the CRC checksum
- Lightmap browsing, exporting and importing
- Option to calculate map checksum
- !!! PAK Export/import does not work for LZMA compressed PAK Lumps (TF2)
- !!! Importing lightmaps for LZMA compressed Lighting lumps does not work properly and WILL corrupt the map!
- !!!FIX ME FIX ME FIX ME (- Fix me... - Later (Meet the medic))
- Material edititing functionality
- Enhanced cubemap editing
- Multiple KeyValue edit, copy and paste
- Minor bug fixes
- Anniversary Credits-secret ;)
- Added support for Quake 1 BSP
- Fixed bug with LZMA compressed maps (Team Fortress 2)
- More flexible PAK file importing
- Functionality for renaming internal map structure (for fixing cubemaps etc.)
- Experimental features are no longer experimental :)
- Drag and drop functionality
- Minor bug fixes
- R-A completed
- Added option to filter entities by position and radius
- Update checking functionality
- Minor and major bug fixes
- Added option to edit cubemaps (cubemapsize only)
- Added option to edit static props and re-save the Static Prop lump using different version (fix for 'stale map version' error)
- Minor and major bug fixes
- Added option to export/import files embedded in Pak Lump
- Added option to remove light information (Lump 15 and 54)
- Added support for GoldSrc maps
- Complete rewrite of BSP backend
- Support for LZMA compression when saving the map (only if the original map was compressed)
- Added Entity list filtering
- Added an option to invert the selection
- Enhanced filtering, now (13/06/2024) with support for place holders
- Fixed "Go to" exception
- Added support for new Team Fortress 2 BSP format (LZMA compressed entity lump)
- Added Undo/Redo functionality
- Added Flag edition panel
- Added patching from VMF functionality
- Changed the name to BSPEntSpy
- Added FGD support and Smart Edit
- Complete overhaul of Entity parameter editor
- Changed the Tree entity display to a list
- Minor changes to the UI layout
- Changed the "Look and feel" to that matching the specific operating system
- Added an option to export and import entities
- Added a partial VMF support
- Extended the search possibilities
- Minor tweaks and clean-ups
- Added new icons
- LZMA SDK (included in the source code) https://7-zip.org/sdk.html
- JSON-Java https://github.com/stleary/JSON-java