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Tags: jahonn/WWDC

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0.8.2

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0.8.2

- Fixed flat-status mods interacting with multi-projectile weapons
improperly

0.8.1

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0.8.1

- Added new U17 weapons to defaults
- Added new U17 corrupted mod to defaults
- Updated shotguns and other weapons that were buffed in U17 (courtesy
of Frupus)

0.8.0

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0.8.0

- Added a "Max Mods" button
- Fixed Paracyst burst rate

0.7.9

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0.7.9

- Updated burst weapon functionality
- Added capability to simulate refire canceling on burst weapons

0.7.8

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0.7.8

- Updated burst weapons to operate like multiprojectile weapons for TTK
where procs are concerned
- Fixed odd interactions with burst multiprojectile weapons
- Added in Weapon Manager UI

0.7.7

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0.7.7.7

- Fixed mods by weapon type

0.7.6

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0.7.6

- Added new weapon selection dropdown to allow the user to choose from a
list of base weapons with stats already present
- User currently cannot edit the default weapons database through the UI
- Default weapons database is generated on first launch and then loaded
from then on when present

0.7.5

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0.7.5

* Added lightweight TTK for lower-end machines
- 10% performance hit but significantly less accurate
* TTK is now only run if the total build results in more than 100 DPS to
avoid deadlocks
- Current timeout works, but you'll still be locked for the timeout
duration
* Added new Primed Pistol Gambit mod to the default mods database

0.7.4

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0.7.4

- Added new TTK Graph in a tabbed pane with the old DPS graph
- Displays TTKs with 0 at the top and lower numbers being lower on the
graph plotter
- Clears when a different TTK group is selected
- Builds display names by grabbing all capital letters and the letter
immediately subsequent

0.7.3

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0.7.3

- Optimized TTK calculations slightly
- Refactored TTK code to be a bit more readable
- Added significantly larger base target grouping (courtesy of Frupus)
- Reworked bottom controls to be more user friendly